Player Matchup

Jing Wei
Jing Wei
GamerKeksXD
Jing Wei
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,500 Elo+
Solo
Chernobog
Chernobog
KacpiBrzoza
Chernobog
Level 10
God Stats
4W - 3L
1,582 SR
Queue Stats
10W - 10L
1,470 Elo+
Party 1
Thor
Thor
Ki11er2510
Thor
Level 10
God Stats
0W - 2L
1,217 SR
Queue Stats
1W - 2L
1,108 Elo+
Solo
Neith
Neith
XxLieuTenAnt-CoL
Neith
Level 7
God Stats
59W - 40L
1,465 SR
Queue Stats
134W - 97L
1,447 Elo+
Solo
Bacchus
Bacchus
kamcio_malcio
Bacchus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,470 Elo+
Party 1
Team Averages
Level 9
1,453 SR
1,399 Elo+

VS

Team Averages
Level 16
1,401 SR
1,411 Elo+
Cerberus
Cerberus
DramaSpy
Cerberus
Level 16
God Stats
79W - 61L
1,555 SR
Queue Stats
403W - 439L
1,489 Elo+
Solo
Loki
Loki
Fritteusenfett
Loki
Level 21
God Stats
5W - 3L
1,315 SR
Queue Stats
15W - 17L
1,461 Elo+
Solo
Anubis
Anubis
Webberz05
Anubis
Level 8
God Stats
117W - 111L
1,372 SR
Queue Stats
153W - 172L
1,319 Elo+
Solo
Ares
Ares
gamer2601855
Ares
Level 8
God Stats
1W - 2L
1,265 SR
Queue Stats
8W - 15L
1,287 Elo+
Solo
Izanami
Izanami
kitmax09
Izanami
Level 26
God Stats
12W - 6L
1,500 SR
Queue Stats
52W - 35L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GamerKeksXD
Jing Wei
15
0 / 7 / 11
9,444
944
6,994
18,492
5,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chernobog
KacpiBrzoza
Chernobog
17
2 / 4 / 13
10,261
1,026
14,801
14,271
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 8 / 6
11,582
1,158
11,808
17,569
7,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 3 / 9
10,741
1,074
12,427
12,116
4,672
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
15
2 / 6 / 6
10,450
1,045
5,179
22,134
25,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

95

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DramaSpy
Cerberus
18
1 / 0 / 21
11,611
1,161
11,610
13,777
16,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
10 / 3 / 8
11,476
1,148
18,561
8,362
3,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Webberz05
Anubis
16
3 / 5 / 12
10,301
1,030
7,268
7,055
3,565
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 7 / 15
10,917
1,092
9,553
18,230
21,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
kitmax09
Izanami
18
11 / 2 / 10
12,606
1,261
30,962
8,823
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
94
17
Kills
28
28
Deaths
17
45
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DramaSpy
Cerberus
1
0
21
11.5
W
10
3
8
4.67
L
Jing Wei
GamerKeksXD
Jing Wei
0
7
11
0.79
L
Chernobog
KacpiBrzoza
Chernobog
2
4
13
2.13
L
8
8
6
1.38
W
Anubis
Webberz05
Anubis
3
5
12
1.8
L
5
3
9
3.17
W
3
7
15
1.5
L
Bacchus
2
6
6
0.83
W
Izanami
kitmax09
Izanami
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,209
Damage
77,954
84,582
Taken
56,247
48,681
Mitigated
49,531
7,522
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DramaSpy
Cerberus
11,610
61
0
2,849
13,777
16,663
0
1,394
12,383
27,839
0
W
18,561
7,665
0
846
8,362
3,746
0
741
7,621
0
26,107
L
Jing Wei
GamerKeksXD
Jing Wei
6,994
5,082
0
1,715
18,492
5,953
0
3,898
14,594
0
22,893
L
Chernobog
KacpiBrzoza
Chernobog
14,801
8,463
0
3,384
14,271
5,425
0
6,630
7,641
0
31,258
L
11,808
2,926
0
473
17,569
7,020
0
7,046
10,523
0
23,354
W
Anubis
Webberz05
Anubis
7,268
2,022
0
591
7,055
3,565
0
473
6,582
32,421
0
L
12,427
7,316
0
1,084
12,116
4,672
0
3,993
8,123
0
25,034
W
9,553
1,562
0
848
18,230
21,256
0
1,541
16,689
13,369
0
L
Bacchus
5,179
731
0
866
22,134
25,611
0
6,864
15,270
19,441
0
W
Izanami
kitmax09
Izanami
30,962
21,979
0
2,887
8,823
4,301
0
1,030
7,793
0
56,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,478
Gold Earned
56,911
150
Minions Killed
203
3
Camps Cleared
5
864,720
Distance Traveled
844,376
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,611
1,161
54
5
1
216,709
3
W
Loki
11,476
1,148
16
2
1
199,369
1
L
Jing Wei
9,444
944
32
3
1
187,478
0
L
Chernobog
10,261
1,026
34
3
0
158,745
0
L
Thor
11,582
1,158
20
2
1
174,193
0
W
Anubis
10,301
1,030
60
6
0
133,433
0
L
Neith
10,741
1,074
39
4
0
167,514
0
W
Ares
10,917
1,092
9
1
0
126,962
0
L
Bacchus
10,450
1,045
25
3
1
176,790
0
W
Izanami
12,606
1,261
64
6
3
167,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role