Player Matchup

Artemis
Artemis
Succram
Artemis
Level 145
God Stats
116W - 56L
1,623 SR
Queue Stats
267W - 199L
1,643 Elo+
Party 1
Artio
Artio
danskjavlar
Artio
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 62L
1,606 Elo+
Solo
Nu Wa
Nu Wa
joelprt
Nu Wa
Level 101
God Stats
3W - 2L
1,605 SR
Queue Stats
195W - 191L
1,479 Elo+
Party 1
Team Averages
Level 96
1,576 SR
1,576 Elo+

VS

Team Averages
Level 48
1,517 SR
1,628 Elo+
Ah Puch
Ah Puch
Dïnix
Ah Puch
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 62L
1,636 Elo+
Party 2
Cthulhu
Cthulhu
dorkopaly
Cthulhu
Level 27
God Stats
1W - 1L
1,523 SR
Queue Stats
4W - 1L
1,830 Elo+
Party 2
Hou Yi
Hou Yi
loldwarf27
Hou Yi
Level 28
God Stats
59W - 63L
1,528 SR
Queue Stats
73W - 89L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Succram
Artemis
16
7 / 3 / 5
11,858
741
18,096
15,342
5,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 5 / 7
10,111
632
9,481
25,171
23,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nu Wa
joelprt
Nu Wa
16
5 / 1 / 7
11,376
711
11,664
8,912
3,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dïnix
Ah Puch
13
2 / 6 / 4
9,945
622
15,781
11,423
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
dorkopaly
Cthulhu
12
1 / 3 / 8
10,524
658
11,616
18,267
19,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hou Yi
loldwarf27
Hou Yi
14
6 / 3 / 3
10,778
674
14,456
16,871
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
12
Kills
9
9
Deaths
12
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Dïnix
Ah Puch
2
6
4
0.67
W
Artemis
Succram
Artemis
7
3
5
3.17
W
0
5
7
0.7
L
Cthulhu
dorkopaly
Cthulhu
1
3
8
1.67
W
Nu Wa
joelprt
Nu Wa
5
1
7
8.5
L
Hou Yi
loldwarf27
Hou Yi
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,241
Damage
41,853
49,425
Taken
46,561
33,562
Mitigated
30,277
20,331
Healing
17,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Dïnix
Ah Puch
15,781
787
0
2,129
11,423
3,993
0
5,069
6,354
54,699
0
W
Artemis
Succram
Artemis
18,096
9,817
0
8,038
15,342
5,686
2,032
9,488
5,854
0
64,537
W
9,481
742
911
7,894
25,171
23,961
0
10,988
14,183
17,993
0
L
Cthulhu
dorkopaly
Cthulhu
11,616
1,116
1,526
5,464
18,267
19,786
0
8,706
9,561
29,589
0
W
Nu Wa
joelprt
Nu Wa
11,664
4,292
0
3,488
8,912
3,915
1,150
6,969
1,943
49,854
1,965
L
Hou Yi
loldwarf27
Hou Yi
14,456
9,368
0
8,310
16,871
6,498
0
7,063
9,808
0
57,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,345
Gold Earned
31,247
168
Minions Killed
198
0
Camps Cleared
0
896,933
Distance Traveled
780,333
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,945
622
91
6
0
239,045
2
W
Artemis
11,858
741
90
6
0
275,923
1
W
Artio
10,111
632
1
0
0
314,465
4
L
Cthulhu
10,524
658
32
2
0
286,352
6
W
Nu Wa
11,376
711
77
5
0
306,545
2
L
Hou Yi
10,778
674
75
5
0
254,936
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role