Player Matchup

Cupid
Cupid
Blue lVl
Cupid
Level 68
God Stats
4W - 2L
1,522 SR
Queue Stats
167W - 146L
1,369 Elo+
Party 1
Kali
Kali
CG SKarlet
Kali
Level 89
God Stats
4W - 0L
1,808 SR
Queue Stats
308W - 290L
1,444 Elo+
Party 1
Guan Yu
Guan Yu
DlRlS
Guan Yu
Level 103
God Stats
6W - 6L
1,500 SR
Queue Stats
439W - 427L
1,462 Elo+
Solo
Kukulkan
Kukulkan
Jaenieee
Kukulkan
Level 24
God Stats
13W - 15L
1,618 SR
Queue Stats
45W - 53L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
KI11 TAKER2
Cthulhu
Level 80
God Stats
21W - 8L
2,004 SR
Queue Stats
199W - 175L
1,459 Elo+
Party 1
Team Averages
Level 73
1,691 SR
1,430 Elo+

VS

Team Averages
Level 53
1,399 SR
1,258 Elo+
Fenrir
Fenrir
Diegosaurio949
Fenrir
Level 64
God Stats
0W - 4L
1,472 SR
Queue Stats
77W - 126L
1,176 Elo+
Party 2
Danzaburou
Danzaburou
MikeTom3
Danzaburou
Level 27
God Stats
6W - 12L
1,272 SR
Queue Stats
9W - 26L
1,220 Elo+
Party 3
Ymir
Ymir
punk_noodles
Ymir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 28L
1,196 Elo+
Party 3
Bellona
Bellona
una hermana804
Bellona
Level 21
God Stats
20W - 56L
1,249 SR
Queue Stats
27W - 94L
1,167 Elo+
Party 2
Hel
Hel
y0Carl
Hel
Level 112
God Stats
0W - 4L
1,500 SR
Queue Stats
364W - 345L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Blue lVl
Cupid
19
4 / 4 / 4
12,062
548
8,454
12,729
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
12 / 2 / 3
13,531
615
19,265
14,157
9,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
DlRlS
Guan Yu
20
6 / 1 / 10
12,653
575
14,195
18,202
24,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Jaenieee
Kukulkan
17
1 / 0 / 5
11,121
506
8,653
8,969
3,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
KI11 TAKER2
Cthulhu
17
6 / 3 / 11
11,927
542
14,920
25,743
26,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 2
9,386
427
9,511
20,112
6,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
MikeTom3
Danzaburou
15
4 / 3 / 1
9,569
435
11,107
13,554
5,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 3
9,420
428
6,673
18,276
13,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 7 / 2
7,637
347
1,748
14,967
9,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hel
y0Carl
Hel
15
1 / 6 / 2
9,701
441
13,701
18,414
7,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
29
Kills
10
10
Deaths
29
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cupid
Blue lVl
Cupid
4
4
4
1.5
W
12
2
3
6.75
L
4
8
2
0.63
W
Guan Yu
DlRlS
Guan Yu
6
1
10
11
W
Kukulkan
Jaenieee
Kukulkan
1
0
5
3.5
W
Cthulhu
KI11 TAKER2
Cthulhu
6
3
11
3.83
L
Danzaburou
MikeTom3
Danzaburou
4
3
1
1.5
L
1
5
3
0.5
L
0
7
2
0.14
L
Hel
y0Carl
Hel
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,487
Damage
42,740
79,800
Taken
85,323
68,732
Mitigated
42,082
37,711
Healing
19,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Blue lVl
Cupid
8,454
4,676
2,596
6,530
12,729
4,958
5,331
1,620
11,097
0
80,168
W
19,265
9,897
0
5,019
14,157
9,074
1,382
3,922
8,905
0
114,544
L
9,511
2,132
0
3,427
20,112
6,461
517
3,752
16,147
0
46,094
W
Guan Yu
DlRlS
Guan Yu
14,195
2,083
672
9,659
18,202
24,880
926
2,971
15,091
0
83,137
W
Kukulkan
Jaenieee
Kukulkan
8,653
44
836
1,560
8,969
3,446
3,940
5,609
3,016
66,884
0
W
Cthulhu
KI11 TAKER2
Cthulhu
14,920
1,456
608
10,231
25,743
26,374
51
5,353
20,245
43,918
0
L
Danzaburou
MikeTom3
Danzaburou
11,107
5,522
0
2,691
13,554
5,363
1,247
2,277
11,252
0
52,455
L
6,673
1,301
0
1,263
18,276
13,427
224
7,433
10,697
32,526
0
L
1,748
511
0
762
14,967
9,013
17
3,546
11,017
0
25,404
L
Hel
y0Carl
Hel
13,701
903
3,636
7,655
18,414
7,818
135
6,147
11,980
66,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,294
Gold Earned
45,713
645
Minions Killed
365
0
Camps Cleared
0
2,041,343
Distance Traveled
1,918,257
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,062
548
141
6
0
366,510
0
W
Kali
13,531
615
171
8
0
452,760
0
L
Fenrir
9,386
427
68
3
0
402,303
3
W
Guan Yu
12,653
575
143
7
0
404,519
1
W
Kukulkan
11,121
506
144
7
0
389,730
0
W
Cthulhu
11,927
542
46
2
0
427,824
0
L
Danzaburou
9,569
435
81
4
0
375,934
0
L
Ymir
9,420
428
42
2
0
398,332
2
L
Bellona
7,637
347
50
2
0
357,130
0
L
Hel
9,701
441
124
6
0
384,558
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role