Player Matchup

Agni
Agni
Equinox4964
Agni
Level 86
God Stats
5W - 7L
1,326 SR
Queue Stats
153W - 181L
1,535 Elo+
Party 1
Hercules
Hercules
X UnD34D Wolf X
Hercules
Level 31
God Stats
2W - 1L
1,727 SR
Queue Stats
12W - 19L
1,471 Elo+
Party 1
Hun Batz
Hun Batz
happyjacob123
Hun Batz
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 94L
1,553 Elo+
Party 1
Team Averages
Level 65
1,518 SR
1,520 Elo+

VS

Team Averages
Level 85
1,389 SR
1,507 Elo+
Terra
Terra
DanglingWeenie
Terra
Level 63
God Stats
32W - 40L
1,474 SR
Queue Stats
302W - 395L
1,499 Elo+
Solo
Achilles
Achilles
RamadanSteve911
Achilles
Level 66
God Stats
10W - 14L
1,390 SR
Queue Stats
120W - 165L
1,574 Elo+
Solo
Nu Wa
Nu Wa
TMG_Cytorakk
Nu Wa
Level 125
God Stats
9W - 19L
1,303 SR
Queue Stats
429W - 545L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 1
10,068
629
11,251
10,978
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
12
2 / 5 / 5
9,640
603
4,396
16,171
14,473
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
happyjacob123
Hun Batz
12
0 / 5 / 4
9,312
582
8,876
17,502
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 9
11,199
700
9,341
15,668
15,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
15
7 / 4 / 4
11,548
722
13,023
16,063
8,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 0 / 4
11,341
709
14,248
5,971
1,958
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
14
14
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
L
5
4
1
1.38
W
Achilles
7
4
4
2.25
W
5
0
4
7
L
Hercules
2
5
5
0.9
L
Hun Batz
happyjacob123
Hun Batz
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,523
Damage
36,612
44,651
Taken
37,702
22,817
Mitigated
25,728
9,203
Healing
14,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,341
1,276
3,695
5,584
15,668
15,328
0
4,105
11,365
40,705
0
L
11,251
964
42
1,831
10,978
3,340
0
6,145
4,833
50,078
0
W
Achilles
13,023
4,236
602
2,596
16,063
8,442
0
4,613
10,976
0
33,725
W
14,248
6,469
0
2,416
5,971
1,958
1,425
2,653
3,293
66,156
0
L
Hercules
4,396
393
0
5,001
16,171
14,473
0
8,301
7,870
0
20,718
L
Hun Batz
happyjacob123
Hun Batz
8,876
1,440
0
2,329
17,502
5,004
0
9,171
8,331
0
51,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,020
Gold Earned
34,088
170
Minions Killed
177
0
Camps Cleared
0
784,186
Distance Traveled
925,296
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,199
700
44
3
0
304,011
0
L
Agni
10,068
629
68
4
0
266,764
0
W
Achilles
11,548
722
37
2
0
327,659
0
W
Nu Wa
11,341
709
96
6
0
293,626
0
L
Hercules
9,640
603
32
2
0
254,762
0
L
Hun Batz
9,312
582
70
4
0
262,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role