Player Matchup

Bastet
Bastet
SAUDx
Bastet
Level 29
God Stats
6W - 3L
1,855 SR
Queue Stats
19W - 17L
1,591 Elo+
Solo
Baron Samedi
Baron Samedi
TheSyyde
Baron Samedi
Level 28
God Stats
8W - 2L
1,891 SR
Queue Stats
12W - 9L
1,637 Elo+
Solo
Cthulhu
Cthulhu
Un1kFord
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,188 Elo+
Party 1
Ra
Ra
yanrul
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,188 Elo+
Party 1
Neith
Neith
zousiniba
Neith
Level 21
God Stats
3W - 1L
1,907 SR
Queue Stats
13W - 14L
1,581 Elo+
Solo
Team Averages
Level 16
1,731 SR
1,437 Elo+

VS

Team Averages
Level 35
1,541 SR
1,444 Elo+
Chernobog
Chernobog
DaFroog
Chernobog
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,379 Elo+
Solo
Pele
Pele
Noah02999
Pele
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 12L
1,250 Elo+
Party 2
Mulan
Mulan
Siansa
Mulan
Level 104
God Stats
6W - 1L
1,294 SR
Queue Stats
225W - 232L
1,467 Elo+
Party 2
Cerberus
Cerberus
TyrranStone
Cerberus
Level 6
God Stats
5W - 3L
1,817 SR
Queue Stats
50W - 64L
1,500 Elo+
Party 2
Merlin
Merlin
Yekk0
Merlin
Level 27
God Stats
10W - 11L
1,594 SR
Queue Stats
121W - 98L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
SAUDx
Bastet
8
1 / 4 / 2
5,032
503
3,100
7,335
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
TheSyyde
Baron Samedi
7
2 / 3 / 1
4,598
460
3,660
4,966
2,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Un1kFord
Cthulhu
6
0 / 4 / 0
4,174
417
1,444
6,598
2,344
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ra
5
0 / 5 / 0
3,804
380
733
4,505
1,171
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Neith
zousiniba
Neith
9
1 / 3 / 3
5,013
501
3,431
5,269
1,139
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DaFroog
Chernobog
9
2 / 1 / 7
5,935
594
4,442
6,741
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Pele
8
2 / 1 / 2
5,746
575
2,320
5,838
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Mulan
Siansa
Mulan
12
6 / 0 / 0
7,553
755
3,864
6,326
3,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
TyrranStone
Cerberus
10
1 / 2 / 3
6,180
618
2,161
5,302
3,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
Yekk0
Merlin
12
8 / 0 / 2
7,290
729
6,295
3,203
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
19
19
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chernobog
DaFroog
Chernobog
2
1
7
5.5
W
Pele
2
1
2
3
L
Bastet
SAUDx
Bastet
1
4
2
0.5
W
Mulan
Siansa
Mulan
6
0
0
6
L
Baron Samedi
TheSyyde
Baron Samedi
2
3
1
0.83
W
Cerberus
TyrranStone
Cerberus
1
2
3
1.25
L
Cthulhu
Un1kFord
Cthulhu
0
4
0
0
W
Merlin
Yekk0
Merlin
8
0
2
9
L
Ra
0
5
0
0
L
Neith
zousiniba
Neith
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,368
Damage
19,082
28,673
Taken
27,410
8,825
Mitigated
11,056
7,247
Healing
11,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
DaFroog
Chernobog
4,442
2,179
104
2,852
6,741
1,862
1,382
1,667
4,919
0
18,332
W
Pele
2,320
610
0
2,642
5,838
1,534
0
956
4,832
0
21,830
L
Bastet
SAUDx
Bastet
3,100
1,224
0
2,689
7,335
1,787
0
1,208
6,077
0
21,502
W
Mulan
Siansa
Mulan
3,864
540
0
4,180
6,326
3,531
1,198
720
5,606
0
40,369
L
Baron Samedi
TheSyyde
Baron Samedi
3,660
403
205
1,644
4,966
2,384
0
2,113
2,773
10,037
0
W
Cerberus
TyrranStone
Cerberus
2,161
71
0
1,248
5,302
3,051
31
877
4,250
21,015
0
L
Cthulhu
Un1kFord
Cthulhu
1,444
370
0
514
6,598
2,344
0
1,422
5,055
11,299
0
W
Merlin
Yekk0
Merlin
6,295
688
0
909
3,203
1,078
964
1,212
1,966
37,043
0
L
Ra
733
250
0
431
4,505
1,171
0
1,891
2,336
6,815
0
L
Neith
zousiniba
Neith
3,431
1,497
0
1,764
5,269
1,139
0
1,392
3,801
0
22,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,621
Gold Earned
32,704
141
Minions Killed
316
0
Camps Cleared
0
768,757
Distance Traveled
932,421
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,935
594
37
4
0
182,376
0
W
Pele
5,746
575
46
5
0
194,875
3
L
Bastet
5,032
503
43
4
0
175,406
3
W
Mulan
7,553
755
93
9
0
189,710
0
L
Baron Samedi
4,598
460
14
1
0
178,208
3
W
Cerberus
6,180
618
59
6
0
182,431
1
L
Cthulhu
4,174
417
28
3
0
131,855
0
W
Merlin
7,290
729
81
8
0
183,029
3
L
Ra
3,804
380
7
1
0
125,413
0
L
Neith
5,013
501
49
5
0
157,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role