Player Matchup

Tyr
Tyr
D3adbOoy
Tyr
Level 148
God Stats
7W - 7L
1,514 SR
Queue Stats
161W - 163L
1,416 Elo+
Party 1
Artio
Artio
Furylor
Artio
Level 143
God Stats
12W - 11L
1,744 SR
Queue Stats
220W - 200L
1,576 Elo+
Party 1
Fenrir
Fenrir
Jooua
Fenrir
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
266W - 252L
1,389 Elo+
Solo
Kukulkan
Kukulkan
Snaky_Hilarious
Kukulkan
Level 127
God Stats
7W - 1L
1,758 SR
Queue Stats
129W - 107L
1,600 Elo+
Party 1
Cernunnos
Cernunnos
Toto7788-sicilia
Cernunnos
Level 47
God Stats
4W - 8L
1,084 SR
Queue Stats
14W - 28L
1,021 Elo+
Solo
Team Averages
Level 103
1,520 SR
1,400 Elo+

VS

Team Averages
Level 63
1,587 SR
1,474 Elo+
Cerberus
Cerberus
Apocalypse XV3
Cerberus
Level 81
God Stats
12W - 13L
1,769 SR
Queue Stats
21W - 28L
1,533 Elo+
Party 2
Tyr
Tyr
DarkRas108
Tyr
Level 50
God Stats
1W - 3L
1,500 SR
Queue Stats
157W - 159L
1,478 Elo+
Solo
Chiron
Chiron
Overr XV3
Chiron
Level 52
God Stats
2W - 6L
1,500 SR
Queue Stats
12W - 19L
1,518 Elo+
Party 2
Janus
Janus
dekcuFteG7578
Janus
Level 68
God Stats
19W - 19L
1,461 SR
Queue Stats
375W - 372L
1,437 Elo+
Solo
Loki
Loki
jamezz2112
Loki
Level 65
God Stats
1W - 1L
1,705 SR
Queue Stats
10W - 20L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 4
8,214
483
3,878
14,113
9,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
Furylor
Artio
16
5 / 0 / 2
9,393
553
11,711
9,523
9,480
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
Jooua
Fenrir
13
3 / 4 / 0
8,303
488
5,126
10,455
6,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
17
5 / 2 / 3
10,347
609
10,394
6,491
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
12
0 / 3 / 2
7,031
414
4,309
6,909
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 1 / 4
7,419
436
4,988
11,747
7,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 2 / 0
6,263
368
1,932
9,935
5,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
Overr XV3
Chiron
12
1 / 2 / 3
7,163
421
7,115
8,201
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 4 / 0
8,840
520
8,438
9,486
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 4 / 6
8,220
484
7,203
13,933
5,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
13
Kills
9
9
Deaths
13
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
1
4
3
W
0
0
4
2
L
0
2
0
0
W
Artio
Furylor
Artio
5
0
2
6
W
Fenrir
Jooua
Fenrir
3
4
0
0.75
L
Chiron
Overr XV3
Chiron
1
2
3
1.25
W
Kukulkan
5
2
3
3.25
W
Cernunnos
0
3
2
0.33
L
7
4
0
1.75
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,418
Damage
29,676
47,491
Taken
53,302
29,968
Mitigated
24,236
14,797
Healing
16,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
4,988
162
0
3,779
11,747
7,889
0
2,115
9,632
26,596
0
W
3,878
411
0
6,002
14,113
9,256
888
4,583
9,388
0
29,086
L
1,932
433
0
870
9,935
5,335
0
7,875
2,060
0
18,882
W
Artio
Furylor
Artio
11,711
795
166
5,179
9,523
9,480
348
1,162
7,915
51,550
0
W
Fenrir
Jooua
Fenrir
5,126
804
0
1,193
10,455
6,793
124
2,435
7,938
0
50,293
L
Chiron
Overr XV3
Chiron
7,115
2,241
1,256
4,048
8,201
2,724
464
2,016
6,185
0
44,465
W
Kukulkan
10,394
855
0
150
6,491
2,403
0
2,668
3,685
81,493
0
W
Cernunnos
4,309
1,731
291
1,816
6,909
2,036
150
2,138
4,739
0
29,762
L
8,438
644
0
1,170
9,486
3,187
0
5,499
3,987
47,944
0
L
7,203
1,721
693
5,136
13,933
5,101
0
4,600
9,333
0
64,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,288
Gold Earned
37,905
427
Minions Killed
405
0
Camps Cleared
0
1,563,091
Distance Traveled
1,506,554
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,419
436
52
3
0
344,417
0
W
Tyr
8,214
483
36
2
0
328,860
4
L
Tyr
6,263
368
52
3
0
254,159
1
W
Artio
9,393
553
93
5
0
322,730
3
W
Fenrir
8,303
488
69
4
0
323,486
3
L
Chiron
7,163
421
102
6
0
273,573
2
W
Kukulkan
10,347
609
158
9
0
313,573
7
W
Cernunnos
7,031
414
71
4
0
274,442
0
L
Janus
8,840
520
96
6
0
313,597
4
L
Loki
8,220
484
103
6
0
320,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role