Player Matchup

Guan Yu
Guan Yu
Bronze III
Koburaa
Guan Yu
Bronze III
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 5L
1,517 MMR
Party 1
Thoth
Thoth
Bronze III
Tekers
Thoth
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,600 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
Yerkóxmaul
Sun Wukong
Bronze III
Level 112
God Stats
2W - 0L
1,702 SR
Queue Stats
11W - 5L
1,517 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,567 SR
1,544 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,685 SR
1,477 MMR
Cabrakan
Cabrakan
Bronze III
FFreaX
Cabrakan
Bronze III
Level 128
God Stats
0W - 1L
1,812 SR
Queue Stats
1W - 8L
1,431 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Larzzige
Cu Chulainn
Bronze III
Level 160
God Stats
20W - 23L
1,818 SR
Queue Stats
67W - 96L
1,500 MMR
Solo
Agni
Agni
Bronze III
TreeSmoke4
Agni
Bronze III
Level 30
God Stats
0W - 4L
1,426 SR
Queue Stats
2W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Koburaa
Guan Yu
16
6 / 5 / 11
13,422
790
9,679
23,565
25,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
Tekers
Thoth
15
7 / 6 / 13
12,460
733
16,669
12,489
4,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Yerkóxmaul
Sun Wukong
18
9 / 4 / 13
14,612
860
14,002
22,457
26,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
He BoCthulhuPersephoneAphroditeChang'e

VS

Bans
YemojaAnhurBacchusDanzaburouGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
FFreaX
Cabrakan
14
2 / 11 / 9
11,709
689
7,838
20,847
21,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
Larzzige
Cu Chulainn
15
4 / 6 / 8
12,161
715
16,963
18,107
20,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
9 / 6 / 5
13,274
781
17,052
11,150
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
37
22
Kills
15
15
Deaths
23
37
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
FFreaX
Cabrakan
2
11
9
0.59
W
Guan Yu
Koburaa
Guan Yu
6
5
11
2.3
L
Cu Chulainn
Larzzige
Cu Chulainn
4
6
8
1.33
W
Thoth
Tekers
Thoth
7
6
13
2.25
L
9
6
5
1.92
W
Sun Wukong
Yerkóxmaul
Sun Wukong
9
4
13
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,350
Damage
41,853
58,511
Taken
50,104
56,528
Mitigated
45,102
27,802
Healing
7,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
FFreaX
Cabrakan
7,838
804
0
3,751
20,847
21,225
0
6,114
14,340
29,566
0
W
Guan Yu
Koburaa
Guan Yu
9,679
1,766
5,520
11,502
23,565
25,791
43
7,823
14,990
4,757
40,089
L
Cu Chulainn
Larzzige
Cu Chulainn
16,963
3,582
0
1,742
18,107
20,029
212
6,580
11,175
236
62,977
W
Thoth
Tekers
Thoth
16,669
751
0
1,456
12,489
4,623
1,335
4,084
8,105
61,845
0
L
17,052
1,447
0
1,751
11,150
3,848
667
4,054
6,862
57,867
0
W
Sun Wukong
Yerkóxmaul
Sun Wukong
14,002
2,552
1,232
8,092
22,457
26,114
1,237
11,457
10,283
0
60,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,494
Gold Earned
37,144
228
Minions Killed
195
0
Camps Cleared
0
934,369
Distance Traveled
892,723
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,709
689
33
2
0
268,502
1
W
Guan Yu
13,422
790
57
3
0
341,143
2
L
Cu Chulainn
12,161
715
93
5
0
311,687
3
W
Thoth
12,460
733
105
6
0
286,279
0
L
Agni
13,274
781
69
4
0
312,534
3
W
Sun Wukong
14,612
860
66
4
0
306,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role