Player Matchup

Geb
Geb
Gold II
LURlD
Geb
Gold II
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 5L
1,873 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
Zackgasm
Baron Samedi
Gold II
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 5L
1,873 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum V
hqzy
Ah Muzen Cab
Platinum V
Level 89
God Stats
5W - 1L
2,121 SR
Queue Stats
31W - 4L
1,936 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 111
1,707 SR
1,894 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,899 SR
1,805 MMR
Chaac
Chaac
Gold I
JustinBiebur
Chaac
Gold I
Level 117
God Stats
15W - 9L
1,772 SR
Queue Stats
25W - 12L
1,805 MMR
Party 2
Terra
Terra
Gold I
Ropefist
Terra
Gold I
Level 154
God Stats
13W - 3L
1,939 SR
Queue Stats
71W - 24L
1,805 MMR
Party 2
Jormungandr
Jormungandr
Gold I
WhoTookGumyum
Jormungandr
Gold I
Level 143
God Stats
42W - 16L
1,986 SR
Queue Stats
69W - 27L
1,805 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
LURlD
Geb
15
1 / 5 / 3
14,001
609
9,609
24,368
34,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Zackgasm
Baron Samedi
17
3 / 5 / 2
13,395
582
27,370
16,888
10,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
hqzy
Ah Muzen Cab
16
2 / 5 / 2
13,252
576
25,521
22,223
14,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
HerculesThothCu ChulainnHelBacchus

VS

Bans
Chang'eHe BoDiscordiaPersephoneScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 8
14,431
627
12,971
31,012
22,918
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
Ropefist
Terra
17
1 / 2 / 12
14,898
648
12,740
26,960
27,494
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr
WhoTookGumyum
Jormungandr
19
9 / 0 / 6
15,281
664
26,906
26,953
20,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
15
15
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
4
8
2.25
L
Geb
LURlD
Geb
1
5
3
0.5
W
Terra
Ropefist
Terra
1
2
12
3.5
W
Jormungandr
WhoTookGumyum
Jormungandr
9
0
6
12
L
Baron Samedi
Zackgasm
Baron Samedi
3
5
2
0.8
L
Ah Muzen Cab
hqzy
Ah Muzen Cab
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,500
Damage
52,617
63,479
Taken
84,925
59,123
Mitigated
71,348
23,751
Healing
43,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,971
1,449
1,481
13,922
31,012
22,918
507
11,772
18,808
0
79,007
L
Geb
LURlD
Geb
9,609
1,526
0
4,253
24,368
34,308
425
14,368
9,411
21,977
0
W
Terra
Ropefist
Terra
12,740
1,012
5,674
8,229
26,960
27,494
722
9,904
16,626
64,043
0
W
Jormungandr
WhoTookGumyum
Jormungandr
26,906
3,232
2,874
11,475
26,953
20,936
870
14,321
12,120
92,738
0
L
Baron Samedi
Zackgasm
Baron Samedi
27,370
3,544
3,783
5,933
16,888
10,346
329
11,139
5,381
84,543
0
L
Ah Muzen Cab
hqzy
Ah Muzen Cab
25,521
12,980
0
9,782
22,223
14,469
1,905
12,798
8,981
0
110,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,648
Gold Earned
44,610
242
Minions Killed
285
0
Camps Cleared
0
1,141,238
Distance Traveled
1,427,832
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,431
627
96
4
0
478,659
4
L
Geb
14,001
609
18
1
0
414,469
9
W
Terra
14,898
648
84
4
0
492,139
5
W
Jormungandr
15,281
664
105
5
0
457,034
2
L
Baron Samedi
13,395
582
88
4
0
360,868
4
L
Ah Muzen Cab
13,252
576
136
6
0
365,901
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role