Player Matchup

He Bo
He Bo
Bellcross1991
He Bo
Level 51
God Stats
5W - 3L
1,500 SR
Queue Stats
358W - 345L
1,450 Elo+
Solo
Ao Kuang
Ao Kuang
NastyNesty
Ao Kuang
Level 143
God Stats
3W - 2L
1,759 SR
Queue Stats
15W - 16L
1,486 Elo+
Solo
Danzaburou
Danzaburou
Sorrown
Danzaburou
Level 138
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 28L
1,500 Elo+
Solo
Serqet
Serqet
YungCart
Serqet
Level 122
God Stats
2W - 4L
1,275 SR
Queue Stats
15W - 18L
1,350 Elo+
Solo
Kukulkan
Kukulkan
alvarotomas13
Kukulkan
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,709 Elo+
Solo
Team Averages
Level 112
1,507 SR
1,499 Elo+

VS

Team Averages
Level 117
1,567 SR
1,566 Elo+
Vulcan
Vulcan
NockJos
Vulcan
Level 102
God Stats
14W - 6L
1,519 SR
Queue Stats
286W - 281L
1,525 Elo+
Solo
King Arthur
King Arthur
Riz001
King Arthur
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
644W - 636L
1,599 Elo+
Solo
Cthulhu
Cthulhu
SanalBaron
Cthulhu
Level 87
God Stats
1W - 1L
1,816 SR
Queue Stats
16W - 17L
1,505 Elo+
Solo
Anhur
Anhur
SimbaBeer
Anhur
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
ZombiSasha
Awilix
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,386
491
7,088
7,569
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
NastyNesty
Ao Kuang
14
2 / 0 / 0
7,583
583
8,610
9,620
6,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Danzaburou
Sorrown
Danzaburou
9
0 / 5 / 1
5,660
435
3,532
8,465
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
YungCart
Serqet
9
0 / 2 / 0
5,671
436
2,019
6,953
2,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
alvarotomas13
Kukulkan
9
1 / 2 / 1
5,836
449
3,688
4,170
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
NockJos
Vulcan
11
4 / 0 / 4
6,978
537
4,502
4,222
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Riz001
King Arthur
12
0 / 2 / 0
6,471
498
6,513
13,633
7,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
SanalBaron
Cthulhu
10
1 / 0 / 8
6,268
482
4,368
8,534
5,878
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
SimbaBeer
Anhur
13
3 / 1 / 6
7,249
558
5,463
8,135
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
ZombiSasha
Awilix
12
4 / 1 / 5
7,164
551
3,429
7,428
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
12
12
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Ao Kuang
NastyNesty
Ao Kuang
2
0
0
2
W
Vulcan
NockJos
Vulcan
4
0
4
6
W
King Arthur
Riz001
King Arthur
0
2
0
0
W
Cthulhu
SanalBaron
Cthulhu
1
0
8
5
W
Anhur
SimbaBeer
Anhur
3
1
6
6
L
Danzaburou
Sorrown
Danzaburou
0
5
1
0.1
L
Serqet
YungCart
Serqet
0
2
0
0
W
Awilix
ZombiSasha
Awilix
4
1
5
6.5
L
Kukulkan
alvarotomas13
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,937
Damage
24,275
36,777
Taken
41,952
14,320
Mitigated
20,053
11,128
Healing
16,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,088
224
0
2,152
7,569
1,897
0
2,826
4,643
37,869
0
L
Ao Kuang
NastyNesty
Ao Kuang
8,610
1,607
0
5,432
9,620
6,971
0
0
9,158
43,512
4,975
W
Vulcan
NockJos
Vulcan
4,502
1,290
0
1,159
4,222
1,417
0
2,314
1,544
27,855
0
W
King Arthur
Riz001
King Arthur
6,513
359
0
6,010
13,633
7,940
0
8,832
4,755
0
41,183
W
Cthulhu
SanalBaron
Cthulhu
4,368
606
173
2,520
8,534
5,878
0
2,790
5,423
18,381
0
W
Anhur
SimbaBeer
Anhur
5,463
2,105
0
3,638
8,135
2,326
324
1,268
6,576
0
45,259
L
Danzaburou
Sorrown
Danzaburou
3,532
1,810
0
2,722
8,465
2,181
0
1,899
6,558
0
33,019
L
Serqet
YungCart
Serqet
2,019
267
0
590
6,953
2,187
0
2,866
3,914
0
13,249
W
Awilix
ZombiSasha
Awilix
3,429
1,569
0
3,466
7,428
2,492
0
3,033
4,187
0
39,963
L
Kukulkan
alvarotomas13
Kukulkan
3,688
366
0
232
4,170
1,084
74
1,094
2,968
27,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,136
Gold Earned
34,130
297
Minions Killed
342
0
Camps Cleared
0
1,264,703
Distance Traveled
1,328,782
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,386
491
68
5
0
252,488
4
L
Ao Kuang
7,583
583
84
6
0
263,140
3
W
Vulcan
6,978
537
57
4
0
283,152
7
W
King Arthur
6,471
498
85
7
0
239,859
3
W
Cthulhu
6,268
482
24
2
0
260,211
4
W
Anhur
7,249
558
97
7
0
241,355
1
L
Danzaburou
5,660
435
48
4
0
224,803
1
L
Serqet
5,671
436
24
2
0
281,583
4
W
Awilix
7,164
551
79
6
0
304,205
1
L
Kukulkan
5,836
449
73
6
0
242,689
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role