Player Matchup

Neith
Neith
Akatsuki
Neith
Level 109
God Stats
11W - 7L
1,673 SR
Queue Stats
63W - 51L
1,561 Elo+
Party 1
Tyr
Tyr
CUDDLINGTON
Tyr
Level 87
God Stats
23W - 16L
1,778 SR
Queue Stats
45W - 41L
1,500 Elo+
Party 1
Fenrir
Fenrir
Damage
Fenrir
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 61L
1,527 Elo+
Party 1
The Morrigan
The Morrigan
Kuuhaku
The Morrigan
Level 143
God Stats
8W - 13L
1,267 SR
Queue Stats
62W - 59L
1,510 Elo+
Party 1
Ymir
Ymir
Unsolvable
Ymir
Level 68
God Stats
4W - 1L
1,710 SR
Queue Stats
8W - 8L
1,544 Elo+
Party 1
Team Averages
Level 108
1,586 SR
1,528 Elo+

VS

Team Averages
Level 80
1,518 SR
1,475 Elo+
Medusa
Medusa
Doujinko
Medusa
Level 63
God Stats
6W - 7L
1,582 SR
Queue Stats
195W - 188L
1,469 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NXMDI
Tsukuyomi
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 34L
1,535 Elo+
Solo
Ymir
Ymir
Raebridar
Ymir
Level 97
God Stats
134W - 119L
1,409 SR
Queue Stats
925W - 1,174L
1,378 Elo+
Solo
Nike
Nike
RuinaDev
Nike
Level 59
God Stats
4W - 4L
1,684 SR
Queue Stats
371W - 316L
1,516 Elo+
Party 2
Ra
Ra
camarofan92
Ra
Level 121
God Stats
7W - 7L
1,415 SR
Queue Stats
111W - 106L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Akatsuki
Neith
10
4 / 0 / 1
6,188
619
4,696
4,274
1,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 2
6,177
618
2,183
3,852
2,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
Damage
Fenrir
11
3 / 0 / 2
6,277
628
2,496
6,615
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
Kuuhaku
The Morrigan
11
6 / 0 / 5
6,718
672
3,640
1,884
601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 0 / 6
5,386
539
1,252
5,302
2,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Doujinko
Medusa
6
0 / 5 / 0
4,227
423
1,433
7,435
1,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Tsukuyomi
NXMDI
Tsukuyomi
6
0 / 2 / 0
4,373
437
615
4,320
1,055
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
8
0 / 1 / 0
4,804
480
1,191
3,916
1,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Nike
5
0 / 2 / 0
3,897
390
740
2,734
1,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 4 / 0
4,485
449
1,956
4,248
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
14
Kills
0
0
Deaths
14
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
Akatsuki
Neith
4
0
1
4.5
W
1
0
2
2
W
Fenrir
Damage
Fenrir
3
0
2
4
L
Medusa
Doujinko
Medusa
0
5
0
0
W
The Morrigan
Kuuhaku
The Morrigan
6
0
5
8.5
L
Tsukuyomi
NXMDI
Tsukuyomi
0
2
0
0
L
Ymir
0
1
0
0
L
Nike
0
2
0
0
W
0
0
6
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,267
Damage
5,935
21,927
Taken
22,653
8,938
Mitigated
6,795
10,746
Healing
3,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Akatsuki
Neith
4,696
2,152
0
2,417
4,274
1,156
685
455
3,779
0
30,850
W
2,183
224
0
2,370
3,852
2,123
262
217
3,513
0
30,178
W
Fenrir
Damage
Fenrir
2,496
507
0
3,142
6,615
2,274
0
1,218
5,289
0
35,782
L
Medusa
Doujinko
Medusa
1,433
372
0
943
7,435
1,765
0
2,638
4,797
0
15,636
W
The Morrigan
Kuuhaku
The Morrigan
3,640
671
0
336
1,884
601
788
386
1,474
30,858
611
L
Tsukuyomi
NXMDI
Tsukuyomi
615
73
0
530
4,320
1,055
0
245
4,075
0
17,244
L
Ymir
1,191
35
222
725
3,916
1,746
0
548
3,368
14,561
0
L
Nike
740
0
0
550
2,734
1,091
0
0
2,634
0
6,361
W
1,252
223
0
2,481
5,302
2,784
0
629
4,625
9,929
0
L
1,956
0
37
645
4,248
1,138
0
850
3,373
16,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,746
Gold Earned
21,786
290
Minions Killed
149
0
Camps Cleared
0
924,513
Distance Traveled
704,153
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,188
619
79
8
0
159,571
1
W
Tyr
6,177
618
69
7
0
193,687
0
W
Fenrir
6,277
628
70
7
0
208,886
2
L
Medusa
4,227
423
32
3
0
165,592
1
W
The Morrigan
6,718
672
61
6
0
186,560
1
L
Tsukuyomi
4,373
437
35
4
0
170,227
0
L
Ymir
4,804
480
25
3
0
175,590
0
L
Nike
3,897
390
18
2
0
60,374
0
W
Ymir
5,386
539
11
1
0
175,809
7
L
Ra
4,485
449
39
4
0
132,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role