Player Matchup

Hachiman
Hachiman
IWantedGandalf
Hachiman
Level 140
God Stats
7W - 6L
1,522 SR
Queue Stats
155W - 151L
1,462 Elo+
Party 2
Agni
Agni
KiwiKaotix
Agni
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,057 Elo+
Party 4
Ganesha
Ganesha
Mikimare
Ganesha
Level 123
God Stats
4W - 6L
1,580 SR
Queue Stats
163W - 171L
1,465 Elo+
Party 2
Fenrir
Fenrir
Orktoss
Fenrir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
lykanner7
Sun Wukong
Level 109
God Stats
4W - 8L
1,500 SR
Queue Stats
47W - 51L
1,057 Elo+
Party 4
Team Averages
Level 90
1,520 SR
1,308 Elo+

VS

Team Averages
Level 36
1,397 SR
1,470 Elo+
Fenrir
Fenrir
Be3y0nD
Fenrir
Level 21
God Stats
8W - 6L
1,694 SR
Queue Stats
88W - 80L
1,582 Elo+
Party 3
Janus
Janus
Cicciogabry3926
Janus
Level 65
God Stats
1W - 8L
963 SR
Queue Stats
73W - 89L
1,400 Elo+
Party 1
Sol
Sol
JRIMI97
Sol
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
230W - 240L
1,449 Elo+
Solo
Bellona
Bellona
RIzossss
Bellona
Level 17
God Stats
2W - 10L
1,199 SR
Queue Stats
10W - 18L
1,336 Elo+
Party 1
Cthulhu
Cthulhu
leolama
Cthulhu
Level 41
God Stats
15W - 16L
1,629 SR
Queue Stats
75W - 65L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
18
13 / 1 / 4
12,086
604
21,677
11,439
4,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 3 / 4
9,986
499
6,623
8,072
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Mikimare
Ganesha
16
0 / 1 / 15
11,082
554
8,135
15,126
14,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Orktoss
Fenrir
19
4 / 0 / 7
11,763
588
9,699
13,306
7,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
lykanner7
Sun Wukong
19
6 / 3 / 4
11,889
594
11,319
15,903
12,170
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Be3y0nD
Fenrir
17
2 / 4 / 1
10,138
507
6,795
18,406
7,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 4 / 2
10,140
507
5,643
8,742
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
15
0 / 8 / 1
8,421
421
5,000
16,423
3,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
RIzossss
Bellona
15
1 / 4 / 2
9,462
473
7,162
14,973
12,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
leolama
Cthulhu
13
3 / 5 / 0
8,523
426
6,727
19,233
13,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
14
25
Kills
8
8
Deaths
25
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Be3y0nD
Fenrir
2
4
1
0.63
L
2
4
2
0.75
W
Hachiman
13
1
4
15
L
Sol
0
8
1
0.06
W
2
3
4
1.33
W
Ganesha
Mikimare
Ganesha
0
1
15
7.5
W
Fenrir
Orktoss
Fenrir
4
0
7
7.5
L
Bellona
RIzossss
Bellona
1
4
2
0.5
L
Cthulhu
leolama
Cthulhu
3
5
0
0.6
W
Sun Wukong
lykanner7
Sun Wukong
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,453
Damage
31,327
63,846
Taken
77,777
41,938
Mitigated
40,106
21,904
Healing
17,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Be3y0nD
Fenrir
6,795
1,646
0
8,140
18,406
7,503
0
2,469
15,865
0
79,205
L
5,643
249
0
1,466
8,742
3,194
132
2,466
5,980
66,336
0
W
Hachiman
21,677
13,853
0
6,274
11,439
4,491
938
3,649
7,790
0
83,431
L
Sol
5,000
1,825
0
5,578
16,423
3,877
710
2,982
13,441
44,948
0
W
6,623
0
0
380
8,072
3,121
922
3,367
4,680
39,504
0
W
Ganesha
Mikimare
Ganesha
8,135
603
0
750
15,126
14,348
875
7,408
7,668
33,750
0
W
Fenrir
Orktoss
Fenrir
9,699
2,382
0
9,971
13,306
7,808
959
1,447
11,859
0
93,350
L
Bellona
RIzossss
Bellona
7,162
1,954
0
923
14,973
12,169
192
809
14,028
0
47,667
L
Cthulhu
leolama
Cthulhu
6,727
585
151
1,714
19,233
13,363
0
5,403
13,705
34,216
0
W
Sun Wukong
lykanner7
Sun Wukong
11,319
1,733
0
4,529
15,903
12,170
2,356
1,499
14,004
0
68,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,806
Gold Earned
46,684
520
Minions Killed
486
0
Camps Cleared
0
1,824,143
Distance Traveled
1,792,979
26
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,138
507
128
6
0
357,396
0
L
Janus
10,140
507
124
6
0
366,955
0
W
Hachiman
12,086
604
143
7
0
346,578
6
L
Sol
8,421
421
85
4
0
317,544
0
W
Agni
9,986
499
90
5
0
290,796
0
W
Ganesha
11,082
554
12
1
0
418,524
7
W
Fenrir
11,763
588
142
7
0
405,617
7
L
Bellona
9,462
473
96
5
0
375,190
0
L
Cthulhu
8,523
426
53
3
0
375,894
7
W
Sun Wukong
11,889
594
133
7
0
362,628
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role