Player Matchup

Kukulkan
Kukulkan
Jadex___Tron
Kukulkan
Level 11
God Stats
3W - 7L
1,312 SR
Queue Stats
80W - 91L
1,457 Elo+
Solo
Horus
Horus
PnutButter9000
Horus
Level 22
God Stats
1W - 4L
1,500 SR
Queue Stats
83W - 96L
1,615 Elo+
Solo
Chang'e
Chang'e
RGG-_-King11
Chang'e
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
337W - 380L
1,302 Elo+
Solo
Bellona
Bellona
julianmellizo21
Bellona
Level 8
God Stats
1W - 5L
1,245 SR
Queue Stats
3W - 7L
1,338 Elo+
Solo
Kali
Kali
l Panico SFC
Kali
Level 17
God Stats
4W - 6L
1,520 SR
Queue Stats
7W - 11L
1,449 Elo+
Solo
Team Averages
Level 15
1,415 SR
1,432 Elo+

VS

Team Averages
Level 60
1,618 SR
1,580 Elo+
Scylla
Scylla
C4LLUM l MULL4C
Scylla
Level 153
God Stats
2W - 1L
1,686 SR
Queue Stats
52W - 36L
1,672 Elo+
Party 1
Horus
Horus
Huggie oRo
Horus
Level 99
God Stats
11W - 2L
1,686 SR
Queue Stats
85W - 70L
1,554 Elo+
Party 1
Ra
Ra
Perthein
Ra
Level 6
God Stats
9W - 2L
1,787 SR
Queue Stats
16W - 15L
1,840 Elo+
Party 1
Olorun
Olorun
mon papa9883
Olorun
Level 25
God Stats
7W - 3L
1,431 SR
Queue Stats
44W - 28L
1,290 Elo+
Solo
Bellona
Bellona
x RogueFalcon x
Bellona
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
31W - 28L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jadex___Tron
Kukulkan
17
5 / 7 / 1
10,695
486
9,372
14,980
5,030
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
2 / 4 / 1
9,004
409
7,150
22,010
13,450
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
RGG-_-King11
Chang'e
13
0 / 8 / 2
8,119
369
7,016
18,916
7,088
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 5 / 0
8,731
397
12,026
15,883
11,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 6 / 1
9,003
409
3,681
11,641
3,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 0 / 4
13,587
618
30,942
12,772
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
16
3 / 1 / 11
10,701
486
10,368
24,688
26,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 7 / 4
9,488
431
5,382
13,163
4,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
15
4 / 2 / 5
9,688
440
14,391
11,762
7,748
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
0 / 1 / 2
10,990
500
5,043
15,765
16,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
10
Kills
30
30
Deaths
11
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
22
0
4
24
W
Horus
3
1
11
8.5
L
Kukulkan
Jadex___Tron
Kukulkan
5
7
1
0.79
W
1
7
4
0.43
L
2
4
1
0.63
L
Chang'e
RGG-_-King11
Chang'e
0
8
2
0.13
L
2
5
0
0.4
L
1
6
1
0.25
W
Olorun
4
2
5
3.25
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,245
Damage
66,126
83,430
Taken
78,150
41,078
Mitigated
60,462
13,848
Healing
39,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,942
5,370
0
3,989
12,772
5,404
2,112
2,187
10,460
99,496
0
W
Horus
10,368
4,534
4,399
12,970
24,688
26,082
834
5,359
19,304
0
25,581
L
Kukulkan
Jadex___Tron
Kukulkan
9,372
2,219
0
971
14,980
5,030
2,023
11,255
3,725
62,116
0
W
5,382
1,328
507
2,651
13,163
4,872
1,241
5,667
7,396
57,740
0
L
7,150
4,538
1,774
3,859
22,010
13,450
388
15,165
6,845
0
40,923
L
Chang'e
RGG-_-King11
Chang'e
7,016
1,265
2,040
2,714
18,916
7,088
1,309
10,511
8,405
34,485
0
L
12,026
4,038
0
998
15,883
11,694
149
7,409
8,474
0
38,267
L
3,681
1,186
0
1,492
11,641
3,816
620
6,375
5,266
0
36,290
W
Olorun
14,391
6,585
1,824
3,325
11,762
7,748
1,464
3,175
8,487
59,710
0
W
5,043
2,078
0
9,479
15,765
16,356
0
0
15,415
0
66,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,552
Gold Earned
54,454
366
Minions Killed
472
0
Camps Cleared
0
1,833,914
Distance Traveled
1,850,902
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,587
618
165
8
0
414,061
0
W
Horus
10,701
486
27
1
0
427,212
2
L
Kukulkan
10,695
486
129
6
0
367,084
1
W
Ra
9,488
431
82
4
0
317,522
2
L
Horus
9,004
409
61
3
0
378,029
5
L
Chang'e
8,119
369
57
3
0
300,765
1
L
Bellona
8,731
397
50
2
0
434,070
0
L
Kali
9,003
409
69
3
0
353,966
0
W
Olorun
9,688
440
79
4
0
323,573
0
W
Bellona
10,990
500
119
5
0
368,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role