Player Matchup

Mulan
Mulan
GreyGus
Mulan
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
465W - 508L
1,407 Elo+
Solo
Thoth
Thoth
Hasan-Si_58
Thoth
Level 153
God Stats
4W - 10L
1,357 SR
Queue Stats
277W - 294L
1,503 Elo+
Party 1
Thanatos
Thanatos
Heijn
Thanatos
Level 129
God Stats
0W - 3L
1,651 SR
Queue Stats
177W - 181L
1,460 Elo+
Solo
Nu Wa
Nu Wa
Prophesierr
Nu Wa
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 36L
1,182 Elo+
Solo
Sylvanus
Sylvanus
kakuj
Sylvanus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 190L
1,574 Elo+
Party 1
Team Averages
Level 112
1,502 SR
1,425 Elo+

VS

Team Averages
Level 100
1,453 SR
1,446 Elo+
Fenrir
Fenrir
AironXait
Fenrir
Level 95
God Stats
3W - 3L
1,500 SR
Queue Stats
562W - 518L
1,626 Elo+
Solo
Chang'e
Chang'e
Blo0dseek3r
Chang'e
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Maruxt
Hercules
Level 100
God Stats
5W - 7L
1,323 SR
Queue Stats
217W - 238L
1,242 Elo+
Solo
Susano
Susano
seryirubio007
Susano
Level 60
God Stats
3W - 4L
1,442 SR
Queue Stats
203W - 219L
1,409 Elo+
Solo
Pele
Pele
Сахарка
Pele
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
GreyGus
Mulan
16
3 / 11 / 5
12,251
613
9,607
22,732
27,576
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
4 / 6 / 9
15,281
764
26,963
20,259
8,819
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Heijn
Thanatos
18
3 / 11 / 9
12,915
646
16,373
19,448
8,097
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
5 / 5 / 9
14,224
711
34,306
14,652
6,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sylvanus
kakuj
Sylvanus
20
5 / 4 / 10
14,583
729
20,484
28,005
32,965
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AironXait
Fenrir
10
0 / 0 / 5
10,653
533
2,431
4,760
1,565
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chang'e
Blo0dseek3r
Chang'e
20
7 / 4 / 26
14,544
727
26,523
27,591
11,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Maruxt
Hercules
20
9 / 2 / 22
14,245
712
19,758
32,097
41,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 8 / 20
14,319
716
26,514
27,659
12,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
13 / 6 / 17
15,914
796
20,536
31,732
16,510
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
127
20
Kills
37
37
Deaths
20
42
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AironXait
Fenrir
0
0
5
2.5
W
Chang'e
Blo0dseek3r
Chang'e
7
4
26
5
L
Mulan
GreyGus
Mulan
3
11
5
0.5
L
4
6
9
1.42
L
Thanatos
Heijn
Thanatos
3
11
9
0.68
W
Hercules
Maruxt
Hercules
9
2
22
10
L
5
5
9
1.9
L
Sylvanus
kakuj
Sylvanus
5
4
10
2.5
W
8
8
20
2.25
W
13
6
17
3.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,733
Damage
95,762
105,096
Taken
123,839
83,652
Mitigated
82,649
46,887
Healing
74,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AironXait
Fenrir
2,431
198
1,338
723
4,760
1,565
0
3,475
1,285
0
3,930
W
Chang'e
Blo0dseek3r
Chang'e
26,523
2,326
21,055
14,880
27,591
11,016
1,157
22,143
5,448
73,749
0
L
Mulan
GreyGus
Mulan
9,607
1,154
2,228
2,156
22,732
27,576
246
5,911
16,666
835
14,799
L
26,963
1,791
765
3,237
20,259
8,819
999
4,020
15,989
67,477
0
L
Thanatos
Heijn
Thanatos
16,373
3,491
2,839
7,219
19,448
8,097
1,067
3,715
15,583
0
22,360
W
Hercules
Maruxt
Hercules
19,758
4,270
3,513
13,401
32,097
41,368
990
19,040
13,057
723
36,393
L
34,306
7,337
600
1,143
14,652
6,195
1,903
4,196
10,381
73,310
0
L
Sylvanus
kakuj
Sylvanus
20,484
3,567
12,978
13,722
28,005
32,965
1,314
9,362
18,468
29,608
0
W
26,514
6,465
3,768
5,000
27,659
12,190
1,520
16,070
11,589
0
49,076
W
20,536
5,719
1,407
9,526
31,732
16,510
1,545
21,860
9,872
0
64,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,254
Gold Earned
69,675
194
Minions Killed
256
0
Camps Cleared
0
1,570,014
Distance Traveled
1,550,495
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,653
533
4
0
0
101,905
1
W
Chang'e
14,544
727
80
4
0
355,948
0
L
Mulan
12,251
613
5
0
0
312,822
0
L
Thoth
15,281
764
80
4
0
301,161
1
L
Thanatos
12,915
646
8
0
0
350,501
1
W
Hercules
14,245
712
41
2
0
400,693
3
L
Nu Wa
14,224
711
83
4
0
288,849
0
L
Sylvanus
14,583
729
18
1
0
316,681
1
W
Susano
14,319
716
55
3
0
320,714
0
W
Pele
15,914
796
76
4
0
371,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role