Player Matchup

Arachne
Arachne
Platinum I
DeceiveFatal
Arachne
Platinum I
Level 149
God Stats
6W - 1L
1,914 SR
Queue Stats
162W - 147L
1,964 MMR
Solo
Khepri
Khepri
Platinum III
R3bound
Khepri
Platinum III
Level 154
God Stats
6W - 2L
1,690 SR
Queue Stats
262W - 244L
1,872 MMR
Solo
Tyr
Tyr
Platinum I
Romëo
Tyr
Platinum I
Level 160
God Stats
102W - 95L
1,603 SR
Queue Stats
601W - 559L
1,856 MMR
Solo
Apollo
Apollo
Platinum II
Wrakus
Apollo
Platinum II
Level 157
God Stats
9W - 6L
1,500 SR
Queue Stats
127W - 114L
1,890 MMR
Solo
Raijin
Raijin
Platinum I
laidlaw1
Raijin
Platinum I
Level 125
God Stats
24W - 8L
1,846 SR
Queue Stats
77W - 61L
1,948 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,710 SR
1,906 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 116
1,531 SR
1,750 MMR
Osiris
Osiris
Platinum IV
Chakou
Osiris
Platinum IV
Level 160
God Stats
5W - 9L
1,553 SR
Queue Stats
457W - 432L
1,853 MMR
Solo
Thanatos
Thanatos
Platinum I
F7WАRRIOR
Thanatos
Platinum I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Platinum I
HandaSei
Scylla
Platinum I
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Platinum I
Ineptiitude
Heimdallr
Platinum I
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 31L
1,998 MMR
Party 1
Geb
Geb
Gold I
MightyFunk
Geb
Gold I
Level 119
God Stats
1W - 3L
1,603 SR
Queue Stats
31W - 27L
1,901 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DeceiveFatal
Arachne
19
12 / 0 / 6
13,130
625
14,711
16,027
12,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
R3bound
Khepri
15
1 / 2 / 14
11,010
524
8,117
12,606
11,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyr
Romëo
Tyr
19
6 / 3 / 10
13,314
634
22,655
21,023
19,360
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
Wrakus
Apollo
20
2 / 3 / 8
13,036
621
11,100
17,427
8,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
laidlaw1
Raijin
19
4 / 3 / 9
12,524
596
14,725
10,410
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PersephoneSetNu WaThe MorriganDanzaburou

VS

Bans
TsukuyomiCupidGuan YuErlang ShenSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Chakou
Osiris
17
2 / 5 / 2
10,374
494
8,876
25,160
25,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
F7WАRRIOR
Thanatos
16
1 / 5 / 9
9,800
467
10,711
21,866
13,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
HandaSei
Scylla
17
6 / 6 / 1
10,780
513
14,571
13,533
5,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Ineptiitude
Heimdallr
17
1 / 4 / 0
10,206
486
5,792
13,423
5,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 5
8,675
413
4,233
17,693
13,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
28
25
Kills
11
11
Deaths
25
47
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Osiris
Chakou
Osiris
2
5
2
0.6
W
Arachne
DeceiveFatal
Arachne
12
0
6
15
L
Thanatos
F7WАRRIOR
Thanatos
1
5
9
1.1
L
Scylla
HandaSei
Scylla
6
6
1
1.08
L
Heimdallr
Ineptiitude
Heimdallr
1
4
0
0.25
L
1
5
5
0.7
W
Khepri
R3bound
Khepri
1
2
14
4
W
Tyr
Romëo
Tyr
6
3
10
3.67
W
Apollo
Wrakus
Apollo
2
3
8
2
W
Raijin
laidlaw1
Raijin
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,308
Damage
44,183
77,493
Taken
91,675
57,017
Mitigated
63,384
32,875
Healing
32,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Chakou
Osiris
8,876
2,389
0
6,045
25,160
25,355
654
4,348
20,650
4,986
72,540
W
Arachne
DeceiveFatal
Arachne
14,711
10,343
0
7,540
16,027
12,752
1,118
4,440
11,495
0
115,523
L
Thanatos
F7WАRRIOR
Thanatos
10,711
3,630
0
15,006
21,866
13,456
0
4,962
16,679
0
78,913
L
Scylla
HandaSei
Scylla
14,571
1,208
0
2,552
13,533
5,368
0
5,134
8,124
83,776
0
L
Heimdallr
Ineptiitude
Heimdallr
5,792
3,592
0
6,272
13,423
5,617
199
1,120
12,303
0
71,400
L
4,233
722
0
2,638
17,693
13,588
0
6,394
11,077
16,033
0
W
Khepri
R3bound
Khepri
8,117
748
0
1,851
12,606
11,398
347
5,733
5,700
35,434
0
W
Tyr
Romëo
Tyr
22,655
2,743
0
10,083
21,023
19,360
92
4,715
15,101
0
82,728
W
Apollo
Wrakus
Apollo
11,100
6,409
0
10,897
17,427
8,864
8,388
3,562
13,765
0
104,630
W
Raijin
laidlaw1
Raijin
14,725
581
477
2,027
10,410
4,643
0
2,776
7,578
91,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,014
Gold Earned
49,835
657
Minions Killed
611
0
Camps Cleared
0
2,211,548
Distance Traveled
1,965,097
45
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,374
494
149
7
0
403,423
5
W
Arachne
13,130
625
123
6
0
500,977
9
L
Thanatos
9,800
467
124
6
0
426,481
3
L
Scylla
10,780
513
180
9
0
386,414
5
L
Heimdallr
10,206
486
143
7
0
334,045
6
L
Geb
8,675
413
15
1
0
414,734
11
W
Khepri
11,010
524
46
2
0
420,136
11
W
Tyr
13,314
634
148
7
0
467,763
8
W
Apollo
13,036
621
182
9
0
422,082
5
W
Raijin
12,524
596
158
8
0
400,590
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role