Player Matchup

Cu Chulainn
Cu Chulainn
AkimboScout
Cu Chulainn
Level 102
God Stats
4W - 4L
1,704 SR
Queue Stats
77W - 57L
1,604 Elo+
Party 1
Sylvanus
Sylvanus
FerTon25
Sylvanus
Level 135
God Stats
33W - 25L
1,598 SR
Queue Stats
64W - 55L
1,594 Elo+
Solo
Janus
Janus
SyncV
Janus
Level 118
God Stats
6W - 8L
1,779 SR
Queue Stats
230W - 163L
1,606 Elo+
Party 1
Team Averages
Level 118
1,694 SR
1,601 Elo+

VS

Team Averages
Level 58
1,476 SR
1,683 Elo+
Sylvanus
Sylvanus
Relend
Sylvanus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,750 Elo+
Party 2
Hera
Hera
SmokinWoW
Hera
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,750 Elo+
Party 2
Heimdallr
Heimdallr
sauuuk
Heimdallr
Level 69
God Stats
2W - 3L
1,429 SR
Queue Stats
12W - 20L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AkimboScout
Cu Chulainn
14
8 / 3 / 9
10,266
733
9,562
10,792
8,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
FerTon25
Sylvanus
13
4 / 0 / 17
10,782
770
6,836
12,596
11,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
SyncV
Janus
15
10 / 1 / 11
11,214
801
18,283
8,848
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Relend
Sylvanus
11
3 / 6 / 0
9,341
667
6,313
17,228
12,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hera
10
1 / 9 / 0
7,920
566
6,822
12,382
4,539
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
sauuuk
Heimdallr
11
0 / 7 / 3
8,233
588
7,109
12,576
5,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
22
Kills
4
4
Deaths
22
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AkimboScout
Cu Chulainn
8
3
9
4.17
W
Sylvanus
FerTon25
Sylvanus
4
0
17
12.5
L
Sylvanus
Relend
Sylvanus
3
6
0
0.5
L
Hera
1
9
0
0.11
W
Janus
SyncV
Janus
10
1
11
15.5
L
Heimdallr
sauuuk
Heimdallr
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,681
Damage
20,244
32,236
Taken
42,186
23,884
Mitigated
23,163
14,480
Healing
8,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AkimboScout
Cu Chulainn
9,562
1,979
0
820
10,792
8,989
992
2,641
8,151
0
28,668
W
Sylvanus
FerTon25
Sylvanus
6,836
1,724
5,938
6,890
12,596
11,800
593
6,474
6,122
15,239
0
L
Sylvanus
Relend
Sylvanus
6,313
1,528
2,495
4,132
17,228
12,846
0
8,614
8,017
15,094
0
L
Hera
6,822
1,243
0
574
12,382
4,539
18
7,865
4,133
27,283
0
W
Janus
SyncV
Janus
18,283
2,134
0
832
8,848
3,095
1,069
4,040
4,808
64,205
0
L
Heimdallr
sauuuk
Heimdallr
7,109
2,526
0
1,310
12,576
5,778
0
8,009
4,323
0
39,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,262
Gold Earned
25,494
148
Minions Killed
121
0
Camps Cleared
0
798,829
Distance Traveled
601,805
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,266
733
23
2
0
294,264
2
W
Sylvanus
10,782
770
22
2
0
230,894
3
L
Sylvanus
9,341
667
20
1
0
210,157
0
L
Hera
7,920
566
42
3
0
203,032
0
W
Janus
11,214
801
103
7
0
273,671
1
L
Heimdallr
8,233
588
59
4
0
188,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role