Player Matchup

Bellona
Bellona
Jurx
Bellona
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 131L
1,684 Elo+
Solo
Achilles
Achilles
Tornex
Achilles
Level 86
God Stats
18W - 6L
1,765 SR
Queue Stats
165W - 161L
1,514 Elo+
Solo
Anubis
Anubis
VochtigVlaagje
Anubis
Level 62
God Stats
6W - 3L
1,720 SR
Queue Stats
7W - 6L
1,711 Elo+
Solo
Mercury
Mercury
Wurstwerfgeneral
Mercury
Level 41
God Stats
2W - 1L
1,512 SR
Queue Stats
15W - 18L
1,443 Elo+
Solo
Sylvanus
Sylvanus
Zobisel
Sylvanus
Level 75
God Stats
6W - 3L
1,505 SR
Queue Stats
18W - 17L
1,663 Elo+
Solo
Team Averages
Level 60
1,601 SR
1,603 Elo+

VS

Team Averages
Level 93
1,509 SR
1,582 Elo+
Hel
Hel
AgentTeddy003
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 79L
1,669 Elo+
Party 1
Neith
Neith
NoDawn
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
SmetsiePingu
Mercury
Level 47
God Stats
0W - 2L
1,740 SR
Queue Stats
108W - 102L
1,695 Elo+
Party 1
Cerberus
Cerberus
TuRnErrrr
Cerberus
Level 128
God Stats
5W - 2L
1,500 SR
Queue Stats
214W - 213L
1,332 Elo+
Party 2
The Morrigan
The Morrigan
ilygam67
The Morrigan
Level 76
God Stats
1W - 4L
1,305 SR
Queue Stats
112W - 101L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jurx
Bellona
13
8 / 4 / 1
7,876
656
6,354
10,266
6,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
Tornex
Achilles
12
3 / 4 / 2
6,570
548
5,166
9,231
7,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 0 / 2
6,283
524
6,237
3,974
1,633
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 2 / 5
6,982
582
2,917
7,787
2,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Zobisel
Sylvanus
10
1 / 0 / 4
6,294
525
2,753
6,516
4,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 1
6,857
571
8,191
8,710
6,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
NoDawn
Neith
10
1 / 2 / 0
5,786
482
3,188
3,513
1,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
SmetsiePingu
Mercury
10
1 / 4 / 2
5,826
486
3,100
7,089
3,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
TuRnErrrr
Cerberus
9
0 / 3 / 1
5,470
456
1,422
8,225
2,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Morrigan
ilygam67
The Morrigan
12
3 / 3 / 2
7,305
609
6,322
5,966
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
9
10
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
Bellona
Jurx
Bellona
8
4
1
2.13
L
Neith
NoDawn
Neith
1
2
0
0.5
L
Mercury
SmetsiePingu
Mercury
1
4
2
0.5
W
Achilles
Tornex
Achilles
3
4
2
1
L
Cerberus
TuRnErrrr
Cerberus
0
3
1
0.17
W
3
0
2
4
W
2
2
5
2.25
W
Sylvanus
Zobisel
Sylvanus
1
0
4
3
L
The Morrigan
ilygam67
The Morrigan
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,427
Damage
22,223
37,774
Taken
33,503
21,840
Mitigated
15,673
14,742
Healing
8,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,191
832
631
3,216
8,710
6,852
108
0
8,710
33,145
0
W
Bellona
Jurx
Bellona
6,354
2,549
0
3,478
10,266
6,289
1,157
5,131
4,891
0
41,058
L
Neith
NoDawn
Neith
3,188
1,122
0
707
3,513
1,020
0
2,362
1,151
0
24,751
L
Mercury
SmetsiePingu
Mercury
3,100
1,560
0
546
7,089
3,881
0
575
6,514
0
24,833
W
Achilles
Tornex
Achilles
5,166
1,690
0
2,086
9,231
7,638
0
5,252
3,935
0
26,819
L
Cerberus
TuRnErrrr
Cerberus
1,422
158
0
2,543
8,225
2,092
0
5,746
2,479
15,539
0
W
6,237
308
0
1,784
3,974
1,633
260
715
3,109
33,769
0
W
2,917
1,256
0
2,128
7,787
2,231
289
3,679
4,108
0
39,241
W
Sylvanus
Zobisel
Sylvanus
2,753
476
1,359
3,907
6,516
4,049
250
840
5,496
15,973
0
L
The Morrigan
ilygam67
The Morrigan
6,322
749
0
421
5,966
1,828
0
307
5,633
51,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,005
Gold Earned
31,244
295
Minions Killed
295
0
Camps Cleared
0
1,163,829
Distance Traveled
1,065,175
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,857
571
45
4
0
202,176
3
W
Bellona
7,876
656
85
7
0
234,363
3
L
Neith
5,786
482
57
5
0
194,342
5
L
Mercury
5,826
486
59
5
0
230,875
2
W
Achilles
6,570
548
56
5
0
214,310
2
L
Cerberus
5,470
456
34
3
0
210,998
3
W
Anubis
6,283
524
60
5
0
210,079
3
W
Mercury
6,982
582
67
6
0
282,207
4
W
Sylvanus
6,294
525
27
2
0
222,870
4
L
The Morrigan
7,305
609
100
8
0
226,784
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role