Player Matchup

Cernunnos
Cernunnos
JCG_JESULES
Cernunnos
Level 25
God Stats
4W - 0L
1,785 SR
Queue Stats
18W - 21L
1,424 Elo+
Party 2
Ah Puch
Ah Puch
PASTORJATORIX
Ah Puch
Level 89
God Stats
16W - 10L
1,704 SR
Queue Stats
337W - 346L
1,486 Elo+
Party 2
Jormungandr
Jormungandr
elconn
Jormungandr
Level 81
God Stats
8W - 3L
1,891 SR
Queue Stats
447W - 393L
1,387 Elo+
Party 2
Team Averages
Level 65
1,793 SR
1,433 Elo+

VS

Team Averages
Level 81
1,442 SR
1,371 Elo+
Susano
Susano
FangBoar_
Susano
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
189W - 122L
1,659 Elo+
Party 1
Cthulhu
Cthulhu
ladyoflower
Cthulhu
Level 26
God Stats
10W - 29L
1,327 SR
Queue Stats
12W - 46L
1,184 Elo+
Party 1
Janus
Janus
x-DREDD-93-x
Janus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 71L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JCG_JESULES
Cernunnos
19
12 / 4 / 5
15,736
749
17,979
15,986
5,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Puch
18
6 / 5 / 10
13,873
661
24,380
14,826
5,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
elconn
Jormungandr
17
4 / 4 / 16
14,239
678
21,443
19,053
20,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
FangBoar_
Susano
18
11 / 6 / 0
14,337
683
21,914
25,791
10,519
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
ladyoflower
Cthulhu
15
1 / 9 / 6
11,922
568
5,594
26,877
23,370
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 7 / 9
12,253
583
7,300
19,873
6,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
22
Kills
13
13
Deaths
22
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Susano
FangBoar_
Susano
11
6
0
1.83
W
Cernunnos
JCG_JESULES
Cernunnos
12
4
5
3.63
W
Ah Puch
6
5
10
2.2
W
Jormungandr
elconn
Jormungandr
4
4
16
3
L
Cthulhu
ladyoflower
Cthulhu
1
9
6
0.44
L
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,802
Damage
34,808
49,865
Taken
72,541
31,577
Mitigated
40,503
8,932
Healing
9,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
FangBoar_
Susano
21,914
4,652
0
700
25,791
10,519
657
15,046
10,291
0
54,850
W
Cernunnos
JCG_JESULES
Cernunnos
17,979
10,572
0
3,740
15,986
5,585
1,947
4,843
10,329
0
69,875
W
Ah Puch
24,380
806
0
4,704
14,826
5,080
616
2,976
11,623
76,157
0
W
Jormungandr
elconn
Jormungandr
21,443
2,115
0
488
19,053
20,912
152
4,571
14,244
71,076
0
L
Cthulhu
ladyoflower
Cthulhu
5,594
180
501
4,913
26,877
23,370
0
14,216
12,064
26,865
0
L
7,300
269
611
3,138
19,873
6,614
561
15,206
4,259
51,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,848
Gold Earned
38,512
240
Minions Killed
205
0
Camps Cleared
0
1,028,997
Distance Traveled
1,028,658
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
14,337
683
75
4
0
406,873
4
W
Cernunnos
15,736
749
90
4
0
361,655
8
W
Ah Puch
13,873
661
90
4
0
324,370
1
W
Jormungandr
14,239
678
60
3
0
342,972
4
L
Cthulhu
11,922
568
27
1
0
309,967
0
L
Janus
12,253
583
103
5
0
311,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role