Player Matchup

Artio
Artio
Boing de uva560
Artio
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 43L
1,677 Elo+
Party 1
Anubis
Anubis
HelpStepBro2399
Anubis
Level 17
God Stats
2W - 3L
1,589 SR
Queue Stats
98W - 76L
1,587 Elo+
Solo
Hou Yi
Hou Yi
MiaKhalifa130
Hou Yi
Level 26
God Stats
3W - 3L
1,758 SR
Queue Stats
65W - 54L
1,641 Elo+
Party 1
Vamana
Vamana
OpenPassHere
Vamana
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 37L
1,645 Elo+
Solo
Awilix
Awilix
bambo420X
Awilix
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,905 Elo+
Solo
Team Averages
Level 20
1,569 SR
1,691 Elo+

VS

Team Averages
Level 12
1,432 SR
1,646 Elo+
Kukulkan
Kukulkan
Manic_Inceptor
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
1,715 Elo+
Solo
Artemis
Artemis
ShadowAngel4913
Artemis
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 44L
1,486 Elo+
Solo
Guan Yu
Guan Yu
WeTodDidWhitey
Guan Yu
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,843 Elo+
Solo
Sol
Sol
XxTHExCLEVERxX
Sol
Level 5
God Stats
2W - 0L
1,159 SR
Queue Stats
2W - 0L
1,620 Elo+
Solo
Terra
Terra
ruby__rabbit
Terra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 47L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
5,978
460
4,451
8,712
3,708
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 4 / 1
6,676
514
3,801
7,687
3,689
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 1 / 4
6,644
511
4,309
5,866
1,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
13
7 / 3 / 1
8,015
617
9,279
13,723
6,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Awilix
bambo420X
Awilix
7
4 / 2 / 0
5,615
432
2,716
4,083
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
5 / 2 / 2
8,104
623
7,196
8,590
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 2
6,641
511
7,734
8,236
2,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 3 / 2
6,576
506
2,545
11,407
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 5 / 1
6,774
521
2,877
9,127
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 5 / 4
7,218
555
5,049
10,110
8,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
15
Kills
13
13
Deaths
17
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
L
1
4
1
0.38
W
Kukulkan
5
2
2
3
L
2
1
4
4
L
Vamana
7
3
1
2.5
W
2
2
2
1.5
W
2
3
2
1
W
2
5
1
0.5
L
Awilix
bambo420X
Awilix
4
2
0
2
W
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,556
Damage
25,401
40,071
Taken
47,470
16,786
Mitigated
24,688
16,659
Healing
17,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,451
549
1,333
2,404
8,712
3,708
0
159
8,553
18,405
0
L
3,801
189
0
3,067
7,687
3,689
0
4,753
2,714
40,698
0
W
Kukulkan
7,196
1,387
0
696
8,590
2,922
0
1,855
6,735
54,253
0
L
4,309
2,462
0
1,149
5,866
1,404
0
434
5,432
0
40,689
L
Vamana
9,279
4,586
0
7,760
13,723
6,873
42
7,538
6,105
0
49,485
W
7,734
3,583
0
2,614
8,236
2,404
572
1,088
7,148
0
50,125
W
2,545
529
942
5,732
11,407
8,240
0
3,074
8,333
0
19,537
W
2,877
1,219
0
3,722
9,127
2,187
1,570
1,635
7,492
19,255
0
L
Awilix
bambo420X
Awilix
2,716
1,597
0
946
4,083
1,112
0
1,408
2,601
0
12,803
W
5,049
1,983
517
2,900
10,110
8,935
0
600
9,510
28,385
5,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,928
Gold Earned
35,313
313
Minions Killed
328
0
Camps Cleared
0
1,039,272
Distance Traveled
1,160,245
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,978
460
27
2
0
226,074
1
L
Anubis
6,676
514
85
7
0
205,693
1
W
Kukulkan
8,104
623
107
8
0
234,119
1
L
Hou Yi
6,644
511
80
6
0
240,719
3
L
Vamana
8,015
617
85
7
0
236,598
0
W
Artemis
6,641
511
89
7
0
224,948
5
W
Guan Yu
6,576
506
27
2
0
252,425
0
W
Sol
6,774
521
39
3
0
196,404
1
L
Awilix
5,615
432
36
3
0
130,188
0
W
Terra
7,218
555
66
5
0
252,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role