Player Matchup

Hel
Hel
Gold V
Itz_Chibi
Hel
Gold V
Level 67
God Stats
26W - 20L
1,603 SR
Queue Stats
89W - 95L
1,364 MMR
Party 1
Jormungandr
Jormungandr
Silver I
Itz_Rebbell
Jormungandr
Silver I
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 112L
1,236 MMR
Party 1
Odin
Odin
Bronze III
Tymael_Urzumael
Odin
Bronze III
Level 88
God Stats
6W - 2L
1,361 SR
Queue Stats
25W - 26L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 74
1,488 SR
1,367 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,481 SR
1,233 MMR
Chiron
Chiron
Bronze IV
BlackRhino_420
Chiron
Bronze IV
Level 68
God Stats
1W - 4L
1,377 SR
Queue Stats
2W - 15L
868 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
WhiteRhino15420
Guan Yu
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,400 MMR
Party 2
Chang'e
Chang'e
Gold V
ironhide0145
Chang'e
Gold V
Level 159
God Stats
5W - 8L
1,566 SR
Queue Stats
546W - 619L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 8
11,535
721
16,684
12,256
5,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
Itz_Rebbell
Jormungandr
13
1 / 2 / 10
10,096
631
11,727
14,960
6,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
7 / 0 / 5
10,899
681
12,682
14,018
9,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
PersephoneAphroditeCthulhuBacchusKumbhakarna

VS

Bans
ChaacAchillesMedusaSkadiCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,918
557
8,710
14,682
5,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 3 / 2
9,651
603
6,732
23,043
17,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
ironhide0145
Chang'e
11
2 / 4 / 0
9,059
566
7,384
11,792
3,736
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
12
Kills
2
2
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
4
0
8
8
W
Jormungandr
Itz_Rebbell
Jormungandr
1
2
10
3
W
7
0
5
9.5
L
0
3
2
0.33
L
Chang'e
ironhide0145
Chang'e
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,093
Damage
22,826
41,234
Taken
49,517
21,904
Mitigated
26,400
24,188
Healing
17,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,710
1,392
1,420
3,223
14,682
5,025
0
8,528
6,154
0
44,238
W
16,684
1,035
9,554
9,951
12,256
5,132
850
2,434
9,822
64,087
0
W
Jormungandr
Itz_Rebbell
Jormungandr
11,727
2,687
1,189
784
14,960
6,873
575
2,627
12,333
47,524
0
W
12,682
3,867
0
2,710
14,018
9,899
1,074
2,387
11,631
3,246
40,789
L
6,732
761
2,746
6,214
23,043
17,639
99
14,591
8,452
0
35,212
L
Chang'e
ironhide0145
Chang'e
7,384
539
1,397
2,286
11,792
3,736
319
6,670
5,122
37,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,530
Gold Earned
27,628
200
Minions Killed
147
0
Camps Cleared
0
919,446
Distance Traveled
837,208
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,918
557
51
3
0
282,648
0
W
Hel
11,535
721
84
5
0
321,658
2
W
Jormungandr
10,096
631
56
4
0
272,216
0
W
Odin
10,899
681
60
4
0
325,572
3
L
Guan Yu
9,651
603
39
2
0
327,005
6
L
Chang'e
9,059
566
57
4
0
227,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role