Player Matchup

Medusa
Medusa
TheLargePeen
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 57L
1,589 Elo+
Solo
Izanami
Izanami
envykuun
Izanami
Level 27
God Stats
25W - 12L
1,798 SR
Queue Stats
568W - 535L
1,584 Elo+
Solo
Anubis
Anubis
father_boogaloo
Anubis
Level 22
God Stats
9W - 4L
1,395 SR
Queue Stats
10W - 7L
1,573 Elo+
Solo
King Arthur
King Arthur
r_fsv
King Arthur
Level 29
God Stats
30W - 21L
1,677 SR
Queue Stats
364W - 326L
1,601 Elo+
Party 2
Mercury
Mercury
temp-442129
Mercury
Level 23
God Stats
4W - 2L
1,719 SR
Queue Stats
333W - 311L
1,521 Elo+
Party 2
Team Averages
Level 26
1,618 SR
1,574 Elo+

VS

Team Averages
Level 34
1,377 SR
1,592 Elo+
Neith
Neith
AlphaChory
Neith
Level 11
God Stats
18W - 10L
1,500 SR
Queue Stats
534W - 412L
1,652 Elo+
Party 1
Bellona
Bellona
DeltaBlue8244
Bellona
Level 22
God Stats
21W - 15L
1,739 SR
Queue Stats
926W - 770L
1,652 Elo+
Party 1
Olorun
Olorun
EchoDerek
Olorun
Level 24
God Stats
17W - 11L
1,283 SR
Queue Stats
236W - 201L
1,652 Elo+
Party 1
Mercury
Mercury
custas290
Mercury
Level 7
God Stats
1W - 3L
1,100 SR
Queue Stats
2W - 3L
1,335 Elo+
Solo
Sylvanus
Sylvanus
marcoaps
Sylvanus
Level 108
God Stats
7W - 12L
1,263 SR
Queue Stats
780W - 640L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
1 / 10 / 3
11,425
476
12,448
20,549
6,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
envykuun
Izanami
20
16 / 3 / 4
15,950
665
33,798
20,771
8,604
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 8 / 5
10,239
427
7,526
14,758
7,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
r_fsv
King Arthur
20
9 / 1 / 6
14,055
586
17,486
17,766
15,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
temp-442129
Mercury
16
5 / 6 / 5
11,509
480
10,940
20,294
8,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
12 / 2 / 8
12,925
539
17,365
15,723
7,887
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
17
2 / 4 / 4
10,007
417
8,228
18,157
16,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Olorun
EchoDerek
Olorun
19
8 / 6 / 4
12,120
505
15,959
23,771
12,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
custas290
Mercury
12
0 / 15 / 5
8,046
335
6,481
17,694
6,824
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
marcoaps
Sylvanus
17
6 / 4 / 13
12,040
502
11,768
29,388
43,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
62
31
Kills
28
28
Deaths
31
23
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Neith
12
2
8
8
L
Bellona
2
4
4
1
L
Olorun
EchoDerek
Olorun
8
6
4
1.67
W
Medusa
1
10
3
0.25
L
Mercury
custas290
Mercury
0
15
5
0.17
W
Izanami
envykuun
Izanami
16
3
4
6
W
0
8
5
0.31
L
Sylvanus
marcoaps
Sylvanus
6
4
13
3.13
W
King Arthur
r_fsv
King Arthur
9
1
6
12
W
Mercury
temp-442129
Mercury
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,198
Damage
59,801
94,138
Taken
104,733
47,273
Mitigated
87,482
27,224
Healing
31,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
17,365
8,686
0
4,903
15,723
7,887
1,468
3,530
12,193
0
70,854
L
Bellona
8,228
2,210
0
2,265
18,157
16,696
1,210
530
17,531
0
45,110
L
Olorun
EchoDerek
Olorun
15,959
10,464
559
8,939
23,771
12,139
0
602
23,169
77,662
0
W
Medusa
12,448
5,985
0
3,964
20,549
6,629
3,954
6,070
14,479
0
72,608
L
Mercury
custas290
Mercury
6,481
2,800
0
0
17,694
6,824
0
0
17,694
0
23,602
W
Izanami
envykuun
Izanami
33,798
28,556
0
12,082
20,771
8,604
7,999
9,756
10,965
0
126,216
W
7,526
589
134
1,992
14,758
7,381
330
3,035
11,723
46,131
0
L
Sylvanus
marcoaps
Sylvanus
11,768
3,281
4,105
10,440
29,388
43,936
526
3,058
26,330
50,314
0
W
King Arthur
r_fsv
King Arthur
17,486
1,487
0
4,001
17,766
15,847
1,531
2,756
14,615
709
87,765
W
Mercury
temp-442129
Mercury
10,940
5,347
0
5,051
20,294
8,812
233
6,110
13,786
0
71,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,178
Gold Earned
55,138
620
Minions Killed
399
0
Camps Cleared
0
2,159,440
Distance Traveled
2,007,319
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,925
539
121
5
0
376,974
0
L
Bellona
10,007
417
72
3
0
452,409
1
L
Olorun
12,120
505
106
4
0
408,244
0
W
Medusa
11,425
476
113
5
0
403,633
2
L
Mercury
8,046
335
37
2
0
462,784
0
W
Izanami
15,950
665
200
8
0
391,611
0
W
Anubis
10,239
427
63
3
0
347,705
0
L
Sylvanus
12,040
502
63
3
0
306,908
2
W
King Arthur
14,055
586
155
6
0
495,238
4
W
Mercury
11,509
480
89
4
0
521,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role