Player Matchup

Baron Samedi
Baron Samedi
BigReck
Baron Samedi
Level 28
God Stats
10W - 7L
1,648 SR
Queue Stats
63W - 58L
1,568 Elo+
Party 2
Loki
Loki
CapperNickel
Loki
Level 49
God Stats
12W - 13L
1,741 SR
Queue Stats
231W - 226L
1,522 Elo+
Party 3
Vamana
Vamana
H diddy20
Vamana
Level 80
God Stats
10W - 11L
1,402 SR
Queue Stats
364W - 367L
1,525 Elo+
Party 2
Cupid
Cupid
MagicKoolaid 41
Cupid
Level 88
God Stats
2W - 2L
1,646 SR
Queue Stats
20W - 25L
1,423 Elo+
Party 3
Geb
Geb
SAVAGE diddy33
Geb
Level 109
God Stats
23W - 21L
1,535 SR
Queue Stats
493W - 503L
1,530 Elo+
Party 2
Team Averages
Level 71
1,594 SR
1,513 Elo+

VS

Team Averages
Level 90
1,559 SR
1,595 Elo+
Jormungandr
Jormungandr
C-A-H_
Jormungandr
Level 61
God Stats
229W - 205L
1,571 SR
Queue Stats
440W - 474L
1,484 Elo+
Solo
Merlin
Merlin
LizardManJones
Merlin
Level 155
God Stats
4W - 1L
1,500 SR
Queue Stats
340W - 296L
1,603 Elo+
Party 1
Apollo
Apollo
Mr PvP 69
Apollo
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 26L
1,690 Elo+
Party 1
Danzaburou
Danzaburou
Susap
Danzaburou
Level 157
God Stats
3W - 2L
1,665 SR
Queue Stats
69W - 50L
1,602 Elo+
Party 1
Cu Chulainn
Cu Chulainn
lilfreddy509
Cu Chulainn
Level 59
God Stats
46W - 22L
1,561 SR
Queue Stats
128W - 85L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigReck
Baron Samedi
14
2 / 7 / 2
8,660
481
5,308
12,938
5,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 5
9,084
505
5,849
10,746
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
H diddy20
Vamana
18
6 / 3 / 3
11,049
614
13,887
18,605
14,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
6 / 3 / 1
9,409
523
9,168
9,695
3,344
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 4 / 6
8,461
470
9,182
19,733
9,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
C-A-H_
Jormungandr
13
2 / 6 / 3
8,323
462
6,260
15,142
9,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 2 / 4
9,571
532
8,199
7,883
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Mr PvP 69
Apollo
15
5 / 1 / 5
9,119
507
10,315
10,698
6,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Susap
Danzaburou
16
8 / 3 / 3
10,385
577
15,971
12,661
5,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
lilfreddy509
Cu Chulainn
13
2 / 6 / 2
8,478
471
7,590
14,920
12,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
36
18
Kills
19
19
Deaths
18
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BigReck
Baron Samedi
2
7
2
0.43
L
Jormungandr
C-A-H_
Jormungandr
2
6
3
0.58
W
2
2
5
2.25
W
Vamana
H diddy20
Vamana
6
3
3
2.5
L
2
2
4
2
W
6
3
1
2.17
L
Apollo
Mr PvP 69
Apollo
5
1
5
7.5
W
2
4
6
1.25
L
Danzaburou
Susap
Danzaburou
8
3
3
3.17
L
Cu Chulainn
lilfreddy509
Cu Chulainn
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,394
Damage
48,335
71,717
Taken
61,304
36,537
Mitigated
36,676
30,875
Healing
16,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BigReck
Baron Samedi
5,308
152
300
2,939
12,938
5,761
1,041
3,489
9,424
42,350
0
L
Jormungandr
C-A-H_
Jormungandr
6,260
1,069
1,104
2,777
15,142
9,924
132
5,504
9,598
26,719
0
W
5,849
1,358
0
4,566
10,746
3,550
0
2,541
8,205
0
52,761
W
Vamana
H diddy20
Vamana
13,887
7,164
0
10,267
18,605
14,007
1,980
1,815
16,240
0
76,977
L
8,199
87
0
747
7,883
3,168
298
3,697
3,812
59,643
0
W
9,168
5,718
365
3,735
9,695
3,344
988
1,333
8,337
0
58,194
L
Apollo
Mr PvP 69
Apollo
10,315
6,145
0
2,555
10,698
6,207
412
2,908
7,790
0
59,373
W
9,182
824
294
8,409
19,733
9,875
260
6,911
12,822
21,364
0
L
Danzaburou
Susap
Danzaburou
15,971
6,392
0
5,000
12,661
5,310
0
1,471
11,130
0
77,077
L
Cu Chulainn
lilfreddy509
Cu Chulainn
7,590
2,120
727
3,558
14,920
12,067
33
436
14,484
7,608
31,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,663
Gold Earned
45,876
440
Minions Killed
424
0
Camps Cleared
0
1,650,293
Distance Traveled
1,571,360
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,660
481
84
5
0
278,809
0
L
Jormungandr
8,323
462
46
3
0
320,765
2
W
Loki
9,084
505
83
5
0
354,270
4
W
Vamana
11,049
614
161
9
0
334,777
0
L
Merlin
9,571
532
105
6
0
300,926
4
W
Cupid
9,409
523
94
5
0
304,360
3
L
Apollo
9,119
507
85
5
0
331,175
1
W
Geb
8,461
470
18
1
0
378,077
0
L
Danzaburou
10,385
577
114
6
0
305,107
1
L
Cu Chulainn
8,478
471
74
4
0
313,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role