Player Matchup

Ah Muzen Cab
Ah Muzen Cab
EGLM
Ah Muzen Cab
Level 59
God Stats
3W - 1L
1,502 SR
Queue Stats
18W - 10L
1,557 Elo+
Solo
Raijin
Raijin
Luginho21
Raijin
Level 59
God Stats
7W - 9L
1,756 SR
Queue Stats
430W - 475L
1,334 Elo+
Party 2
Thor
Thor
MaNu17Mm
Thor
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 30L
1,395 Elo+
Solo
Bacchus
Bacchus
Qrow76
Bacchus
Level 35
God Stats
19W - 26L
1,346 SR
Queue Stats
107W - 133L
1,347 Elo+
Party 2
Danzaburou
Danzaburou
posmendi
Danzaburou
Level 80
God Stats
3W - 4L
1,500 SR
Queue Stats
289W - 308L
1,348 Elo+
Party 2
Team Averages
Level 54
1,521 SR
1,396 Elo+

VS

Team Averages
Level 81
1,491 SR
1,341 Elo+
Baron Samedi
Baron Samedi
JoFinesse
Baron Samedi
Level 88
God Stats
27W - 37L
1,490 SR
Queue Stats
204W - 234L
1,391 Elo+
Solo
Hun Batz
Hun Batz
Rustishackelferd
Hun Batz
Level 49
God Stats
0W - 5L
1,163 SR
Queue Stats
59W - 67L
1,223 Elo+
Solo
Ullr
Ullr
TapCity
Ullr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,429 Elo+
Solo
Neith
Neith
YayBlah
Neith
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,324 Elo+
Party 1
Cthulhu
Cthulhu
defectivsaviour
Cthulhu
Level 106
God Stats
1W - 2L
1,802 SR
Queue Stats
65W - 64L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
EGLM
Ah Muzen Cab
7
1 / 0 / 0
4,021
670
1,092
1,524
551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
Luginho21
Raijin
8
1 / 0 / 1
4,275
713
689
990
251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Thor
5
0 / 1 / 1
3,540
590
321
2,346
564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Qrow76
Bacchus
5
1 / 0 / 1
3,888
648
679
1,986
1,001
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
posmendi
Danzaburou
5
0 / 0 / 2
3,542
590
856
963
541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JoFinesse
Baron Samedi
6
0 / 1 / 0
3,773
629
631
2,330
1,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

5
0 / 0 / 0
3,496
583
115
2,657
617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
TapCity
Ullr
1
0 / 0 / 0
2,715
453
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Neith
YayBlah
Neith
6
0 / 1 / 1
3,493
582
792
1,790
379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 1 / 0
3,974
662
1,116
2,953
1,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
3
Kills
1
1
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
EGLM
Ah Muzen Cab
1
0
0
1
L
Baron Samedi
JoFinesse
Baron Samedi
0
1
0
0
W
Raijin
Luginho21
Raijin
1
0
1
1.5
W
Thor
0
1
1
0.5
W
Bacchus
Qrow76
Bacchus
1
0
1
1.5
L
0
0
0
0
L
Ullr
TapCity
Ullr
0
0
0
0
L
Neith
YayBlah
Neith
0
1
1
0.5
L
1
1
0
1
W
Danzaburou
posmendi
Danzaburou
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,637
Damage
2,654
7,809
Taken
9,730
2,908
Mitigated
3,239
2,480
Healing
3,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
EGLM
Ah Muzen Cab
1,092
15
0
753
1,524
551
0
441
958
0
14,923
L
Baron Samedi
JoFinesse
Baron Samedi
631
88
0
644
2,330
1,109
0
0
2,330
13,906
0
W
Raijin
Luginho21
Raijin
689
50
0
250
990
251
0
0
990
17,122
0
W
Thor
321
81
0
111
2,346
564
0
234
2,087
0
12,871
W
Bacchus
Qrow76
Bacchus
679
128
0
980
1,986
1,001
0
816
1,170
4,467
0
L
115
0
0
1,292
2,657
617
0
178
2,479
0
11,458
L
Ullr
TapCity
Ullr
0
0
0
0
0
0
0
0
0
0
662
L
Neith
YayBlah
Neith
792
223
0
550
1,790
379
0
693
1,045
0
7,164
L
1,116
180
14
838
2,953
1,134
0
405
2,508
11,885
0
W
Danzaburou
posmendi
Danzaburou
856
60
0
386
963
541
0
106
857
0
12,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,266
Gold Earned
17,451
128
Minions Killed
114
0
Camps Cleared
0
584,949
Distance Traveled
493,433
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
4,021
670
23
4
0
110,274
3
L
Baron Samedi
3,773
629
39
7
0
94,081
3
W
Raijin
4,275
713
37
6
0
103,830
1
W
Thor
3,540
590
27
5
0
120,083
0
W
Bacchus
3,888
648
18
3
0
138,589
2
L
Hun Batz
3,496
583
34
6
0
145,571
2
L
Ullr
2,715
453
1
0
0
16,887
0
L
Neith
3,493
582
20
3
0
126,540
2
L
Cthulhu
3,974
662
20
3
0
110,354
1
W
Danzaburou
3,542
590
23
4
0
112,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role