Player Matchup

Sylvanus
Sylvanus
Gold III
Epicyoshi63
Sylvanus
Gold III
Level 139
God Stats
41W - 22L
1,675 SR
Queue Stats
56W - 43L
1,684 MMR
Party 1
Khepri
Khepri
Platinum IV
MICHAELGEM6969
Khepri
Platinum IV
Level 135
God Stats
30W - 16L
1,873 SR
Queue Stats
164W - 129L
1,979 MMR
Party 1
King Arthur
King Arthur
Platinum IV
optimalbob202
King Arthur
Platinum IV
Level 146
God Stats
28W - 26L
1,642 SR
Queue Stats
171W - 133L
1,979 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,730 SR
1,881 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,500 SR
1,828 MMR
Hachiman
Hachiman
Gold V
CoctusJack
Hachiman
Gold V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,792 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
Lux Ares
Baron Samedi
Platinum V
Level 142
God Stats
0W - 4L
1,500 SR
Queue Stats
99W - 102L
1,862 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
Tiegurz
Kuzenbo
Platinum IV
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 41L
1,830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Epicyoshi63
Sylvanus
13
8 / 1 / 3
9,026
821
9,110
7,319
4,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 0 / 10
8,284
753
4,262
13,473
13,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
optimalbob202
King Arthur
10
2 / 2 / 8
7,638
694
10,517
12,925
8,322
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
PersephoneCabrakanThothSobekScylla

VS

Bans
AphroditeAchillesNoxCupidHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CoctusJack
Hachiman
11
1 / 3 / 2
7,225
657
8,938
10,503
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Lux Ares
Baron Samedi
10
2 / 4 / 1
7,548
686
11,094
6,674
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kuzenbo
Tiegurz
Kuzenbo
9
0 / 4 / 2
7,204
655
6,696
13,933
11,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
3
3
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CoctusJack
Hachiman
1
3
2
0.67
W
Sylvanus
Epicyoshi63
Sylvanus
8
1
3
9.5
L
Baron Samedi
Lux Ares
Baron Samedi
2
4
1
0.63
W
1
0
10
6
L
Kuzenbo
Tiegurz
Kuzenbo
0
4
2
0.25
W
King Arthur
optimalbob202
King Arthur
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,889
Damage
26,728
33,717
Taken
31,110
26,230
Mitigated
16,393
9,560
Healing
11,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CoctusJack
Hachiman
8,938
5,506
0
4,090
10,503
2,735
357
4,994
5,509
0
38,141
W
Sylvanus
Epicyoshi63
Sylvanus
9,110
3,944
2,621
2,614
7,319
4,675
702
3,693
3,626
36,320
6,755
L
Baron Samedi
Lux Ares
Baron Samedi
11,094
880
1,491
2,056
6,674
2,644
198
3,091
3,583
24,424
0
W
4,262
298
0
3,818
13,473
13,233
47
7,862
5,611
12,112
0
L
Kuzenbo
Tiegurz
Kuzenbo
6,696
2,404
0
3,792
13,933
11,014
26
4,561
9,372
14,332
0
W
King Arthur
optimalbob202
King Arthur
10,517
2,204
0
507
12,925
8,322
80
6,253
6,672
0
27,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,948
Gold Earned
21,977
126
Minions Killed
113
0
Camps Cleared
0
601,917
Distance Traveled
601,080
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,225
657
54
5
0
200,427
3
W
Sylvanus
9,026
821
65
6
0
192,118
1
L
Baron Samedi
7,548
686
44
4
0
196,923
1
W
Khepri
8,284
753
27
2
0
204,382
1
L
Kuzenbo
7,204
655
15
1
0
203,730
0
W
King Arthur
7,638
694
34
3
0
205,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role