Player Matchup

Ra
Ra
ArturoEktrbo
Ra
Level 18
God Stats
0W - 3L
1,295 SR
Queue Stats
15W - 23L
1,306 Elo+
Party 1
Bacchus
Bacchus
LUCKER WICH00
Bacchus
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 22L
1,306 Elo+
Party 1
Artemis
Artemis
rubenpsp01
Artemis
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 24L
1,306 Elo+
Party 1
Team Averages
Level 32
1,432 SR
1,306 Elo+

VS

Team Averages
Level 88
1,489 SR
1,407 Elo+
Achilles
Achilles
Cyb3rWarri0r11
Achilles
Level 141
God Stats
1W - 0L
1,506 SR
Queue Stats
162W - 165L
1,453 Elo+
Party 2
Danzaburou
Danzaburou
FANMAN30
Danzaburou
Level 106
God Stats
5W - 2L
1,504 SR
Queue Stats
33W - 34L
1,400 Elo+
Party 2
Hades
Hades
katsuragi127
Hades
Level 17
God Stats
5W - 5L
1,457 SR
Queue Stats
50W - 65L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 10
11,961
598
10,285
12,666
4,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
15
1 / 4 / 10
12,803
640
4,788
16,358
24,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artemis
rubenpsp01
Artemis
18
10 / 5 / 3
14,196
710
23,837
17,419
9,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
9 / 3 / 10
14,859
743
12,468
22,308
27,220
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
FANMAN30
Danzaburou
16
2 / 3 / 17
14,016
701
15,574
16,210
6,948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 7 / 7
13,475
674
12,867
18,457
12,470
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
13
Kills
19
19
Deaths
13
23
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
10
10
0.7
W
Achilles
9
3
10
4.67
W
Danzaburou
FANMAN30
Danzaburou
2
3
17
3.5
L
Bacchus
1
4
10
1.5
W
8
7
7
1.64
L
Artemis
rubenpsp01
Artemis
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,910
Damage
40,909
46,443
Taken
56,975
39,404
Mitigated
46,638
8,776
Healing
19,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,285
1,351
1,133
1,250
12,666
4,993
0
4,374
8,292
51,224
0
W
Achilles
12,468
3,662
0
5,421
22,308
27,220
159
4,982
16,958
0
66,217
W
Danzaburou
FANMAN30
Danzaburou
15,574
5,643
0
7,485
16,210
6,948
1,006
3,008
13,018
0
87,984
L
Bacchus
4,788
676
0
1,216
16,358
24,698
0
4,517
11,841
13,529
0
W
12,867
755
372
6,505
18,457
12,470
1,366
6,461
11,527
44,305
0
L
Artemis
rubenpsp01
Artemis
23,837
12,948
0
5,177
17,419
9,713
0
3,989
13,430
0
82,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,960
Gold Earned
42,350
209
Minions Killed
241
0
Camps Cleared
0
911,568
Distance Traveled
1,035,210
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,961
598
80
4
0
303,126
2
W
Achilles
14,859
743
85
4
0
359,639
3
W
Danzaburou
14,016
701
101
5
0
366,004
1
L
Bacchus
12,803
640
18
1
0
304,498
0
W
Hades
13,475
674
55
3
0
309,567
0
L
Artemis
14,196
710
111
6
0
303,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role