Player Matchup

Hercules
Hercules
Dragon_Kabal
Hercules
Level 13
God Stats
1W - 10L
1,318 SR
Queue Stats
11W - 52L
1,187 Elo+
Party 1
Heimdallr
Heimdallr
Gasgasgasdabikes
Heimdallr
Level 20
God Stats
12W - 10L
1,724 SR
Queue Stats
86W - 56L
1,695 Elo+
Solo
Zeus
Zeus
dustychampion
Zeus
Level 13
God Stats
2W - 9L
1,423 SR
Queue Stats
4W - 24L
1,062 Elo+
Party 1
Thanatos
Thanatos
jason_vorchess
Thanatos
Level 36
God Stats
0W - 12L
1,229 SR
Queue Stats
26W - 110L
1,187 Elo+
Party 1
Ra
Ra
tanman_x
Ra
Level 17
God Stats
2W - 3L
1,525 SR
Queue Stats
310W - 321L
1,377 Elo+
Solo
Team Averages
Level 20
1,444 SR
1,302 Elo+

VS

Team Averages
Level 21
1,738 SR
1,489 Elo+
Bakasura
Bakasura
SanitaryWorm5
Bakasura
Level 18
God Stats
12W - 4L
1,869 SR
Queue Stats
181W - 170L
1,531 Elo+
Solo
Ymir
Ymir
Vellfell
Ymir
Level 28
God Stats
2W - 1L
1,817 SR
Queue Stats
27W - 41L
1,375 Elo+
Solo
King Arthur
King Arthur
Vilmart91
King Arthur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,386 Elo+
Solo
Neith
Neith
demalin1
Neith
Level 16
God Stats
9W - 5L
1,706 SR
Queue Stats
32W - 34L
1,593 Elo+
Solo
Ra
Ra
maxpayne797
Ra
Level 16
God Stats
3W - 0L
1,799 SR
Queue Stats
11W - 5L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dragon_Kabal
Hercules
5
0 / 4 / 0
4,556
350
1,177
7,848
3,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
13
1 / 1 / 0
7,528
579
3,632
6,030
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
0 / 4 / 0
5,304
408
1,778
5,294
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
8
0 / 4 / 1
5,083
391
1,880
7,256
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 5 / 0
5,520
425
2,571
6,449
2,124
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
SanitaryWorm5
Bakasura
12
4 / 1 / 3
6,949
535
3,677
6,537
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
13
4 / 0 / 4
8,109
624
2,285
4,786
2,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
Vilmart91
King Arthur
11
1 / 1 / 2
6,708
516
2,481
6,273
2,220
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Neith
demalin1
Neith
13
4 / 0 / 3
7,620
586
4,745
5,715
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 0 / 3
8,348
642
6,692
5,548
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
18
18
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
Dragon_Kabal
Hercules
0
4
0
0
L
Heimdallr
1
1
0
1
W
Bakasura
SanitaryWorm5
Bakasura
4
1
3
5.5
W
Ymir
4
0
4
6
W
King Arthur
Vilmart91
King Arthur
1
1
2
2
W
Neith
demalin1
Neith
4
0
3
5.5
L
0
4
0
0
L
Thanatos
0
4
1
0.13
W
5
0
3
6.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,038
Damage
19,880
32,877
Taken
28,859
10,747
Mitigated
11,204
7,623
Healing
12,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Dragon_Kabal
Hercules
1,177
594
0
604
7,848
3,234
68
1,673
5,929
0
4,380
L
Heimdallr
3,632
2,407
0
3,044
6,030
2,126
0
607
5,423
0
47,915
W
Bakasura
SanitaryWorm5
Bakasura
3,677
2,248
0
3,190
6,537
2,184
503
1,090
5,422
0
20,626
W
Ymir
2,285
518
0
1,852
4,786
2,673
545
709
4,027
17,385
0
W
King Arthur
Vilmart91
King Arthur
2,481
461
0
750
6,273
2,220
258
668
5,577
0
28,534
W
Neith
demalin1
Neith
4,745
2,038
0
4,156
5,715
1,901
2,148
471
5,194
0
54,730
L
1,778
655
0
508
5,294
1,391
0
1,828
3,418
18,881
0
L
Thanatos
1,880
154
417
2,786
7,256
1,872
228
1,481
5,439
0
11,594
W
6,692
125
96
2,918
5,548
2,226
0
1,411
4,112
62,734
0
L
2,571
210
83
181
6,449
2,124
181
2,890
3,387
26,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,991
Gold Earned
37,734
205
Minions Killed
345
0
Camps Cleared
0
1,169,401
Distance Traveled
1,322,669
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,556
350
8
1
0
299,356
0
L
Heimdallr
7,528
579
101
8
0
164,612
1
W
Bakasura
6,949
535
52
4
0
304,057
0
W
Ymir
8,109
624
33
3
0
261,751
2
W
King Arthur
6,708
516
54
4
0
298,385
2
W
Neith
7,620
586
89
7
0
223,340
4
L
Zeus
5,304
408
31
2
0
193,752
3
L
Thanatos
5,083
391
26
2
0
269,739
0
W
Ra
8,348
642
117
9
0
235,136
0
L
Ra
5,520
425
39
3
0
241,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role