Player Matchup

Heimdallr
Heimdallr
Markazzo123
Heimdallr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,464 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Muzza96
Tsukuyomi
Level 29
God Stats
2W - 5L
1,173 SR
Queue Stats
99W - 89L
1,368 Elo+
Party 1
Freya
Freya
TailsTheBloody
Freya
Level 8
God Stats
3W - 3L
1,341 SR
Queue Stats
6W - 14L
1,412 Elo+
Solo
Bacchus
Bacchus
Yodå
Bacchus
Level 27
God Stats
56W - 41L
1,528 SR
Queue Stats
69W - 60L
1,368 Elo+
Party 1
Sun Wukong
Sun Wukong
cesarespartan2
Sun Wukong
Level 8
God Stats
13W - 14L
1,115 SR
Queue Stats
33W - 45L
1,245 Elo+
Solo
Team Averages
Level 19
1,331 SR
1,371 Elo+

VS

Team Averages
Level 18
1,484 SR
1,431 Elo+
Hades
Hades
DwarfInACigar
Hades
Level 16
God Stats
3W - 4L
1,346 SR
Queue Stats
39W - 43L
1,372 Elo+
Party 2
Anubis
Anubis
Mikikora001
Anubis
Level 27
God Stats
44W - 27L
1,662 SR
Queue Stats
70W - 61L
1,563 Elo+
Solo
Fenrir
Fenrir
armad1d0
Fenrir
Level 23
God Stats
25W - 22L
1,500 SR
Queue Stats
113W - 84L
1,400 Elo+
Party 2
Apollo
Apollo
kimiiiii
Apollo
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
256W - 247L
1,459 Elo+
Solo
Cthulhu
Cthulhu
omawamoshindeiru
Cthulhu
Level 7
God Stats
2W - 6L
1,413 SR
Queue Stats
40W - 40L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Markazzo123
Heimdallr
5
1 / 2 / 4
3,441
688
2,360
2,668
613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Muzza96
Tsukuyomi
5
3 / 1 / 1
3,674
735
1,917
2,784
740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 1
3,334
667
643
1,564
763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bacchus
Yodå
Bacchus
5
2 / 1 / 1
3,753
751
1,646
2,902
1,319
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
cesarespartan2
Sun Wukong
5
0 / 0 / 0
3,149
630
0
1,624
673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,429
686
572
2,112
611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anubis
3
0 / 0 / 0
2,833
567
0
147
58
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
armad1d0
Fenrir
5
2 / 2 / 0
3,365
673
979
3,073
807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Apollo
kimiiiii
Apollo
5
1 / 2 / 2
3,276
655
1,609
3,265
784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 2 / 1
2,952
590
1,160
3,091
1,370
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
6
Kills
3
4
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Heimdallr
Markazzo123
Heimdallr
1
2
4
1.5
L
Anubis
0
0
0
0
W
Tsukuyomi
Muzza96
Tsukuyomi
3
1
1
3.5
W
0
0
1
0.5
W
Bacchus
Yodå
Bacchus
2
1
1
2.5
L
Fenrir
armad1d0
Fenrir
2
2
0
1
W
Sun Wukong
cesarespartan2
Sun Wukong
0
0
0
0
L
Apollo
kimiiiii
Apollo
1
2
2
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,566
Damage
4,320
11,542
Taken
11,688
4,108
Mitigated
3,630
3,406
Healing
3,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
572
75
0
1,070
2,112
611
0
426
1,686
12,849
0
W
Heimdallr
Markazzo123
Heimdallr
2,360
1,408
0
604
2,668
613
0
561
2,107
0
7,710
L
Anubis
0
0
0
16
147
58
0
0
147
3,962
0
W
Tsukuyomi
Muzza96
Tsukuyomi
1,917
603
0
872
2,784
740
0
176
2,608
0
9,873
W
643
385
0
560
1,564
763
0
572
992
8,195
1,474
W
Bacchus
Yodå
Bacchus
1,646
161
302
976
2,902
1,319
0
423
2,479
4,911
0
L
Fenrir
armad1d0
Fenrir
979
357
0
1,101
3,073
807
0
142
2,931
0
8,499
W
Sun Wukong
cesarespartan2
Sun Wukong
0
0
0
92
1,624
673
278
0
1,624
0
7,315
L
Apollo
kimiiiii
Apollo
1,609
1,235
0
1,190
3,265
784
0
680
2,585
0
6,981
L
1,160
265
99
204
3,091
1,370
0
966
2,125
4,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,351
Gold Earned
15,855
84
Minions Killed
91
0
Camps Cleared
0
467,170
Distance Traveled
400,084
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
3,429
686
28
6
0
89,069
1
W
Heimdallr
3,441
688
8
2
0
91,008
0
L
Anubis
2,833
567
13
3
0
23,262
1
W
Tsukuyomi
3,674
735
24
5
0
101,222
1
W
Freya
3,334
667
20
4
0
79,392
0
W
Bacchus
3,753
751
11
2
0
113,252
1
L
Fenrir
3,365
673
26
5
0
97,797
1
W
Sun Wukong
3,149
630
21
4
0
82,296
0
L
Apollo
3,276
655
17
3
0
95,712
0
L
Cthulhu
2,952
590
7
1
0
94,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role