Player Matchup

Khepri
Khepri
Athena333
Khepri
Level 22
God Stats
4W - 6L
1,821 SR
Queue Stats
8W - 7L
1,839 Elo+
Solo
Ra
Ra
Kamdoy4
Ra
Level 4
God Stats
1W - 2L
1,400 SR
Queue Stats
2W - 2L
1,356 Elo+
Solo
Serqet
Serqet
Lavacreepy
Serqet
Level 15
God Stats
30W - 29L
1,156 SR
Queue Stats
346W - 365L
1,537 Elo+
Party 1
Artemis
Artemis
claudsdale
Artemis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 15L
1,723 Elo+
Solo
Scylla
Scylla
redninja332
Scylla
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
191W - 207L
1,587 Elo+
Party 1
Team Averages
Level 18
1,476 SR
1,608 Elo+

VS

Team Averages
Level 20
1,533 SR
1,555 Elo+
Nemesis
Nemesis
HeavyD_YT1
Nemesis
Level 15
God Stats
3W - 1L
1,506 SR
Queue Stats
60W - 42L
1,495 Elo+
Solo
King Arthur
King Arthur
PnutButter9000
King Arthur
Level 22
God Stats
5W - 4L
1,500 SR
Queue Stats
83W - 96L
1,578 Elo+
Solo
Danzaburou
Danzaburou
RebornxxPhaze
Danzaburou
Level 17
God Stats
36W - 28L
1,618 SR
Queue Stats
208W - 205L
1,535 Elo+
Solo
Agni
Agni
The ZIZ9488
Agni
Level 17
God Stats
1W - 2L
1,320 SR
Queue Stats
51W - 36L
1,638 Elo+
Solo
Neith
Neith
Uchira_Kevin
Neith
Level 29
God Stats
32W - 43L
1,720 SR
Queue Stats
71W - 90L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Athena333
Khepri
15
2 / 4 / 3
9,461
451
3,928
13,771
12,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 9 / 1
8,552
407
3,120
10,136
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Lavacreepy
Serqet
14
3 / 8 / 0
8,607
410
6,124
16,774
5,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
claudsdale
Artemis
14
2 / 5 / 1
8,423
401
7,813
13,655
4,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
12
0 / 11 / 1
7,992
381
3,647
13,097
2,686
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HeavyD_YT1
Nemesis
20
14 / 2 / 4
13,983
666
17,639
15,643
8,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
PnutButter9000
King Arthur
16
2 / 2 / 3
10,923
520
2,758
13,349
9,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
RebornxxPhaze
Danzaburou
18
6 / 2 / 7
11,772
561
10,181
8,886
2,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
12 / 0 / 7
12,992
619
15,721
10,757
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 5 / 8
10,226
487
7,221
13,720
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
66
8
Kills
37
37
Deaths
11
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Khepri
Athena333
Khepri
2
4
3
0.88
W
Nemesis
HeavyD_YT1
Nemesis
14
2
4
8
L
1
9
1
0.17
L
Serqet
Lavacreepy
Serqet
3
8
0
0.38
W
King Arthur
PnutButter9000
King Arthur
2
2
3
1.75
W
Danzaburou
RebornxxPhaze
Danzaburou
6
2
7
4.75
W
12
0
7
15.5
W
3
5
8
1.4
L
Artemis
claudsdale
Artemis
2
5
1
0.5
L
Scylla
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,632
Damage
53,520
67,433
Taken
62,355
27,108
Mitigated
30,009
9,379
Healing
15,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Athena333
Khepri
3,928
42
0
2,456
13,771
12,046
0
2,678
10,858
37,395
0
W
Nemesis
HeavyD_YT1
Nemesis
17,639
11,428
0
1,540
15,643
8,628
2,854
2,679
12,680
0
143,532
L
3,120
400
132
44
10,136
2,597
277
2,315
7,711
38,676
0
L
Serqet
Lavacreepy
Serqet
6,124
1,378
0
3,866
16,774
5,469
0
4,848
11,455
0
25,430
W
King Arthur
PnutButter9000
King Arthur
2,758
452
0
3,129
13,349
9,822
514
3,945
9,140
0
43,755
W
Danzaburou
RebornxxPhaze
Danzaburou
10,181
5,210
0
1,888
8,886
2,913
2,368
1,660
7,064
0
74,395
W
15,721
1,419
0
3,996
10,757
4,073
1,529
2,508
7,871
83,069
0
W
7,221
2,675
113
5,262
13,720
4,573
1,762
3,581
9,626
0
48,704
L
Artemis
claudsdale
Artemis
7,813
3,038
0
2,801
13,655
4,310
850
2,131
11,403
0
42,984
L
Scylla
3,647
316
0
80
13,097
2,686
536
2,817
9,985
28,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,035
Gold Earned
59,896
323
Minions Killed
608
0
Camps Cleared
0
1,735,090
Distance Traveled
1,989,082
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,461
451
56
3
0
370,296
4
W
Nemesis
13,983
666
182
9
0
434,033
4
L
Ra
8,552
407
92
4
0
290,375
0
L
Serqet
8,607
410
47
2
0
398,805
5
W
King Arthur
10,923
520
86
4
0
372,498
2
W
Danzaburou
11,772
561
118
6
0
416,048
0
W
Agni
12,992
619
150
7
0
411,995
2
W
Neith
10,226
487
72
3
0
354,508
0
L
Artemis
8,423
401
81
4
0
355,724
5
L
Scylla
7,992
381
47
2
0
319,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role