Player Matchup

Bacchus
Bacchus
Hexagonxd
Bacchus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,474 Elo+
Solo
Fenrir
Fenrir
PowerOfNow
Fenrir
Level 115
God Stats
66W - 50L
1,417 SR
Queue Stats
586W - 650L
1,475 Elo+
Solo
Izanami
Izanami
Sigm44r
Izanami
Level 46
God Stats
9W - 4L
1,890 SR
Queue Stats
424W - 390L
1,595 Elo+
Solo
Team Averages
Level 55
1,602 SR
1,514 Elo+

VS

Team Averages
Level 125
1,442 SR
1,561 Elo+
Fenrir
Fenrir
Kirε
Fenrir
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 59L
1,739 Elo+
Party 1
Danzaburou
Danzaburou
Kyriä
Danzaburou
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Zobisel
Scylla
Level 75
God Stats
15W - 19L
1,327 SR
Queue Stats
480W - 557L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hexagonxd
Bacchus
14
0 / 1 / 8
9,568
638
2,104
8,166
7,973
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
PowerOfNow
Fenrir
15
5 / 4 / 6
11,365
758
7,902
15,094
16,018
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
Sigm44r
Izanami
17
7 / 2 / 4
12,069
805
10,650
13,464
6,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kirε
Fenrir
13
6 / 8 / 1
10,632
709
13,867
16,423
12,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Kyriä
Danzaburou
15
1 / 3 / 5
10,516
701
11,314
8,753
5,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Zobisel
Scylla
4
0 / 1 / 0
7,280
485
0
691
10
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
12
Kills
7
7
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Hexagonxd
Bacchus
0
1
8
4
L
Fenrir
Kirε
Fenrir
6
8
1
0.81
L
Danzaburou
Kyriä
Danzaburou
1
3
5
1.17
W
Fenrir
PowerOfNow
Fenrir
5
4
6
2
W
Izanami
Sigm44r
Izanami
7
2
4
4.5
L
Scylla
Zobisel
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,656
Damage
25,181
36,724
Taken
25,867
30,639
Mitigated
18,135
11,506
Healing
4,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Hexagonxd
Bacchus
2,104
115
0
893
8,166
7,973
0
408
7,660
11,864
0
L
Fenrir
Kirε
Fenrir
13,867
4,611
0
2,848
16,423
12,595
0
1,634
14,789
0
38,451
L
Danzaburou
Kyriä
Danzaburou
11,314
5,177
0
1,290
8,753
5,530
0
502
8,251
0
57,251
W
Fenrir
PowerOfNow
Fenrir
7,902
1,371
0
2,982
15,094
16,018
503
176
14,718
0
29,061
W
Izanami
Sigm44r
Izanami
10,650
6,811
0
7,631
13,464
6,648
1,908
25
13,239
0
101,364
L
Scylla
Zobisel
Scylla
0
0
0
0
691
10
0
0
691
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,002
Gold Earned
28,428
223
Minions Killed
124
0
Camps Cleared
0
831,962
Distance Traveled
523,791
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,568
638
21
1
0
262,100
2
L
Fenrir
10,632
709
36
2
0
261,851
0
L
Danzaburou
10,516
701
88
6
0
255,914
3
W
Fenrir
11,365
758
38
3
0
302,353
1
W
Izanami
12,069
805
164
11
0
267,509
2
L
Scylla
7,280
485
0
0
0
6,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role