Player Matchup

Fenrir
Fenrir
LILIANSS
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hercules
Hercules
Scarinci
Hercules
Level 18
God Stats
8W - 10L
1,498 SR
Queue Stats
33W - 34L
1,477 Elo+
Solo
Neith
Neith
Skyhigh_134
Neith
Level 13
God Stats
1W - 4L
1,199 SR
Queue Stats
17W - 23L
1,362 Elo+
Solo
Ra
Ra
SpatzxGamma
Ra
Level 27
God Stats
64W - 59L
1,624 SR
Queue Stats
92W - 86L
1,735 Elo+
Solo
Jormungandr
Jormungandr
WarmWisdom7911
Jormungandr
Level 18
God Stats
1W - 2L
1,711 SR
Queue Stats
7W - 19L
1,370 Elo+
Solo
Team Averages
Level 17
1,506 SR
1,489 Elo+

VS

Team Averages
Level 21
1,525 SR
1,531 Elo+
Neith
Neith
BillieBaddAss09
Neith
Level 15
God Stats
14W - 5L
1,635 SR
Queue Stats
55W - 38L
1,549 Elo+
Solo
Bacchus
Bacchus
PoisonIvy1128
Bacchus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 14L
1,588 Elo+
Solo
Nu Wa
Nu Wa
Vaskye24
Nu Wa
Level 29
God Stats
7W - 10L
1,461 SR
Queue Stats
36W - 58L
1,374 Elo+
Solo
Cu Chulainn
Cu Chulainn
marcelo29xD
Cu Chulainn
Level 13
God Stats
1W - 1L
1,265 SR
Queue Stats
15W - 17L
1,576 Elo+
Solo
Arachne
Arachne
shapasoldat
Arachne
Level 28
God Stats
4W - 3L
1,762 SR
Queue Stats
90W - 85L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LILIANSS
Fenrir
5
0 / 4 / 0
4,050
405
1,416
5,457
1,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Hercules
Scarinci
Hercules
10
1 / 1 / 0
5,499
550
1,079
6,337
3,573
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

9
0 / 2 / 0
5,230
523
4,890
5,497
1,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 1 / 0
6,364
636
3,843
5,289
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
WarmWisdom7911
Jormungandr
1
0 / 0 / 0
3,462
346
0
427
116

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,840
584
3,458
5,542
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
8
3 / 0 / 2
5,598
560
2,878
6,813
5,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
Vaskye24
Nu Wa
10
1 / 1 / 1
5,513
551
3,684
4,099
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
marcelo29xD
Cu Chulainn
11
2 / 1 / 0
6,440
644
4,747
3,213
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
shapasoldat
Arachne
7
0 / 2 / 0
4,867
487
279
6,954
2,002
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
4
Kills
8
8
Deaths
4
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Fenrir
LILIANSS
Fenrir
0
4
0
0
W
Bacchus
3
0
2
4
L
Hercules
Scarinci
Hercules
1
1
0
1
L
0
2
0
0
L
3
1
0
3
W
Nu Wa
Vaskye24
Nu Wa
1
1
1
1.5
L
Jormungandr
WarmWisdom7911
Jormungandr
0
0
0
0
W
Cu Chulainn
marcelo29xD
Cu Chulainn
2
1
0
2
W
Arachne
shapasoldat
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,228
Damage
15,046
23,007
Taken
26,621
8,783
Mitigated
12,766
6,076
Healing
9,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,458
1,288
0
3,295
5,542
1,684
502
0
5,542
0
30,088
L
Fenrir
LILIANSS
Fenrir
1,416
465
0
303
5,457
1,755
0
1,701
3,746
0
6,465
W
Bacchus
2,878
684
0
621
6,813
5,470
413
0
6,813
11,743
0
L
Hercules
Scarinci
Hercules
1,079
169
0
851
6,337
3,573
712
268
6,015
0
18,045
L
4,890
1,683
0
2,934
5,497
1,501
0
1,682
3,761
0
30,307
L
3,843
822
0
1,988
5,289
1,838
0
2,054
2,923
46,366
0
W
Nu Wa
Vaskye24
Nu Wa
3,684
545
0
1,079
4,099
1,347
0
2,722
1,377
27,131
0
L
Jormungandr
WarmWisdom7911
Jormungandr
0
0
0
0
427
116
0
373
0
0
0
W
Cu Chulainn
marcelo29xD
Cu Chulainn
4,747
505
0
900
3,213
2,263
373
0
3,147
0
32,208
W
Arachne
shapasoldat
Arachne
279
171
0
3,234
6,954
2,002
272
1,121
5,808
0
22,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,605
Gold Earned
28,258
213
Minions Killed
245
0
Camps Cleared
0
790,085
Distance Traveled
910,777
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,840
584
64
6
0
183,743
3
L
Fenrir
4,050
405
7
1
0
174,553
0
W
Bacchus
5,598
560
11
1
0
183,679
0
L
Hercules
5,499
550
57
6
0
227,710
0
L
Neith
5,230
523
66
7
0
185,154
0
L
Ra
6,364
636
83
8
0
186,249
0
W
Nu Wa
5,513
551
55
6
0
179,554
6
L
Jormungandr
3,462
346
0
0
0
16,419
0
W
Cu Chulainn
6,440
644
71
7
0
201,640
0
W
Arachne
4,867
487
44
4
0
162,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role