Player Matchup

Baron Samedi
Baron Samedi
DrBrokkoli
Baron Samedi
Level 29
God Stats
2W - 3L
1,566 SR
Queue Stats
8W - 6L
1,768 Elo+
Solo
Fenrir
Fenrir
Gaggala
Fenrir
Level 27
God Stats
2W - 2L
1,477 SR
Queue Stats
8W - 8L
1,495 Elo+
Solo
Bellona
Bellona
Papatank32
Bellona
Level 24
God Stats
25W - 14L
1,609 SR
Queue Stats
188W - 178L
1,520 Elo+
Party 1
Kuzenbo
Kuzenbo
Ratte79
Kuzenbo
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 19L
1,440 Elo+
Solo
Ullr
Ullr
xPunkerx
Ullr
Level 23
God Stats
14W - 18L
1,684 SR
Queue Stats
254W - 269L
1,513 Elo+
Party 1
Team Averages
Level 26
1,567 SR
1,547 Elo+

VS

Team Averages
Level 22
1,593 SR
1,523 Elo+
Ymir
Ymir
Antipelemeshka
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,354 Elo+
Solo
Sun Wukong
Sun Wukong
LackyAcee
Sun Wukong
Level 22
God Stats
1W - 0L
1,751 SR
Queue Stats
4W - 3L
1,697 Elo+
Solo
Loki
Loki
VERSUSKOSOVO
Loki
Level 27
God Stats
39W - 39L
1,456 SR
Queue Stats
488W - 536L
1,390 Elo+
Solo
Kukulkan
Kukulkan
XXXVerlusxxx
Kukulkan
Level 26
God Stats
16W - 18L
1,572 SR
Queue Stats
73W - 57L
1,519 Elo+
Solo
Ullr
Ullr
Yekk0
Ullr
Level 28
God Stats
6W - 3L
1,685 SR
Queue Stats
121W - 98L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrBrokkoli
Baron Samedi
17
7 / 7 / 5
10,899
519
15,677
18,264
10,247
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Gaggala
Fenrir
15
8 / 10 / 7
10,735
511
11,853
23,216
9,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Papatank32
Bellona
16
2 / 5 / 6
9,796
466
5,714
15,599
11,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
Ratte79
Kuzenbo
12
1 / 7 / 9
8,678
413
5,770
17,526
15,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
13
0 / 9 / 7
8,659
412
4,638
17,032
4,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 6 / 15
10,998
524
11,559
15,320
16,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
LackyAcee
Sun Wukong
17
5 / 2 / 8
11,422
544
11,349
16,856
14,225
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 3 / 10
10,877
518
10,042
10,841
3,358
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
XXXVerlusxxx
Kukulkan
19
4 / 3 / 7
12,100
576
13,178
10,180
4,254
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
Yekk0
Ullr
20
16 / 4 / 7
13,693
652
23,588
15,979
6,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
85
18
Kills
38
38
Deaths
18
34
Assists
47
Player
Kills
Deaths
Assists
KDA
W
7
6
15
2.42
L
Baron Samedi
DrBrokkoli
Baron Samedi
7
7
5
1.36
L
Fenrir
Gaggala
Fenrir
8
10
7
1.15
W
Sun Wukong
LackyAcee
Sun Wukong
5
2
8
4.5
L
Bellona
Papatank32
Bellona
2
5
6
1
L
Kuzenbo
Ratte79
Kuzenbo
1
7
9
0.79
W
6
3
10
3.67
W
Kukulkan
XXXVerlusxxx
Kukulkan
4
3
7
2.5
W
Ullr
Yekk0
Ullr
16
4
7
4.88
L
Ullr
0
9
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,652
Damage
69,716
91,637
Taken
69,176
51,848
Mitigated
44,965
20,674
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,559
1,522
0
1,050
15,320
16,146
1,249
5,185
10,043
27,366
0
L
Baron Samedi
DrBrokkoli
Baron Samedi
15,677
1,006
2,932
7,490
18,264
10,247
737
7,206
11,058
66,900
0
L
Fenrir
Gaggala
Fenrir
11,853
3,092
681
5,454
23,216
9,228
1,447
5,016
18,200
0
44,914
W
Sun Wukong
LackyAcee
Sun Wukong
11,349
2,284
0
3,835
16,856
14,225
1,709
5,430
11,301
0
65,388
L
Bellona
Papatank32
Bellona
5,714
1,115
0
520
15,599
11,966
718
3,337
12,262
0
53,577
L
Kuzenbo
Ratte79
Kuzenbo
5,770
2,694
0
1,323
17,526
15,508
165
4,902
12,624
18,556
0
W
10,042
3,200
0
1,080
10,841
3,358
1,509
2,335
8,433
0
53,513
W
Kukulkan
XXXVerlusxxx
Kukulkan
13,178
472
0
558
10,180
4,254
3,207
4,939
5,216
92,411
0
W
Ullr
Yekk0
Ullr
23,588
9,458
0
1,050
15,979
6,982
1,578
3,558
12,346
0
110,550
L
Ullr
4,638
2,042
0
2,274
17,032
4,899
0
4,276
12,756
0
46,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,767
Gold Earned
59,090
388
Minions Killed
566
0
Camps Cleared
0
1,856,022
Distance Traveled
1,973,474
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,998
524
29
1
0
362,413
2
L
Baron Samedi
10,899
519
113
5
0
356,493
4
L
Fenrir
10,735
511
63
3
0
337,595
0
W
Sun Wukong
11,422
544
110
5
0
419,474
4
L
Bellona
9,796
466
97
5
0
417,315
4
L
Kuzenbo
8,678
413
29
1
0
391,049
3
W
Loki
10,877
518
85
4
0
407,427
6
W
Kukulkan
12,100
576
174
8
0
405,172
2
W
Ullr
13,693
652
168
8
0
378,988
2
L
Ullr
8,659
412
86
4
0
353,570
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role