Player Matchup

Neith
Neith
Ayoo Warrior
Neith
Level 25
God Stats
9W - 5L
1,707 SR
Queue Stats
73W - 78L
1,329 Elo+
Party 1
Cthulhu
Cthulhu
Blast WRLD
Cthulhu
Level 18
God Stats
18W - 12L
1,427 SR
Queue Stats
677W - 732L
1,460 Elo+
Party 3
Mercury
Mercury
Derekage
Mercury
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 18L
1,844 Elo+
Party 3
Hel
Hel
JUGEBO04
Hel
Level 39
God Stats
44W - 34L
1,540 SR
Queue Stats
59W - 53L
1,464 Elo+
Solo
Chiron
Chiron
SmashingTaco400
Chiron
Level 85
God Stats
2W - 2L
1,561 SR
Queue Stats
52W - 49L
1,470 Elo+
Party 1
Team Averages
Level 53
1,547 SR
1,514 Elo+

VS

Team Averages
Level 71
1,460 SR
1,571 Elo+
Ganesha
Ganesha
I-Toy-ko-I
Ganesha
Level 106
God Stats
2W - 1L
1,243 SR
Queue Stats
239W - 220L
1,510 Elo+
Solo
Janus
Janus
PWB BabaYaga
Janus
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
310W - 269L
1,585 Elo+
Party 2
King Arthur
King Arthur
PWB Berserker
King Arthur
Level 86
God Stats
12W - 8L
1,327 SR
Queue Stats
336W - 290L
1,563 Elo+
Party 2
Hou Yi
Hou Yi
PWB TheHack999
Hou Yi
Level 66
God Stats
8W - 10L
1,618 SR
Queue Stats
306W - 304L
1,611 Elo+
Party 2
Skadi
Skadi
PWB Yisus7
Skadi
Level 29
God Stats
33W - 33L
1,611 SR
Queue Stats
45W - 50L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,102
464
5,643
6,419
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Blast WRLD
Cthulhu
8
0 / 2 / 2
4,998
454
2,892
6,556
4,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Derekage
Mercury
10
4 / 2 / 0
6,363
578
3,698
5,475
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 0
4,809
437
2,212
5,636
1,351
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 3 / 2
6,617
602
7,102
7,632
2,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
I-Toy-ko-I
Ganesha
10
1 / 1 / 4
6,275
570
4,025
9,430
4,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 5 / 2
5,552
505
1,656
4,799
1,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
PWB Berserker
King Arthur
12
5 / 2 / 2
7,331
666
5,716
7,477
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 2 / 1
6,008
546
4,823
8,090
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
12
3 / 0 / 2
6,977
634
3,595
2,633
880
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
8
Kills
12
12
Deaths
10
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Cthulhu
Blast WRLD
Cthulhu
0
2
2
0.5
L
Mercury
Derekage
Mercury
4
2
0
2
W
Ganesha
I-Toy-ko-I
Ganesha
1
1
4
3
L
0
3
0
0
W
0
5
2
0.2
W
King Arthur
PWB Berserker
King Arthur
5
2
2
3
W
3
2
1
1.75
W
Skadi
3
0
2
4
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,547
Damage
19,815
31,718
Taken
32,429
11,478
Mitigated
11,745
9,004
Healing
8,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,643
2,449
0
2,709
6,419
1,822
78
1,246
5,173
0
28,081
L
Cthulhu
Blast WRLD
Cthulhu
2,892
423
0
1,797
6,556
4,162
0
994
5,562
16,515
0
L
Mercury
Derekage
Mercury
3,698
2,292
0
0
5,475
1,816
0
1,197
4,278
0
31,706
W
Ganesha
I-Toy-ko-I
Ganesha
4,025
200
0
2,655
9,430
4,358
144
761
8,580
14,395
0
L
2,212
359
0
2,512
5,636
1,351
222
0
5,636
13,991
0
W
1,656
57
0
141
4,799
1,062
762
0
4,799
20,106
0
W
King Arthur
PWB Berserker
King Arthur
5,716
1,248
0
515
7,477
3,069
0
351
7,126
0
45,024
W
4,823
1,489
342
3,540
8,090
2,376
344
2,131
5,912
0
27,326
W
Skadi
3,595
1,517
207
1,464
2,633
880
3,542
1,861
772
0
30,435
L
7,102
1,899
207
1,779
7,632
2,327
756
2,198
5,362
0
34,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,889
Gold Earned
32,143
228
Minions Killed
252
0
Camps Cleared
0
980,230
Distance Traveled
1,049,432
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,102
464
46
4
0
166,462
0
L
Cthulhu
4,998
454
26
2
0
204,126
0
L
Mercury
6,363
578
59
5
0
255,222
1
W
Ganesha
6,275
570
0
0
0
218,185
0
L
Hel
4,809
437
29
3
0
147,791
1
W
Janus
5,552
505
42
4
0
210,036
0
W
King Arthur
7,331
666
88
8
0
248,021
0
W
Hou Yi
6,008
546
53
5
0
193,867
0
W
Skadi
6,977
634
69
6
0
179,323
0
L
Chiron
6,617
602
68
6
0
206,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role