Player Matchup

Danzaburou
Danzaburou
Avoiding_Taxes
Danzaburou
Level 49
God Stats
8W - 7L
1,712 SR
Queue Stats
62W - 72L
1,520 Elo+
Party 1
Set
Set
Diostra1
Set
Level 129
God Stats
30W - 23L
1,870 SR
Queue Stats
145W - 140L
1,624 Elo+
Party 1
Jormungandr
Jormungandr
Kadocaine
Jormungandr
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
191W - 200L
1,663 Elo+
Party 1
Ymir
Ymir
ProfessorBosk
Ymir
Level 120
God Stats
4W - 3L
1,426 SR
Queue Stats
267W - 247L
1,657 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RenatoMartel
Cu Chulainn
Level 127
God Stats
2W - 0L
1,757 SR
Queue Stats
185W - 180L
1,616 Elo+
Party 1
Team Averages
Level 115
1,653 SR
1,616 Elo+

VS

Team Averages
Level 78
1,360 SR
1,539 Elo+
Bacchus
Bacchus
FReNZyYzZ
Bacchus
Level 5
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 3L
1,504 Elo+
Party 2
Tsukuyomi
Tsukuyomi
The4thRyk
Tsukuyomi
Level 48
God Stats
3W - 4L
1,500 SR
Queue Stats
104W - 135L
1,520 Elo+
Solo
Poseidon
Poseidon
Wbobby72
Poseidon
Level 45
God Stats
2W - 6L
1,233 SR
Queue Stats
87W - 97L
1,528 Elo+
Solo
Kukulkan
Kukulkan
cyhawk89
Kukulkan
Level 148
God Stats
1W - 1L
1,285 SR
Queue Stats
49W - 51L
1,494 Elo+
Party 2
Cernunnos
Cernunnos
ninjam0nster
Cernunnos
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 67L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Avoiding_Taxes
Danzaburou
17
3 / 3 / 4
12,863
515
6,834
11,753
4,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 2 / 4
14,509
580
9,323
24,124
17,995
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jormungandr
Kadocaine
Jormungandr
19
2 / 5 / 4
13,120
525
8,646
21,186
13,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 4 / 7
12,288
492
7,580
23,292
25,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cu Chulainn
RenatoMartel
Cu Chulainn
20
3 / 1 / 2
14,381
575
9,872
19,906
22,747
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FReNZyYzZ
Bacchus
13
2 / 3 / 4
9,624
385
6,294
12,459
10,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
The4thRyk
Tsukuyomi
8
0 / 4 / 0
7,950
318
842
6,391
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poseidon
Wbobby72
Poseidon
16
1 / 5 / 4
11,109
444
5,584
13,737
4,520
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
cyhawk89
Kukulkan
20
7 / 3 / 3
12,903
516
20,792
11,107
4,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
ninjam0nster
Cernunnos
20
4 / 1 / 5
12,564
503
13,171
15,849
6,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
16
Kills
14
15
Deaths
16
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Avoiding_Taxes
Danzaburou
3
3
4
1.67
W
5
2
4
3.5
L
Bacchus
FReNZyYzZ
Bacchus
2
3
4
1.33
W
Jormungandr
Kadocaine
Jormungandr
2
5
4
0.8
W
3
4
7
1.63
W
Cu Chulainn
RenatoMartel
Cu Chulainn
3
1
2
4
L
Tsukuyomi
The4thRyk
Tsukuyomi
0
4
0
0
L
Poseidon
Wbobby72
Poseidon
1
5
4
0.6
L
Kukulkan
cyhawk89
Kukulkan
7
3
3
2.83
L
Cernunnos
ninjam0nster
Cernunnos
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,255
Damage
46,683
100,261
Taken
59,543
84,983
Mitigated
28,299
22,633
Healing
11,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Avoiding_Taxes
Danzaburou
6,834
2,598
0
4,148
11,753
4,821
2,763
4,040
7,681
0
73,754
W
9,323
3,851
0
4,015
24,124
17,995
1,350
7,190
16,793
0
116,409
L
Bacchus
FReNZyYzZ
Bacchus
6,294
532
0
795
12,459
10,779
0
4,574
7,659
19,915
0
W
Jormungandr
Kadocaine
Jormungandr
8,646
818
0
3,683
21,186
13,873
675
11,464
9,204
87,431
0
W
7,580
1,386
0
4,352
23,292
25,547
184
10,530
12,492
44,065
0
W
Cu Chulainn
RenatoMartel
Cu Chulainn
9,872
931
0
6,435
19,906
22,747
3,156
4,686
15,195
5,309
113,281
L
Tsukuyomi
The4thRyk
Tsukuyomi
842
276
0
1,772
6,391
1,749
0
1,221
5,152
0
19,206
L
Poseidon
Wbobby72
Poseidon
5,584
789
231
2,980
13,737
4,520
34
2,366
11,265
59,938
0
L
Kukulkan
cyhawk89
Kukulkan
20,792
1,281
0
1,550
11,107
4,862
298
3,179
7,688
88,997
0
L
Cernunnos
ninjam0nster
Cernunnos
13,171
5,644
0
4,228
15,849
6,389
0
4,494
11,181
0
105,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,161
Gold Earned
54,150
655
Minions Killed
510
0
Camps Cleared
0
2,465,617
Distance Traveled
2,036,591
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,863
515
110
4
0
465,683
2
W
Set
14,509
580
155
6
0
504,182
6
L
Bacchus
9,624
385
29
1
0
532,936
2
W
Jormungandr
13,120
525
140
6
0
509,541
5
W
Ymir
12,288
492
67
3
0
506,802
2
W
Cu Chulainn
14,381
575
183
7
0
479,409
2
L
Tsukuyomi
7,950
318
51
2
0
172,799
0
L
Poseidon
11,109
444
115
5
0
411,523
6
L
Kukulkan
12,903
516
163
7
0
457,078
10
L
Cernunnos
12,564
503
152
6
0
462,255
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role