Player Matchup

Awilix
Awilix
PaiMing
Awilix
Level 47
God Stats
93W - 135L
1,407 SR
Queue Stats
348W - 561L
1,363 Elo+
Solo
Jormungandr
Jormungandr
SebastianGold
Jormungandr
Level 6
God Stats
1W - 1L
1,495 SR
Queue Stats
5W - 7L
1,412 Elo+
Solo
Danzaburou
Danzaburou
xCoconut21
Danzaburou
Level 28
God Stats
7W - 5L
1,439 SR
Queue Stats
57W - 49L
1,376 Elo+
Solo
Team Averages
Level 27
1,447 SR
1,384 Elo+

VS

Team Averages
Level 99
1,504 SR
1,435 Elo+
Cthulhu
Cthulhu
Blakblade
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Kymimaro91
Sun Wukong
Level 25
God Stats
7W - 27L
1,216 SR
Queue Stats
160W - 345L
1,175 Elo+
Solo
Janus
Janus
xXxHawklordxXx
Janus
Level 145
God Stats
4W - 5L
1,796 SR
Queue Stats
222W - 184L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
PaiMing
Awilix
18
2 / 2 / 2
14,350
552
12,819
15,199
10,947
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
SebastianGold
Jormungandr
18
0 / 2 / 3
13,862
533
17,443
26,740
32,545
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
xCoconut21
Danzaburou
18
2 / 6 / 1
15,364
591
11,975
21,534
7,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blakblade
Cthulhu
7
0 / 0 / 3
12,032
463
2,140
2,592
1,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Kymimaro91
Sun Wukong
17
0 / 3 / 4
13,388
515
9,237
21,618
31,722
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

20
10 / 1 / 0
16,855
648
33,231
23,315
10,456
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
4
Kills
10
10
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Blakblade
Cthulhu
0
0
3
1.5
L
Sun Wukong
Kymimaro91
Sun Wukong
0
3
4
0.67
W
Awilix
PaiMing
Awilix
2
2
2
1.5
W
Jormungandr
SebastianGold
Jormungandr
0
2
3
0.75
W
Danzaburou
xCoconut21
Danzaburou
2
6
1
0.42
L
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,237
Damage
44,608
63,473
Taken
47,525
50,727
Mitigated
43,245
8,275
Healing
11,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Blakblade
Cthulhu
2,140
567
111
731
2,592
1,067
0
1,244
1,348
4,970
0
L
Sun Wukong
Kymimaro91
Sun Wukong
9,237
3,143
0
691
21,618
31,722
0
5,837
15,781
0
34,537
W
Awilix
PaiMing
Awilix
12,819
4,938
0
1,335
15,199
10,947
164
4,106
10,961
0
54,911
W
Jormungandr
SebastianGold
Jormungandr
17,443
4,696
0
0
26,740
32,545
167
15,682
10,566
77,939
0
W
Danzaburou
xCoconut21
Danzaburou
11,975
4,696
0
6,940
21,534
7,235
1,613
14,748
6,395
0
113,539
L
33,231
2,859
184
9,337
23,315
10,456
0
10,442
12,873
151,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,576
Gold Earned
42,275
313
Minions Killed
264
0
Camps Cleared
0
1,203,845
Distance Traveled
984,625
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,032
463
7
0
0
65,385
1
L
Sun Wukong
13,388
515
44
2
0
453,384
0
W
Awilix
14,350
552
56
2
0
359,432
5
W
Jormungandr
13,862
533
112
4
0
435,764
7
W
Danzaburou
15,364
591
145
6
0
408,649
2
L
Janus
16,855
648
213
8
0
465,856
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role