Player Matchup

Baron Samedi
Baron Samedi
IrishxTeddyBear
Baron Samedi
Level 88
God Stats
15W - 9L
1,767 SR
Queue Stats
42W - 47L
1,488 Elo+
Party 1
Ganesha
Ganesha
M3xicanTedybear
Ganesha
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 48L
1,498 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ykm-_shotz
Ah Muzen Cab
Level 60
God Stats
1W - 2L
1,732 SR
Queue Stats
75W - 131L
1,301 Elo+
Solo
Team Averages
Level 95
1,666 SR
1,429 Elo+

VS

Team Averages
Level 66
1,492 SR
1,417 Elo+
Odin
Odin
BIG_Sleepy_Bear
Odin
Level 69
God Stats
21W - 39L
1,500 SR
Queue Stats
81W - 104L
1,491 Elo+
Party 2
Neith
Neith
Dirty42015
Neith
Level 47
God Stats
82W - 156L
1,333 SR
Queue Stats
430W - 685L
1,262 Elo+
Solo
Hades
Hades
yung_Lehoe
Hades
Level 83
God Stats
15W - 11L
1,642 SR
Queue Stats
146W - 162L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IrishxTeddyBear
Baron Samedi
18
4 / 3 / 7
14,000
667
21,108
16,309
7,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 11
12,798
609
9,582
21,032
20,438
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
ykm-_shotz
Ah Muzen Cab
18
9 / 5 / 1
14,364
684
22,645
18,728
7,469
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 7
12,479
594
10,064
19,293
19,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
15
2 / 7 / 5
12,614
601
5,684
15,743
5,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
19
6 / 5 / 4
14,317
682
28,225
28,873
16,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
14
Kills
10
10
Deaths
14
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
2
7
2.75
L
Neith
2
7
5
0.64
W
Baron Samedi
IrishxTeddyBear
Baron Samedi
4
3
7
2.5
W
1
2
11
3.25
W
Ah Muzen Cab
ykm-_shotz
Ah Muzen Cab
9
5
1
1.9
L
Hades
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,335
Damage
43,973
56,069
Taken
63,909
35,695
Mitigated
41,456
19,753
Healing
20,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,064
635
0
1,598
19,293
19,515
133
10,154
8,581
0
28,622
L
Neith
5,684
3,091
175
2,075
15,743
5,478
90
5,448
9,991
0
45,720
W
Baron Samedi
IrishxTeddyBear
Baron Samedi
21,108
802
5,525
7,676
16,309
7,788
1,369
9,203
7,049
78,512
0
W
9,582
992
0
2,742
21,032
20,438
1,356
9,866
10,741
24,655
0
W
Ah Muzen Cab
ykm-_shotz
Ah Muzen Cab
22,645
11,317
0
3,810
18,728
7,469
185
9,813
8,740
0
70,861
L
Hades
28,225
744
851
15,531
28,873
16,463
1,250
13,871
14,357
116,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,162
Gold Earned
39,410
219
Minions Killed
271
0
Camps Cleared
0
1,093,470
Distance Traveled
1,038,591
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
12,479
594
33
2
0
387,102
0
L
Neith
12,614
601
75
4
0
321,933
2
W
Baron Samedi
14,000
667
113
5
0
356,367
4
W
Ganesha
12,798
609
3
0
0
378,213
1
W
Ah Muzen Cab
14,364
684
103
5
0
358,890
3
L
Hades
14,317
682
163
8
0
329,556
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role