Player Matchup

Cabrakan
Cabrakan
FenixGvo
Cabrakan
Level 26
God Stats
5W - 8L
1,635 SR
Queue Stats
140W - 170L
1,502 Elo+
Solo
Set
Set
GECO MASTER
Set
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
212W - 215L
1,851 Elo+
Solo
Discordia
Discordia
HI_IM_WOLF_JL
Discordia
Level 28
God Stats
4W - 2L
1,299 SR
Queue Stats
47W - 33L
1,610 Elo+
Solo
Sun Wukong
Sun Wukong
Rayw0L0w
Sun Wukong
Level 29
God Stats
7W - 3L
1,699 SR
Queue Stats
30W - 26L
1,595 Elo+
Solo
Heimdallr
Heimdallr
Uniicorniio5275
Heimdallr
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
34W - 27L
1,757 Elo+
Solo
Team Averages
Level 20
1,527 SR
1,663 Elo+

VS

Team Averages
Level 22
1,554 SR
1,693 Elo+
Thor
Thor
AlwaysHadIt121
Thor
Level 13
God Stats
3W - 4L
1,500 SR
Queue Stats
9W - 7L
1,851 Elo+
Party 1
Chaac
Chaac
Kenshiro0919
Chaac
Level 27
God Stats
1W - 3L
1,406 SR
Queue Stats
26W - 15L
1,590 Elo+
Party 2
Artemis
Artemis
Savoke
Artemis
Level 27
God Stats
24W - 13L
1,655 SR
Queue Stats
25W - 15L
1,582 Elo+
Party 2
Cthulhu
Cthulhu
YesImLikeThat
Cthulhu
Level 28
God Stats
12W - 8L
1,710 SR
Queue Stats
183W - 178L
1,618 Elo+
Party 1
Pele
Pele
xXZekeXx2479
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,824 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
FenixGvo
Cabrakan
20
10 / 4 / 5
14,697
490
17,016
23,474
18,410
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 6 / 16
13,488
450
13,160
21,739
20,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
HI_IM_WOLF_JL
Discordia
20
15 / 1 / 13
17,630
588
42,122
14,769
6,560
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Rayw0L0w
Sun Wukong
18
1 / 8 / 13
12,842
428
12,376
19,647
20,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Uniicorniio5275
Heimdallr
20
13 / 0 / 6
16,330
544
35,713
27,144
18,302
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 13 / 3
10,005
334
6,661
22,685
7,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 6 / 4
12,475
416
12,743
32,496
34,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
Savoke
Artemis
18
6 / 12 / 1
12,599
420
19,157
32,311
12,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
17
1 / 6 / 9
12,362
412
18,149
36,654
50,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
7 / 7 / 5
12,136
405
12,751
27,202
13,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
41
44
Kills
19
19
Deaths
44
53
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
13
3
0.27
W
Cabrakan
FenixGvo
Cabrakan
10
4
5
3.13
W
5
6
16
2.17
W
Discordia
HI_IM_WOLF_JL
Discordia
15
1
13
21.5
L
3
6
4
0.83
W
Sun Wukong
Rayw0L0w
Sun Wukong
1
8
13
0.94
L
Artemis
Savoke
Artemis
6
12
1
0.54
W
Heimdallr
Uniicorniio5275
Heimdallr
13
0
6
16
L
Cthulhu
1
6
9
0.92
L
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,387
Damage
69,461
106,773
Taken
151,348
84,613
Mitigated
118,426
27,576
Healing
40,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,661
2,719
0
869
22,685
7,748
304
7,347
15,262
0
30,757
W
Cabrakan
FenixGvo
Cabrakan
17,016
1,179
12
3,796
23,474
18,410
1,234
3,132
20,342
79,053
0
W
13,160
5,593
0
2,173
21,739
20,426
521
2,792
18,947
50
56,806
W
Discordia
HI_IM_WOLF_JL
Discordia
42,122
1,446
0
4,248
14,769
6,560
1,981
1,981
12,788
159,316
0
L
12,743
1,993
0
13,658
32,496
34,372
0
12,249
19,656
0
84,590
W
Sun Wukong
Rayw0L0w
Sun Wukong
12,376
2,651
552
2,763
19,647
20,915
5,598
4,317
15,330
0
61,854
L
Artemis
Savoke
Artemis
19,157
11,650
399
10,894
32,311
12,210
1,920
14,684
17,051
0
85,744
W
Heimdallr
Uniicorniio5275
Heimdallr
35,713
21,184
0
14,032
27,144
18,302
2,677
5,927
21,217
0
147,353
L
Cthulhu
18,149
307
1,259
8,175
36,654
50,644
0
12,924
23,261
54,061
0
L
12,751
2,769
341
5,268
27,202
13,452
430
10,462
16,390
0
66,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,987
Gold Earned
59,577
676
Minions Killed
491
0
Camps Cleared
0
2,649,598
Distance Traveled
2,549,951
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,005
334
58
2
0
492,343
0
W
Cabrakan
14,697
490
106
4
0
442,588
4
W
Set
13,488
450
71
2
0
576,651
3
W
Discordia
17,630
588
213
7
0
572,575
8
L
Chaac
12,475
416
134
4
0
486,792
4
W
Sun Wukong
12,842
428
89
3
0
514,889
0
L
Artemis
12,599
420
113
4
0
417,595
0
W
Heimdallr
16,330
544
197
7
0
542,895
1
L
Cthulhu
12,362
412
77
3
0
614,572
1
L
Pele
12,136
405
109
4
0
538,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role