Player Matchup

Ra
Ra
CallMeMist
Ra
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Digitalk2ller
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,446 Elo+
Solo
Chernobog
Chernobog
Kollaris
Chernobog
Level 13
God Stats
14W - 14L
1,533 SR
Queue Stats
25W - 25L
1,571 Elo+
Party 1
Artio
Artio
KykkaLock
Artio
Level 14
God Stats
15W - 11L
1,610 SR
Queue Stats
27W - 30L
1,550 Elo+
Party 1
Erlang Shen
Erlang Shen
Petrut1
Erlang Shen
Level 27
God Stats
2W - 1L
1,807 SR
Queue Stats
5W - 4L
1,621 Elo+
Solo
Team Averages
Level 13
1,590 SR
1,537 Elo+

VS

Team Averages
Level 19
1,458 SR
1,494 Elo+
Pele
Pele
Elveengard
Pele
Level 38
God Stats
5W - 11L
1,158 SR
Queue Stats
21W - 30L
1,371 Elo+
Party 2
Ullr
Ullr
Noobcarri
Ullr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 19L
1,593 Elo+
Solo
Odin
Odin
Shadowrubis
Odin
Level 4
God Stats
0W - 2L
1,368 SR
Queue Stats
0W - 3L
1,163 Elo+
Party 2
Jormungandr
Jormungandr
TempeteAuHavre
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,773 Elo+
Solo
Kukulkan
Kukulkan
nnnnnnnnm
Kukulkan
Level 19
God Stats
4W - 3L
1,762 SR
Queue Stats
94W - 86L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 2
8,738
583
4,635
6,240
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 1 / 4
8,897
593
4,883
10,425
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
Kollaris
Chernobog
13
1 / 1 / 5
7,512
501
5,748
7,450
2,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
KykkaLock
Artio
11
0 / 0 / 3
7,023
468
1,501
7,866
5,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
Petrut1
Erlang Shen
16
8 / 4 / 2
9,760
651
12,650
16,682
10,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
7,471
498
8,809
15,720
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ullr
13
0 / 1 / 0
7,647
510
7,286
7,310
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 6 / 1
7,342
489
6,216
9,879
6,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
TempeteAuHavre
Jormungandr
2
0 / 1 / 0
4,747
316
221
1,059
279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
nnnnnnnnm
Kukulkan
14
2 / 5 / 1
8,369
558
3,038
8,206
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
17
Kills
7
7
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
6
1
4
8
L
3
4
3
1.13
W
Chernobog
Kollaris
Chernobog
1
1
5
3.5
W
Artio
KykkaLock
Artio
0
0
3
1.5
L
Ullr
0
1
0
0
W
Erlang Shen
Petrut1
Erlang Shen
8
4
2
2.25
L
2
6
1
0.42
L
Jormungandr
TempeteAuHavre
Jormungandr
0
1
0
0
L
Kukulkan
nnnnnnnnm
Kukulkan
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,417
Damage
25,570
48,663
Taken
42,174
23,471
Mitigated
17,088
17,394
Healing
6,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,635
184
454
1,754
6,240
2,180
590
988
5,190
58,576
0
W
4,883
1,279
0
3,781
10,425
3,520
0
425
9,918
0
59,576
L
8,809
2,121
0
3,036
15,720
5,262
0
2,722
12,998
0
39,900
W
Chernobog
Kollaris
Chernobog
5,748
3,759
0
1,340
7,450
2,191
78
514
6,916
0
39,875
W
Artio
KykkaLock
Artio
1,501
536
180
3,086
7,866
5,358
0
588
7,270
14,223
0
L
Ullr
7,286
2,736
0
2,662
7,310
2,310
0
961
6,349
0
52,062
W
Erlang Shen
Petrut1
Erlang Shen
12,650
8,195
0
6,799
16,682
10,222
2,758
849
15,533
0
59,979
L
6,216
3,494
0
372
9,879
6,436
411
0
9,879
232
26,262
L
Jormungandr
TempeteAuHavre
Jormungandr
221
148
0
48
1,059
279
0
275
784
1,570
0
L
Kukulkan
nnnnnnnnm
Kukulkan
3,038
167
0
696
8,206
2,801
0
2,178
6,028
47,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,930
Gold Earned
35,576
425
Minions Killed
331
0
Camps Cleared
0
1,488,737
Distance Traveled
1,154,204
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,738
583
122
8
0
329,378
0
W
Thor
8,897
593
91
6
0
314,334
3
L
Pele
7,471
498
59
4
0
318,403
1
W
Chernobog
7,512
501
84
6
0
283,474
4
W
Artio
7,023
468
18
1
0
294,200
4
L
Ullr
7,647
510
99
7
0
271,621
6
W
Erlang Shen
9,760
651
110
7
0
267,351
0
L
Odin
7,342
489
55
4
0
252,397
0
L
Jormungandr
4,747
316
1
0
0
46,963
1
L
Kukulkan
8,369
558
117
8
0
264,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role