Player Matchup

Danzaburou
Danzaburou
Ernest0t0
Danzaburou
Level 89
God Stats
2W - 14L
1,281 SR
Queue Stats
152W - 223L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
SebsDeadBaby
Cthulhu
Level 47
God Stats
18W - 14L
1,952 SR
Queue Stats
111W - 126L
1,712 Elo+
Party 1
Ao Kuang
Ao Kuang
Sorullos
Ao Kuang
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
354W - 399L
1,583 Elo+
Party 1
Kukulkan
Kukulkan
XnxxAlbajarMamal
Kukulkan
Level 104
God Stats
6W - 4L
1,500 SR
Queue Stats
330W - 388L
1,572 Elo+
Party 1
Cu Chulainn
Cu Chulainn
elchurryman
Cu Chulainn
Level 65
God Stats
4W - 5L
1,581 SR
Queue Stats
258W - 332L
1,529 Elo+
Party 1
Team Averages
Level 87
1,563 SR
1,571 Elo+

VS

Team Averages
Level 101
1,444 SR
1,582 Elo+
Ymir
Ymir
Hellvai
Ymir
Level 140
God Stats
2W - 4L
1,520 SR
Queue Stats
175W - 153L
1,594 Elo+
Party 2
Hercules
Hercules
Hiboky
Hercules
Level 135
God Stats
7W - 4L
1,415 SR
Queue Stats
195W - 159L
1,601 Elo+
Party 2
Izanami
Izanami
MementoMori_47
Izanami
Level 42
God Stats
1W - 1L
1,285 SR
Queue Stats
19W - 23L
1,628 Elo+
Solo
Sylvanus
Sylvanus
Sihes
Sylvanus
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
46W - 41L
1,593 Elo+
Party 2
Ah Puch
Ah Puch
shooterand1
Ah Puch
Level 139
God Stats
8W - 2L
1,500 SR
Queue Stats
258W - 247L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ernest0t0
Danzaburou
15
3 / 4 / 2
9,291
442
9,739
10,616
3,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SebsDeadBaby
Cthulhu
13
0 / 5 / 5
8,627
411
12,239
16,224
13,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Sorullos
Ao Kuang
17
8 / 4 / 0
10,392
495
11,460
16,784
9,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 5 / 0
9,002
429
6,448
9,360
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cu Chulainn
elchurryman
Cu Chulainn
16
0 / 8 / 1
8,982
428
7,649
16,239
13,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Hellvai
Ymir
20
9 / 2 / 6
12,759
608
12,353
15,234
8,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Hiboky
Hercules
20
11 / 1 / 8
13,016
620
14,732
19,172
18,064
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 4 / 4
9,409
448
7,570
17,578
6,160
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Sihes
Sylvanus
14
1 / 4 / 7
9,603
457
4,617
14,875
11,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
shooterand1
Ah Puch
19
4 / 0 / 7
12,317
587
12,622
8,950
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
11
Kills
26
26
Deaths
11
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ernest0t0
Danzaburou
3
4
2
1
W
Ymir
Hellvai
Ymir
9
2
6
6
W
Hercules
Hiboky
Hercules
11
1
8
15
W
1
4
4
0.75
L
Cthulhu
SebsDeadBaby
Cthulhu
0
5
5
0.5
W
Sylvanus
Sihes
Sylvanus
1
4
7
1.13
L
Ao Kuang
Sorullos
Ao Kuang
8
4
0
2
L
0
5
0
0
L
Cu Chulainn
elchurryman
Cu Chulainn
0
8
1
0.06
W
Ah Puch
shooterand1
Ah Puch
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,535
Damage
51,894
69,223
Taken
75,809
44,157
Mitigated
47,899
14,961
Healing
35,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ernest0t0
Danzaburou
9,739
2,627
0
2,452
10,616
3,746
26
4,262
6,354
0
60,037
W
Ymir
Hellvai
Ymir
12,353
2,798
0
10,119
15,234
8,237
510
6,222
8,916
106,644
0
W
Hercules
Hiboky
Hercules
14,732
5,099
0
6,204
19,172
18,064
535
4,484
14,674
0
81,540
W
7,570
4,785
0
7,886
17,578
6,160
537
7,778
9,800
0
74,405
L
Cthulhu
SebsDeadBaby
Cthulhu
12,239
0
805
3,532
16,224
13,391
0
6,045
10,179
42,532
0
W
Sylvanus
Sihes
Sylvanus
4,617
1,103
2,600
4,755
14,875
11,621
647
7,284
7,502
16,387
0
L
Ao Kuang
Sorullos
Ao Kuang
11,460
3,438
0
5,338
16,784
9,786
0
6,989
9,795
60,490
12,116
L
6,448
317
0
1,232
9,360
3,558
117
5,815
3,545
57,916
0
L
Cu Chulainn
elchurryman
Cu Chulainn
7,649
1,483
0
1,602
16,239
13,676
0
6,481
9,758
0
59,080
W
Ah Puch
shooterand1
Ah Puch
12,622
237
0
3,731
8,950
3,817
970
3,416
5,242
89,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,294
Gold Earned
57,104
553
Minions Killed
619
0
Camps Cleared
0
1,833,136
Distance Traveled
1,836,188
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,291
442
107
5
0
349,905
5
W
Ymir
12,759
608
154
7
0
404,363
4
W
Hercules
13,016
620
153
7
0
385,130
7
W
Izanami
9,409
448
134
6
0
329,550
2
L
Cthulhu
8,627
411
81
4
0
391,898
3
W
Sylvanus
9,603
457
21
1
0
333,586
2
L
Ao Kuang
10,392
495
111
5
0
367,090
5
L
Kukulkan
9,002
429
137
7
0
345,020
5
L
Cu Chulainn
8,982
428
117
6
0
379,223
0
W
Ah Puch
12,317
587
157
7
0
383,559
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role