Player Matchup

Ymir
Ymir
KingBrianZz
Ymir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Noxhowl
Scylla
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Painbear
Set
Level 88
God Stats
3W - 6L
1,746 SR
Queue Stats
219W - 242L
1,498 Elo+
Party 1
Neith
Neith
Xela979
Neith
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Zaklampie
Bellona
Level 65
God Stats
1W - 2L
1,202 SR
Queue Stats
81W - 82L
1,542 Elo+
Party 1
Team Averages
Level 89
1,490 SR
1,508 Elo+

VS

Team Averages
Level 78
1,527 SR
1,480 Elo+
Rama
Rama
KoperJedzie
Rama
Level 23
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 24L
1,498 Elo+
Party 2
King Arthur
King Arthur
NaoyukiFu
King Arthur
Level 42
God Stats
7W - 9L
1,445 SR
Queue Stats
40W - 61L
1,430 Elo+
Solo
Janus
Janus
TENGRETI
Janus
Level 153
God Stats
26W - 28L
1,581 SR
Queue Stats
387W - 442L
1,438 Elo+
Solo
Thanatos
Thanatos
estaQ
Thanatos
Level 44
God Stats
30W - 15L
1,648 SR
Queue Stats
108W - 101L
1,543 Elo+
Party 2
Sylvanus
Sylvanus
hemie
Sylvanus
Level 128
God Stats
12W - 10L
1,460 SR
Queue Stats
93W - 92L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 6
8,623
575
5,692
10,150
6,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Noxhowl
Scylla
15
5 / 3 / 3
9,255
617
8,391
8,766
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 4
8,106
540
3,712
10,221
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Xela979
Neith
13
3 / 2 / 5
7,865
524
6,490
7,687
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
Zaklampie
Bellona
14
1 / 2 / 0
7,853
524
6,096
8,511
8,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
6,645
443
4,879
7,599
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
NaoyukiFu
King Arthur
12
1 / 0 / 0
7,203
480
3,949
7,838
3,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
TENGRETI
Janus
13
3 / 5 / 1
8,140
543
7,456
7,717
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
estaQ
Thanatos
14
7 / 5 / 1
8,647
576
7,854
12,927
7,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
hemie
Sylvanus
12
1 / 3 / 3
7,313
488
4,953
11,002
8,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
16
Kills
12
12
Deaths
16
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
L
0
3
3
0.5
L
King Arthur
NaoyukiFu
King Arthur
1
0
0
1
W
Scylla
Noxhowl
Scylla
5
3
3
2.17
W
3
3
4
1.67
L
Janus
TENGRETI
Janus
3
5
1
0.7
W
Neith
Xela979
Neith
3
2
5
2.75
W
Bellona
Zaklampie
Bellona
1
2
0
0.5
L
Thanatos
estaQ
Thanatos
7
5
1
1.5
L
Sylvanus
hemie
Sylvanus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,381
Damage
29,091
45,335
Taken
47,083
23,397
Mitigated
24,862
13,521
Healing
16,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,692
891
0
1,638
10,150
6,984
0
3,778
6,230
22,737
0
L
4,879
3,883
0
776
7,599
2,583
444
1,740
5,855
0
34,324
L
King Arthur
NaoyukiFu
King Arthur
3,949
241
0
2,224
7,838
3,374
42
0
7,838
0
29,526
W
Scylla
Noxhowl
Scylla
8,391
1,756
0
3,310
8,766
2,186
572
2,746
5,838
52,869
0
W
3,712
1,732
0
2,864
10,221
3,820
0
2,776
7,369
0
54,107
L
Janus
TENGRETI
Janus
7,456
492
0
932
7,717
2,827
53
4,765
2,794
42,044
0
W
Neith
Xela979
Neith
6,490
3,084
0
2,547
7,687
1,959
398
2,131
5,490
0
36,056
W
Bellona
Zaklampie
Bellona
6,096
2,144
0
3,162
8,511
8,448
64
512
7,999
0
41,876
L
Thanatos
estaQ
Thanatos
7,854
2,962
0
8,360
12,927
7,318
0
3,476
9,333
0
52,936
L
Sylvanus
hemie
Sylvanus
4,953
1,137
932
3,681
11,002
8,760
23
3,718
7,180
24,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,702
Gold Earned
37,948
411
Minions Killed
348
0
Camps Cleared
0
1,390,224
Distance Traveled
1,325,021
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,623
575
45
3
0
284,749
4
L
Rama
6,645
443
74
5
0
240,261
5
L
King Arthur
7,203
480
69
5
0
222,992
2
W
Scylla
9,255
617
117
8
0
283,794
2
W
Set
8,106
540
92
6
0
291,602
6
L
Janus
8,140
543
89
6
0
287,234
5
W
Neith
7,865
524
76
5
0
297,718
4
W
Bellona
7,853
524
81
5
0
232,361
8
L
Thanatos
8,647
576
87
6
0
300,228
0
L
Sylvanus
7,313
488
29
2
0
274,306
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role