Player Matchup

Hun Batz
Hun Batz
Gold IV
GRe3N MaCh1N3 7
Hun Batz
Gold IV
Level 129
God Stats
2W - 5L
1,500 SR
Queue Stats
474W - 485L
1,491 MMR
Solo
Khepri
Khepri
Silver I
King_Skoot
Khepri
Silver I
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
126W - 136L
1,492 MMR
Solo
Scylla
Scylla
Silver II
King_louie121
Scylla
Silver II
Level 104
God Stats
0W - 1L
1,707 SR
Queue Stats
30W - 40L
1,487 MMR
Solo
Cupid
Cupid
Bronze III
TruboTacoMan
Cupid
Bronze III
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 25L
1,495 MMR
Solo
Chaac
Chaac
Bronze III
yamir112
Chaac
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,495 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,541 SR
1,492 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,470 SR
1,492 MMR
Apollo
Apollo
Gold IV
DrLuke757
Apollo
Gold IV
Level 123
God Stats
2W - 2L
1,356 SR
Queue Stats
64W - 68L
1,493 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
FREENAMECHANGEYO
Sun Wukong
Silver II
Level 148
God Stats
22W - 19L
1,384 SR
Queue Stats
89W - 73L
1,487 MMR
Solo
Fenrir
Fenrir
Gold III
HolyDawntaker
Fenrir
Gold III
Level 126
God Stats
8W - 8L
1,423 SR
Queue Stats
66W - 61L
1,496 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
PanicButton52
Zhong Kui
Silver I
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
246W - 278L
1,496 MMR
Solo
Thoth
Thoth
Silver III
cammie2398
Thoth
Silver III
Level 124
God Stats
9W - 7L
1,685 SR
Queue Stats
126W - 117L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
1 / 2 / 1
5,689
517
3,591
6,975
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
King_Skoot
Khepri
9
0 / 1 / 1
5,278
480
2,712
6,935
2,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 4 / 1
5,690
517
1,608
5,526
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 3 / 0
5,319
484
4,577
5,318
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
yamir112
Chaac
9
0 / 3 / 0
4,912
447
3,989
6,884
4,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BakasuraArachneTyrMedusaAo Kuang

VS

Bans
MulanTerraUllrAnubisChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DrLuke757
Apollo
10
1 / 1 / 2
5,560
505
2,213
7,928
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Sun Wukong
FREENAMECHANGEYO
Sun Wukong
13
3 / 0 / 0
7,268
661
5,078
8,465
3,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 1 / 2
6,601
600
4,180
7,763
2,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
PanicButton52
Zhong Kui
10
1 / 0 / 3
5,208
473
5,486
6,122
4,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thoth
13
4 / 1 / 5
7,234
658
4,144
3,405
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
13
13
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
DrLuke757
Apollo
1
1
2
2
W
Sun Wukong
FREENAMECHANGEYO
Sun Wukong
3
0
0
3
L
Hun Batz
1
2
1
0.75
W
4
1
2
5
L
Khepri
King_Skoot
Khepri
0
1
1
0.5
L
1
4
1
0.38
W
Zhong Kui
PanicButton52
Zhong Kui
1
0
3
2.5
L
1
3
0
0.33
W
Thoth
4
1
5
6.5
L
Chaac
yamir112
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,477
Damage
21,101
31,638
Taken
33,683
11,749
Mitigated
13,721
10,024
Healing
15,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
DrLuke757
Apollo
2,213
1,187
0
4,157
7,928
2,064
0
1,562
6,366
0
38,918
W
Sun Wukong
FREENAMECHANGEYO
Sun Wukong
5,078
1,792
0
3,888
8,465
3,557
0
0
8,115
0
47,566
L
Hun Batz
3,591
970
0
2,354
6,975
2,138
0
1,638
5,192
0
29,119
W
4,180
881
0
2,433
7,763
2,470
0
1,110
6,535
0
36,017
L
Khepri
King_Skoot
Khepri
2,712
316
327
2,477
6,935
2,604
0
3,281
3,426
16,200
0
L
1,608
146
0
500
5,526
1,409
0
1,628
3,650
30,085
0
W
Zhong Kui
PanicButton52
Zhong Kui
5,486
351
333
3,508
6,122
4,691
0
1,150
4,972
13,887
0
L
4,577
2,530
339
1,465
5,318
1,427
0
2,309
2,856
0
25,360
W
Thoth
4,144
379
0
1,160
3,405
939
693
330
3,025
40,437
0
L
Chaac
yamir112
Chaac
3,989
1,347
0
2,562
6,884
4,171
0
0
6,884
0
18,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,888
Gold Earned
31,871
252
Minions Killed
355
0
Camps Cleared
0
947,143
Distance Traveled
1,091,520
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,560
505
64
6
0
183,863
0
W
Sun Wukong
7,268
661
109
10
0
224,353
3
L
Hun Batz
5,689
517
70
6
0
226,288
5
W
Fenrir
6,601
600
67
6
0
249,936
3
L
Khepri
5,278
480
17
2
0
182,620
3
L
Scylla
5,690
517
60
5
0
175,773
4
W
Zhong Kui
5,208
473
22
2
0
211,914
2
L
Cupid
5,319
484
70
6
0
155,859
2
W
Thoth
7,234
658
93
8
0
221,454
4
L
Chaac
4,912
447
35
3
0
206,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role