Player Matchup

Pele
Pele
III DUCKMAN III
Pele
Level 53
God Stats
1W - 1L
1,352 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
Mc Starskey
Chang'e
Level 109
God Stats
0W - 1L
1,426 SR
Queue Stats
10W - 10L
1,251 Elo+
Party 1
Janus
Janus
VooDoo Ben
Janus
Level 107
God Stats
0W - 1L
1,300 SR
Queue Stats
3W - 6L
1,251 Elo+
Party 1
Hera
Hera
djkellum
Hera
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Team Averages
Level 99
1,395 SR
1,376 Elo+

VS

Team Averages
Level 98
1,578 SR
1,205 Elo+
Neith
Neith
ItsSlyOctane
Neith
Level 80
God Stats
1W - 1L
1,292 SR
Queue Stats
1W - 5L
1,294 Elo+
Party 2
Artio
Artio
ItsSlyTrigger
Artio
Level 104
God Stats
3W - 3L
1,689 SR
Queue Stats
6W - 8L
1,243 Elo+
Party 2
Anubis
Anubis
Sava9eKůįð
Anubis
Level 121
God Stats
2W - 1L
1,808 SR
Queue Stats
9W - 12L
1,142 Elo+
Party 2
Erlang Shen
Erlang Shen
xGr33NL4NtErNx
Erlang Shen
Level 87
God Stats
1W - 2L
1,524 SR
Queue Stats
6W - 9L
1,142 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,957
664
6,781
11,628
3,882
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Mc Starskey
Chang'e
16
4 / 6 / 3
10,561
704
11,229
12,786
4,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
16
1 / 3 / 4
10,136
676
7,702
11,548
3,677
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hera
15
1 / 2 / 4
9,732
649
11,097
7,493
3,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 6
9,577
638
7,068
6,116
1,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 2 / 7
10,359
691
7,746
18,265
15,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
5 / 1 / 8
11,063
738
13,295
9,853
4,528
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
xGr33NL4NtErNx
Erlang Shen
17
5 / 3 / 6
10,799
720
6,331
14,578
9,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
8
Kills
15
15
Deaths
8
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
2
2
6
2.5
W
3
2
7
3.25
L
Chang'e
Mc Starskey
Chang'e
4
6
3
0.92
W
5
1
8
9
L
Janus
1
3
4
1
L
Hera
1
2
4
1.5
W
Erlang Shen
xGr33NL4NtErNx
Erlang Shen
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,809
Damage
34,440
43,455
Taken
48,812
15,336
Mitigated
31,373
11,862
Healing
19,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,781
1,579
0
2,378
11,628
3,882
1,136
5,312
6,316
0
18,313
W
7,068
544
1,862
1,224
6,116
1,979
39
3,726
2,286
0
27,575
W
7,746
48
2,121
7,462
18,265
15,341
0
11,026
6,827
26,050
0
L
Chang'e
Mc Starskey
Chang'e
11,229
705
1,578
2,897
12,786
4,057
1,127
6,664
6,122
28,677
0
W
13,295
187
331
3,783
9,853
4,528
1,354
6,649
3,093
43,939
0
L
Janus
7,702
375
144
2,530
11,548
3,677
0
5,974
5,574
38,381
0
L
Hera
11,097
2,130
699
1,636
7,493
3,720
232
3,455
4,038
34,559
0
W
Erlang Shen
xGr33NL4NtErNx
Erlang Shen
6,331
2,394
335
2,702
14,578
9,525
12
9,098
5,321
0
28,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,386
Gold Earned
41,798
199
Minions Killed
189
8
Camps Cleared
8
1,010,879
Distance Traveled
1,099,473
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,957
664
30
2
1
261,607
0
W
Neith
9,577
638
41
3
4
298,953
0
W
Artio
10,359
691
36
2
1
292,289
3
L
Chang'e
10,561
704
50
3
1
231,877
1
W
Anubis
11,063
738
74
5
1
238,459
0
L
Janus
10,136
676
66
4
4
265,405
3
L
Hera
9,732
649
53
4
2
251,990
0
W
Erlang Shen
10,799
720
38
3
2
269,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role