Player Matchup

Agni
Agni
Bazz W
Agni
Level 3
God Stats
38W - 25L
1,472 SR
Queue Stats
337W - 334L
1,434 Elo+
Party 1
Hel
Hel
BritDoinBits
Hel
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,409 Elo+
Party 1
Fenrir
Fenrir
JackTheWhisky
Fenrir
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 57L
1,364 Elo+
Solo
Cthulhu
Cthulhu
Moira3987
Cthulhu
Level 10
God Stats
32W - 23L
1,500 SR
Queue Stats
154W - 165L
1,224 Elo+
Solo
Ymir
Ymir
artekscreed
Ymir
Level 10
God Stats
4W - 2L
1,892 SR
Queue Stats
13W - 18L
1,428 Elo+
Solo
Team Averages
Level 16
1,573 SR
1,372 Elo+

VS

Team Averages
Level 11
1,512 SR
1,433 Elo+
Chang'e
Chang'e
Aerith_57
Chang'e
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 18L
1,288 Elo+
Solo
Neith
Neith
PurchasedToe471
Neith
Level 5
God Stats
2W - 4L
1,431 SR
Queue Stats
3W - 7L
1,342 Elo+
Solo
Anubis
Anubis
UniCake1017423
Anubis
Level 15
God Stats
50W - 41L
1,628 SR
Queue Stats
95W - 89L
1,621 Elo+
Party 2
Artemis
Artemis
XxLieuTenAnt-CoL
Artemis
Level 7
God Stats
15W - 7L
1,500 SR
Queue Stats
134W - 97L
1,413 Elo+
Solo
Ares
Ares
ZiteVexy
Ares
Level 24
God Stats
7W - 3L
1,500 SR
Queue Stats
49W - 32L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Bazz W
Agni
16
2 / 3 / 4
9,982
998
16,086
13,329
6,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
1 / 6 / 5
9,544
954
10,724
17,581
10,707
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 8 / 2
9,413
941
8,656
16,443
5,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Moira3987
Cthulhu
15
2 / 6 / 2
9,493
949
10,998
18,962
12,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
0 / 7 / 2
8,612
861
5,670
14,047
9,065
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

149

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aerith_57
Chang'e
16
4 / 4 / 13
10,473
1,047
5,533
10,223
7,298
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

12
0 / 0 / 0
7,790
779
0
0
0
19
10 / 1 / 18
12,296
1,230
21,667
13,145
8,816
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
13 / 1 / 16
12,953
1,295
33,202
15,099
8,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ares
18
3 / 1 / 22
11,809
1,181
11,880
18,024
22,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
99
7
Kills
30
30
Deaths
7
15
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aerith_57
Chang'e
4
4
13
2.63
L
Agni
Bazz W
Agni
2
3
4
1.33
L
1
6
5
0.58
L
2
8
2
0.38
L
Cthulhu
Moira3987
Cthulhu
2
6
2
0.5
W
0
0
0
0
W
10
1
18
19
W
13
1
16
21
W
Ares
3
1
22
14
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,134
Damage
72,282
80,362
Taken
56,491
43,882
Mitigated
47,030
15,628
Healing
23,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aerith_57
Chang'e
5,533
1,531
4,549
2,988
10,223
7,298
0
7,312
2,911
13,439
0
L
Agni
Bazz W
Agni
16,086
564
397
1,735
13,329
6,061
0
5,090
8,239
41,211
0
L
10,724
1,787
5,305
5,209
17,581
10,707
0
9,095
8,486
20,319
0
L
8,656
2,487
564
1,027
16,443
5,564
0
8,824
7,619
0
22,313
L
Cthulhu
Moira3987
Cthulhu
10,998
845
299
1,092
18,962
12,485
0
8,663
10,299
28,578
0
W
0
0
0
0
0
0
0
0
0
0
0
W
21,667
2,453
995
6,712
13,145
8,816
0
11,131
2,014
54,555
0
W
33,202
25,385
0
7,091
15,099
8,223
0
12,909
2,190
0
46,142
W
Ares
11,880
1,084
0
1,221
18,024
22,693
0
12,126
5,898
20,233
0
L
5,670
1,253
0
0
14,047
9,065
0
7,408
6,639
11,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,044
Gold Earned
55,321
158
Minions Killed
164
7
Camps Cleared
3
868,936
Distance Traveled
658,774
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,473
1,047
26
3
2
134,260
0
L
Agni
9,982
998
53
5
1
183,570
0
L
Hel
9,544
954
20
2
1
195,985
0
L
Fenrir
9,413
941
21
2
2
184,139
1
L
Cthulhu
9,493
949
48
5
3
170,197
2
W
Neith
7,790
779
0
0
0
1,919
0
W
Anubis
12,296
1,230
91
9
0
153,217
0
W
Artemis
12,953
1,295
34
3
1
172,199
0
W
Ares
11,809
1,181
13
1
0
197,179
1
L
Ymir
8,612
861
16
2
0
135,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role