Player Matchup

Kuzenbo
Kuzenbo
AntiPositiveFox
Kuzenbo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,356 Elo+
Party 2
Scylla
Scylla
Blueskue
Scylla
Level 15
God Stats
3W - 2L
1,303 SR
Queue Stats
8W - 16L
1,334 Elo+
Party 2
Artemis
Artemis
IceWolfPack801
Artemis
Level 43
God Stats
5W - 3L
1,473 SR
Queue Stats
7W - 15L
1,238 Elo+
Party 2
Team Averages
Level 25
1,425 SR
1,309 Elo+

VS

Team Averages
Level 6
1,083 SR
1,013 Elo+
Scylla
Scylla
Drymacc
Scylla
Level 7
God Stats
5W - 19L
1,025 SR
Queue Stats
9W - 25L
1,013 Elo+
Party 1
Cthulhu
Cthulhu
XxBrofister387xX
Cthulhu
Level 7
God Stats
3W - 16L
1,053 SR
Queue Stats
10W - 25L
1,013 Elo+
Party 1
Set
Set
pourYOKU
Set
Level 5
God Stats
0W - 5L
1,170 SR
Queue Stats
8W - 18L
1,013 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 4 / 9
11,072
738
8,780
15,623
15,414
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Blueskue
Scylla
14
6 / 3 / 12
11,053
737
9,998
10,203
3,220
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 3 / 10
10,768
718
10,380
10,579
3,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Drymacc
Scylla
14
5 / 7 / 2
11,148
743
10,951
8,828
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 5 / 5
9,861
657
5,060
17,289
7,514
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 8 / 4
10,592
706
7,075
12,440
5,831
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
20
Kills
10
10
Deaths
20
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
4
9
3.13
W
Scylla
Blueskue
Scylla
6
3
12
4
L
Scylla
Drymacc
Scylla
5
7
2
0.86
W
6
3
10
3.67
L
2
5
5
0.9
L
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,158
Damage
23,086
36,405
Taken
38,557
22,134
Mitigated
16,065
4,737
Healing
1,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,780
1,606
0
427
15,623
15,414
438
4,398
11,053
27,743
0
W
Scylla
Blueskue
Scylla
9,998
1,959
171
2,843
10,203
3,220
1,581
5,888
4,085
33,257
0
L
Scylla
Drymacc
Scylla
10,951
1,452
0
70
8,828
2,720
122
3,526
5,302
47,886
0
W
10,380
2,935
63
1,233
10,579
3,500
833
5,795
4,622
0
39,279
L
5,060
186
0
413
17,289
7,514
92
9,296
7,993
20,901
0
L
7,075
3,322
0
783
12,440
5,831
778
5,996
6,444
0
42,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,893
Gold Earned
31,601
126
Minions Killed
164
0
Camps Cleared
0
763,007
Distance Traveled
758,971
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,072
738
28
2
0
232,962
0
W
Scylla
11,053
737
46
3
0
260,138
2
L
Scylla
11,148
743
86
6
0
237,088
0
W
Artemis
10,768
718
52
3
0
269,907
1
L
Cthulhu
9,861
657
25
2
0
246,643
1
L
Set
10,592
706
53
4
0
275,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role