Player Matchup

Fafnir
Fafnir
BeautifulMonste
Fafnir
Level 109
God Stats
4W - 1L
1,536 SR
Queue Stats
52W - 47L
1,518 Elo+
Party 1
Ra
Ra
CocodriloLoco
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ephimius
Sun Wukong
Level 160
God Stats
4W - 5L
1,505 SR
Queue Stats
207W - 251L
1,638 Elo+
Solo
Cerberus
Cerberus
LeaHijodelDiablo
Cerberus
Level 51
God Stats
12W - 10L
1,527 SR
Queue Stats
186W - 175L
1,526 Elo+
Solo
Anhur
Anhur
Muryel
Anhur
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,519 Elo+
Party 1
Team Averages
Level 106
1,514 SR
1,540 Elo+

VS

Team Averages
Level 50
1,548 SR
1,395 Elo+
Apollo
Apollo
BabyWithAKnife
Apollo
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,407 Elo+
Party 2
Ravana
Ravana
bautivaldecantos
Ravana
Level 69
God Stats
1W - 2L
1,723 SR
Queue Stats
420W - 434L
1,531 Elo+
Party 2
Ymir
Ymir
chichopare2000
Ymir
Level 14
God Stats
6W - 3L
1,337 SR
Queue Stats
200W - 208L
1,199 Elo+
Party 2
Bellona
Bellona
gonz_Gonzalo
Bellona
Level 85
God Stats
1W - 3L
1,678 SR
Queue Stats
272W - 321L
1,340 Elo+
Party 2
Janus
Janus
icarus2121
Janus
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 7
6,262
626
4,204
5,815
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
9 / 1 / 0
7,709
771
5,953
4,974
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Ephimius
Sun Wukong
12
3 / 0 / 4
6,689
669
6,915
6,472
2,746
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 1
5,341
534
2,792
7,399
3,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Muryel
Anhur
9
1 / 0 / 4
5,279
528
3,833
3,256
1,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,503
550
2,436
5,186
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 6 / 1
4,571
457
3,120
8,108
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 1
4,943
494
3,706
7,234
2,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
gonz_Gonzalo
Bellona
8
0 / 3 / 1
4,794
479
2,418
7,627
4,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
8
0 / 5 / 0
4,752
475
1,529
5,821
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
18
Kills
2
2
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
4
0
7
7.5
W
9
1
0
9
W
Sun Wukong
Ephimius
Sun Wukong
3
0
4
5
W
1
1
1
1.5
W
Anhur
Muryel
Anhur
1
0
4
3
L
0
6
1
0.08
L
0
2
1
0.25
L
Bellona
gonz_Gonzalo
Bellona
0
3
1
0.17
L
Janus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,697
Damage
13,209
27,916
Taken
33,976
12,652
Mitigated
12,426
11,260
Healing
8,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,436
1,636
0
1,932
5,186
1,276
0
1,766
3,394
0
19,584
W
4,204
1,649
0
2,702
5,815
3,355
30
936
4,730
17,399
0
W
5,953
932
454
2,323
4,974
1,895
60
874
3,974
43,363
0
W
Sun Wukong
Ephimius
Sun Wukong
6,915
1,650
0
2,640
6,472
2,746
333
0
6,297
0
43,604
W
2,792
168
0
2,141
7,399
3,306
48
2,158
5,241
19,246
0
W
Anhur
Muryel
Anhur
3,833
1,628
0
1,000
3,256
1,350
284
1,067
2,189
0
23,256
L
3,120
604
0
1,614
8,108
2,592
0
3,528
4,500
0
19,656
L
3,706
1,075
79
2,054
7,234
2,150
0
2,874
4,327
19,958
0
L
Bellona
gonz_Gonzalo
Bellona
2,418
451
0
1,435
7,627
4,681
0
1,218
6,409
0
13,252
L
Janus
1,529
0
0
1,250
5,821
1,727
0
3,176
2,397
21,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,280
Gold Earned
24,563
302
Minions Killed
182
0
Camps Cleared
0
954,078
Distance Traveled
930,660
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,503
550
38
4
0
172,855
4
W
Fafnir
6,262
626
44
4
0
187,477
5
W
Ra
7,709
771
92
9
0
197,863
6
W
Sun Wukong
6,689
669
84
8
0
199,703
2
W
Cerberus
5,341
534
34
3
0
186,113
2
W
Anhur
5,279
528
48
5
0
182,922
0
L
Ravana
4,571
457
43
4
0
193,786
3
L
Ymir
4,943
494
30
3
0
193,177
2
L
Bellona
4,794
479
30
3
0
177,682
3
L
Janus
4,752
475
41
4
0
193,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role