Player Matchup

Cthulhu
Cthulhu
CallMEGrim991
Cthulhu
Level 63
God Stats
15W - 3L
1,828 SR
Queue Stats
18W - 8L
1,706 Elo+
Party 1
Danzaburou
Danzaburou
U-_-Snowflakes
Danzaburou
Level 5
God Stats
7W - 2L
1,928 SR
Queue Stats
7W - 2L
1,893 Elo+
Party 1
Sol
Sol
Yes_Im_A_Viking
Sol
Level 148
God Stats
20W - 7L
2,003 SR
Queue Stats
387W - 321L
1,652 Elo+
Party 1
Team Averages
Level 72
1,920 SR
1,750 Elo+

VS

Team Averages
Level 39
1,400 SR
1,448 Elo+
Guan Yu
Guan Yu
Kyo0_0hisoka
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,256 Elo+
Solo
Susano
Susano
NotFakeAgus
Susano
Level 21
God Stats
7W - 10L
1,430 SR
Queue Stats
19W - 32L
1,574 Elo+
Solo
Ah Puch
Ah Puch
xSimPlic1tyx
Ah Puch
Level 89
God Stats
7W - 12L
1,269 SR
Queue Stats
79W - 82L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 1 / 13
9,416
724
4,778
9,556
7,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
U-_-Snowflakes
Danzaburou
12
6 / 2 / 9
9,983
768
9,001
7,741
2,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
15 / 3 / 2
10,870
836
11,715
10,993
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Kyo0_0hisoka
Guan Yu
9
0 / 10 / 4
7,485
576
3,084
12,111
6,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Susano
11
0 / 5 / 4
7,866
605
7,635
12,171
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
xSimPlic1tyx
Ah Puch
13
6 / 7 / 0
10,177
783
9,747
10,674
3,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
21
Kills
6
6
Deaths
22
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
1
13
6.5
L
Guan Yu
Kyo0_0hisoka
Guan Yu
0
10
4
0.2
L
Susano
0
5
4
0.4
W
Danzaburou
U-_-Snowflakes
Danzaburou
6
2
9
5.25
W
15
3
2
5.33
L
Ah Puch
xSimPlic1tyx
Ah Puch
6
7
0
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,494
Damage
20,466
28,290
Taken
34,956
14,003
Mitigated
14,867
8,096
Healing
3,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
4,778
597
147
792
9,556
7,828
0
3,850
5,706
21,949
0
L
Guan Yu
Kyo0_0hisoka
Guan Yu
3,084
552
202
634
12,111
6,589
11
6,251
5,860
0
15,702
L
Susano
7,635
871
0
1,728
12,171
4,413
0
4,787
7,384
0
27,704
W
Danzaburou
U-_-Snowflakes
Danzaburou
9,001
2,956
0
559
7,741
2,606
1,439
2,868
4,769
0
27,096
W
11,715
4,993
0
6,598
10,993
3,569
1,313
3,097
7,896
45,200
0
L
Ah Puch
xSimPlic1tyx
Ah Puch
9,747
1,326
0
676
10,674
3,865
294
5,507
5,167
35,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,269
Gold Earned
25,528
138
Minions Killed
118
0
Camps Cleared
0
671,968
Distance Traveled
580,584
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,416
724
36
3
0
239,454
0
L
Guan Yu
7,485
576
18
1
0
192,892
0
L
Susano
7,866
605
36
3
0
239,552
4
W
Danzaburou
9,983
768
36
3
0
209,194
0
W
Sol
10,870
836
66
5
0
223,320
2
L
Ah Puch
10,177
783
64
5
0
148,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role