Player Matchup

Nike
Nike
claudsdale
Nike
Level 7
God Stats
2W - 0L
1,732 SR
Queue Stats
12W - 15L
1,595 Elo+
Solo
Ymir
Ymir
gg-GARY-
Ymir
Level 25
God Stats
27W - 13L
1,607 SR
Queue Stats
149W - 141L
1,428 Elo+
Solo
Rama
Rama
kaminari1228
Rama
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
120W - 137L
1,463 Elo+
Solo
Anubis
Anubis
plaguerism5781
Anubis
Level 29
God Stats
19W - 10L
1,681 SR
Queue Stats
111W - 101L
1,447 Elo+
Solo
Raijin
Raijin
shapasoldat
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 85L
1,585 Elo+
Solo
Team Averages
Level 21
1,604 SR
1,504 Elo+

VS

Team Averages
Level 19
1,618 SR
1,436 Elo+
Zeus
Zeus
ArcticPhoenix44
Zeus
Level 14
God Stats
6W - 12L
1,500 SR
Queue Stats
513W - 599L
1,588 Elo+
Solo
Fenrir
Fenrir
EL_SAN_03
Fenrir
Level 25
God Stats
18W - 11L
1,716 SR
Queue Stats
273W - 311L
1,397 Elo+
Solo
Cupid
Cupid
Guilherme9682
Cupid
Level 22
God Stats
18W - 7L
1,706 SR
Queue Stats
70W - 65L
1,421 Elo+
Solo
Kuzenbo
Kuzenbo
ProngedCap
Kuzenbo
Level 29
God Stats
11W - 11L
1,669 SR
Queue Stats
108W - 115L
1,460 Elo+
Solo
Chaac
Chaac
みらいのみるくぼ
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 6
8,638
540
7,024
10,875
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
12
3 / 2 / 10
8,235
515
6,376
12,738
7,586
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 2 / 6
8,068
504
6,965
7,626
2,517
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
14 / 0 / 9
10,154
635
18,583
9,391
4,575
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
14
5 / 2 / 3
9,108
569
9,748
7,850
2,717
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 4 / 0
5,533
346
2,935
5,409
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
EL_SAN_03
Fenrir
6
2 / 8 / 0
5,711
357
4,720
15,057
5,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 9 / 2
7,340
459
7,546
14,412
3,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
ProngedCap
Kuzenbo
10
1 / 4 / 3
7,027
439
5,655
18,061
21,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 6 / 0
5,361
335
1,235
10,176
2,706
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
11
31
Kills
6
6
Deaths
31
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Fenrir
EL_SAN_03
Fenrir
2
8
0
0.25
L
2
9
2
0.33
L
Kuzenbo
ProngedCap
Kuzenbo
1
4
3
0.63
W
5
0
6
8
W
Ymir
3
2
10
4
W
4
2
6
3.5
W
14
0
9
18.5
W
Raijin
5
2
3
3.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,696
Damage
22,091
48,480
Taken
63,115
21,383
Mitigated
34,166
19,317
Healing
7,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,935
413
0
657
5,409
1,205
0
3,220
2,189
18,585
0
L
Fenrir
EL_SAN_03
Fenrir
4,720
1,939
0
2,353
15,057
5,311
0
8,697
6,360
0
16,142
L
7,546
3,054
0
2,387
14,412
3,858
0
8,769
5,643
0
24,484
L
Kuzenbo
ProngedCap
Kuzenbo
5,655
2,190
111
1,357
18,061
21,086
0
8,918
9,143
15,460
0
W
7,024
1,407
0
2,978
10,875
3,988
1,353
648
10,227
0
45,852
W
Ymir
6,376
840
362
2,058
12,738
7,586
1,690
2,687
10,051
31,030
0
W
6,965
6,017
0
3,942
7,626
2,517
5,247
2,200
5,426
0
35,303
W
18,583
2,260
0
6,249
9,391
4,575
1,904
1,722
7,669
55,828
0
W
Raijin
9,748
1,953
450
3,278
7,850
2,717
1,287
1,333
6,517
50,708
0
L
1,235
235
0
276
10,176
2,706
0
5,103
5,073
0
9,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,203
Gold Earned
30,972
375
Minions Killed
116
0
Camps Cleared
0
1,366,685
Distance Traveled
1,045,367
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,533
346
33
2
0
154,655
1
L
Fenrir
5,711
357
23
1
0
251,737
0
L
Cupid
7,340
459
32
2
0
234,118
0
L
Kuzenbo
7,027
439
9
1
0
241,830
0
W
Nike
8,638
540
78
5
0
330,178
0
W
Ymir
8,235
515
53
3
0
305,889
0
W
Rama
8,068
504
59
4
0
230,538
4
W
Anubis
10,154
635
89
6
0
246,482
2
W
Raijin
9,108
569
96
6
0
253,598
3
L
Chaac
5,361
335
19
1
0
163,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role