Player Matchup

Achilles
Achilles
Gold IV
Int3rv3ntion
Achilles
Gold IV
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,661 MMR
Party 1
Sol
Sol
Bronze III
Rezneth
Sol
Bronze III
Level 86
God Stats
0W - 1L
1,757 SR
Queue Stats
4W - 10L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
SHADOWBLOOD
Bacchus
Gold IV
Level 148
God Stats
4W - 4L
1,531 SR
Queue Stats
18W - 17L
1,661 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,596 SR
1,607 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,500 SR
1,601 MMR
Danzaburou
Danzaburou
Gold III
XxxBkMixhaelxxX
Danzaburou
Gold III
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
128W - 88L
1,670 MMR
Party 2
Ares
Ares
Bronze III
jakefire02
Ares
Bronze III
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,448 MMR
Solo
Hera
Hera
Gold III
psychedelic99
Hera
Gold III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 32L
1,684 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Int3rv3ntion
Achilles
12
0 / 4 / 3
9,310
548
12,523
21,981
21,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sol
13
2 / 6 / 1
9,946
585
7,914
14,775
8,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
SHADOWBLOOD
Bacchus
13
2 / 2 / 2
10,947
644
11,031
23,472
36,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
PersephoneThothAphroditeTsukuyomiScylla

VS

Bans
Chang'eCthulhuHe BoSobekCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
XxxBkMixhaelxxX
Danzaburou
15
2 / 0 / 8
11,511
677
20,900
16,228
9,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 4 / 9
11,943
703
14,054
17,243
16,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
8 / 0 / 3
12,221
719
16,140
7,929
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
12
12
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
Int3rv3ntion
Achilles
0
4
3
0.38
L
Sol
2
6
1
0.42
L
Bacchus
SHADOWBLOOD
Bacchus
2
2
2
1.5
W
Danzaburou
XxxBkMixhaelxxX
Danzaburou
2
0
8
6
W
2
4
9
1.63
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,468
Damage
51,094
60,228
Taken
41,400
66,444
Mitigated
29,688
14,680
Healing
13,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Int3rv3ntion
Achilles
12,523
3,079
0
5,566
21,981
21,898
0
9,758
11,995
0
46,233
L
Sol
7,914
1,549
0
4,112
14,775
8,425
0
9,035
5,500
53,399
2,053
L
Bacchus
SHADOWBLOOD
Bacchus
11,031
605
0
5,002
23,472
36,121
0
10,659
12,415
28,229
0
W
Danzaburou
XxxBkMixhaelxxX
Danzaburou
20,900
10,509
0
7,968
16,228
9,407
2,526
6,582
9,646
0
90,279
W
14,054
274
0
3,609
17,243
16,623
241
7,916
9,327
25,337
0
W
16,140
3,379
0
1,843
7,929
3,658
771
4,639
3,290
71,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,203
Gold Earned
35,675
173
Minions Killed
209
0
Camps Cleared
0
928,314
Distance Traveled
991,631
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,310
548
46
3
0
334,096
4
L
Sol
9,946
585
95
6
0
268,086
4
L
Bacchus
10,947
644
32
2
0
326,132
5
W
Danzaburou
11,511
677
106
6
0
320,955
2
W
Ares
11,943
703
11
1
0
339,556
5
W
Hera
12,221
719
92
5
0
331,120
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role