Player Matchup

Ra
Ra
CapnChaos2132
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,674 Elo+
Solo
Aphrodite
Aphrodite
HLMC Priest
Aphrodite
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,789 Elo+
Solo
Bastet
Bastet
HeavyD_YT1
Bastet
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 42L
1,561 Elo+
Solo
Ah Puch
Ah Puch
HokageHisoka_
Ah Puch
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,524 Elo+
Party 1
Artemis
Artemis
Leggo_My_Ahegao
Artemis
Level 7
God Stats
4W - 0L
1,838 SR
Queue Stats
182W - 92L
1,802 Elo+
Party 1
Team Averages
Level 24
1,568 SR
1,670 Elo+

VS

Team Averages
Level 18
1,529 SR
1,675 Elo+
Khepri
Khepri
Athena333
Khepri
Level 22
God Stats
4W - 6L
1,631 SR
Queue Stats
8W - 7L
1,727 Elo+
Party 2
Izanami
Izanami
BifrostLord
Izanami
Level 17
God Stats
8W - 10L
1,406 SR
Queue Stats
20W - 19L
1,621 Elo+
Solo
Ra
Ra
SpatzxGamma
Ra
Level 27
God Stats
64W - 59L
1,607 SR
Queue Stats
92W - 86L
1,717 Elo+
Solo
Loki
Loki
The ZIZ9488
Loki
Level 17
God Stats
9W - 5L
1,500 SR
Queue Stats
51W - 36L
1,653 Elo+
Solo
King Arthur
King Arthur
claudsdale
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 12 / 1
7,680
384
398
8,315
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
HLMC Priest
Aphrodite
17
1 / 4 / 17
11,897
595
9,044
17,850
10,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
HeavyD_YT1
Bastet
18
7 / 3 / 7
11,907
595
14,282
17,764
6,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
18
0 / 6 / 3
11,460
573
8,451
14,849
5,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
21 / 4 / 3
13,889
694
25,028
19,625
10,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Athena333
Khepri
11
2 / 5 / 9
8,419
421
3,011
13,230
8,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
BifrostLord
Izanami
13
0 / 11 / 3
8,421
421
6,225
16,296
6,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
13 / 4 / 6
12,035
602
17,303
15,595
7,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
9 / 6 / 7
11,004
550
11,579
14,890
5,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
claudsdale
King Arthur
15
5 / 3 / 6
9,414
471
8,323
15,736
12,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
60
29
Kills
29
29
Deaths
29
31
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Khepri
Athena333
Khepri
2
5
9
1.3
L
Izanami
BifrostLord
Izanami
0
11
3
0.14
W
0
12
1
0.04
W
Aphrodite
HLMC Priest
Aphrodite
1
4
17
2.38
W
Bastet
HeavyD_YT1
Bastet
7
3
7
3.5
W
Ah Puch
0
6
3
0.25
W
21
4
3
5.63
L
13
4
6
4
L
9
6
7
2.08
L
King Arthur
claudsdale
King Arthur
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,203
Damage
46,441
78,403
Taken
75,747
35,106
Mitigated
40,470
32,952
Healing
18,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Athena333
Khepri
3,011
88
0
1,193
13,230
8,720
255
3,942
9,204
19,412
0
L
Izanami
BifrostLord
Izanami
6,225
3,210
0
3,148
16,296
6,935
123
2,367
13,929
0
45,062
W
398
179
0
105
8,315
2,494
212
4,411
3,904
12,031
0
W
Aphrodite
HLMC Priest
Aphrodite
9,044
1,437
5,510
9,690
17,850
10,374
1,490
6,513
11,262
51,602
0
W
Bastet
HeavyD_YT1
Bastet
14,282
5,593
0
5,728
17,764
6,831
165
5,328
12,336
0
83,095
W
Ah Puch
8,451
405
0
4,746
14,849
5,018
385
1,574
12,825
68,608
0
W
25,028
16,671
0
7,173
19,625
10,389
2,593
5,034
14,569
0
102,213
L
17,303
1,262
2,567
6,224
15,595
7,113
0
3,198
12,363
74,113
0
L
11,579
3,284
0
2,139
14,890
5,377
752
2,973
11,825
0
58,918
L
King Arthur
claudsdale
King Arthur
8,323
969
0
2,884
15,736
12,325
37
4,809
10,533
0
42,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,833
Gold Earned
49,293
452
Minions Killed
389
0
Camps Cleared
0
1,652,565
Distance Traveled
1,765,968
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,419
421
30
2
0
311,507
3
L
Izanami
8,421
421
70
4
0
315,723
2
W
Ra
7,680
384
16
1
0
249,462
2
W
Aphrodite
11,897
595
78
4
0
364,564
0
W
Bastet
11,907
595
118
6
0
407,367
3
W
Ah Puch
11,460
573
142
7
0
312,611
2
W
Artemis
13,889
694
98
5
0
318,561
4
L
Ra
12,035
602
118
6
0
394,582
0
L
Loki
11,004
550
108
5
0
367,476
2
L
King Arthur
9,414
471
63
3
0
376,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role