Player Matchup

Scylla
Scylla
Jlcxss
Scylla
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,480 Elo+
Solo
Ares
Ares
Juunzo
Ares
Level 3
God Stats
1W - 2L
1,584 SR
Queue Stats
2W - 2L
1,590 Elo+
Solo
Chaac
Chaac
LordRaviel7
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,594 Elo+
Solo
Arachne
Arachne
XIU99
Arachne
Level 2
God Stats
0W - 2L
1,225 SR
Queue Stats
0W - 3L
1,129 Elo+
Solo
Merlin
Merlin
mein_rata
Merlin
Level 13
God Stats
6W - 4L
1,514 SR
Queue Stats
65W - 66L
1,494 Elo+
Solo
Team Averages
Level 11
1,464 SR
1,457 Elo+

VS

Team Averages
Level 18
1,550 SR
1,476 Elo+
Cthulhu
Cthulhu
Anjos_death
Cthulhu
Level 26
God Stats
17W - 16L
1,721 SR
Queue Stats
206W - 155L
1,671 Elo+
Solo
Kukulkan
Kukulkan
Arbatelbr
Kukulkan
Level 28
God Stats
6W - 2L
1,512 SR
Queue Stats
13W - 10L
1,469 Elo+
Solo
Chaac
Chaac
Douglita013
Chaac
Level 27
God Stats
3W - 1L
1,516 SR
Queue Stats
34W - 20L
1,653 Elo+
Solo
Thor
Thor
Silveira1555
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Olorun
Olorun
kratossamurio
Olorun
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 4L
1,088 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jlcxss
Scylla
7
0 / 5 / 2
4,030
448
1,248
4,782
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ares
Juunzo
Ares
8
3 / 0 / 0
4,812
535
3,204
3,976
1,998
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 5 / 1
4,751
528
1,738
6,715
4,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
XIU99
Arachne
4
1 / 3 / 0
3,808
423
797
4,626
1,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
mein_rata
Merlin
6
0 / 0 / 2
4,065
452
951
2,413
550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anjos_death
Cthulhu
9
1 / 0 / 0
5,224
580
2,724
4,841
1,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Kukulkan
Arbatelbr
Kukulkan
7
2 / 0 / 2
4,656
517
1,883
2,860
835
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
7 / 1 / 2
6,316
702
5,013
5,395
3,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 4 / 2
4,075
453
913
4,466
1,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
2 / 2 / 3
4,886
543
2,869
5,097
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
6
Kills
12
13
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Anjos_death
Cthulhu
1
0
0
1
W
Kukulkan
Arbatelbr
Kukulkan
2
0
2
3
W
7
1
2
8
L
Scylla
Jlcxss
Scylla
0
5
2
0.2
L
Ares
Juunzo
Ares
3
0
0
3
L
2
5
1
0.5
W
0
4
2
0.25
L
Arachne
XIU99
Arachne
1
3
0
0.33
W
2
2
3
1.75
L
Merlin
mein_rata
Merlin
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,938
Damage
13,402
22,512
Taken
22,659
9,305
Mitigated
8,755
4,980
Healing
8,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Anjos_death
Cthulhu
2,724
214
99
1,761
4,841
1,675
0
1,782
3,059
23,886
0
W
Kukulkan
Arbatelbr
Kukulkan
1,883
252
0
706
2,860
835
116
456
2,404
14,558
0
W
5,013
1,285
0
2,531
5,395
3,458
760
160
5,097
0
29,606
L
Scylla
Jlcxss
Scylla
1,248
385
0
500
4,782
1,266
0
2,295
2,462
12,511
0
L
Ares
Juunzo
Ares
3,204
357
0
574
3,976
1,998
0
1,928
2,048
10,821
0
L
1,738
730
0
1,191
6,715
4,284
0
946
5,444
0
13,798
W
913
560
0
905
4,466
1,304
0
1,520
2,896
0
3,632
L
Arachne
XIU99
Arachne
797
486
0
1,134
4,626
1,207
0
1,702
2,924
0
7,430
W
2,869
937
234
1,772
5,097
1,483
1,075
1,485
3,585
14,147
0
L
Merlin
mein_rata
Merlin
951
286
0
1,581
2,413
550
128
605
1,808
14,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,466
Gold Earned
25,157
85
Minions Killed
157
0
Camps Cleared
0
660,878
Distance Traveled
825,615
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,224
580
46
5
0
158,628
2
W
Kukulkan
4,656
517
25
3
0
158,720
4
W
Chaac
6,316
702
61
7
0
181,423
3
L
Scylla
4,030
448
12
1
0
135,290
0
L
Ares
4,812
535
12
1
0
159,515
0
L
Chaac
4,751
528
18
2
0
166,880
1
W
Thor
4,075
453
3
0
0
159,009
1
L
Arachne
3,808
423
17
2
0
119,883
0
W
Olorun
4,886
543
22
2
0
167,835
0
L
Merlin
4,065
452
26
3
0
79,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role