Player Matchup

Thoth
Thoth
IndigoFray22
Thoth
Level 18
God Stats
1W - 3L
1,499 SR
Queue Stats
7W - 7L
1,499 Elo+
Solo
Set
Set
LowesGod
Set
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,451 Elo+
Party 1
Ymir
Ymir
RicksDaddyUwU
Ymir
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,451 Elo+
Party 1
Cupid
Cupid
iZanity
Cupid
Level 21
God Stats
12W - 11L
1,419 SR
Queue Stats
261W - 240L
1,607 Elo+
Party 2
Susano
Susano
potentskillz
Susano
Level 6
God Stats
9W - 5L
1,780 SR
Queue Stats
131W - 120L
1,618 Elo+
Party 2
Team Averages
Level 11
1,540 SR
1,525 Elo+

VS

Team Averages
Level 22
1,645 SR
1,560 Elo+
Cupid
Cupid
D3stri9865
Cupid
Level 28
God Stats
3W - 3L
1,695 SR
Queue Stats
38W - 41L
1,428 Elo+
Solo
Chaac
Chaac
Ipoomypants
Chaac
Level 25
God Stats
19W - 13L
1,641 SR
Queue Stats
100W - 115L
1,518 Elo+
Solo
Thor
Thor
JolyneTheQueen
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Hel
Hel
Vikiyra
Hel
Level 29
God Stats
20W - 4L
1,890 SR
Queue Stats
617W - 199L
1,856 Elo+
Solo
Ares
Ares
beefcheesy
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,523
503
898
2,826
686
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
3 / 1 / 1
5,640
627
3,687
4,160
2,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 2 / 7
5,132
570
4,185
4,190
1,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
iZanity
Cupid
10
7 / 1 / 1
6,298
700
5,019
6,311
1,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
10
1 / 1 / 2
5,615
624
3,226
5,146
2,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
8
0 / 4 / 1
4,353
484
1,818
6,339
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 3 / 1
5,096
566
2,964
6,235
4,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

2
0 / 1 / 0
3,484
387
144
2,348
510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hel
11
6 / 1 / 1
6,813
757
4,943
5,196
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 5 / 1
4,229
470
1,381
6,143
2,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
14
Kills
7
8
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
0
4
1
0.13
W
1
3
0
0.33
L
1
3
1
0.5
L
0
1
0
0
W
3
1
1
3.5
W
2
2
7
2.75
L
Hel
6
1
1
6.5
L
0
5
1
0.1
W
Cupid
iZanity
Cupid
7
1
1
7.5
W
Susano
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,015
Damage
11,250
22,633
Taken
26,261
9,277
Mitigated
10,961
6,242
Healing
8,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
1,818
1,015
0
2,047
6,339
1,682
0
1,770
4,569
0
18,166
W
898
295
0
0
2,826
686
1,048
914
1,725
13,526
0
L
2,964
1,049
0
2,430
6,235
4,293
0
0
5,971
0
21,801
L
144
0
0
743
2,348
510
0
413
1,935
0
4,183
W
3,687
1,642
0
292
4,160
2,453
0
794
3,346
0
31,633
W
4,185
1,692
174
960
4,190
1,588
46
1,259
2,890
15,298
0
L
Hel
4,943
485
84
2,522
5,196
1,517
70
583
4,613
33,905
0
L
1,381
163
0
272
6,143
2,959
0
2,317
3,826
4,765
0
W
Cupid
iZanity
Cupid
5,019
3,412
42
4,024
6,311
1,796
550
2,463
3,750
0
28,615
W
Susano
3,226
862
0
750
5,146
2,754
0
508
4,598
0
23,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,208
Gold Earned
23,975
211
Minions Killed
180
0
Camps Cleared
0
873,080
Distance Traveled
744,227
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,353
484
39
4
0
150,132
0
W
Thoth
4,523
503
21
2
0
140,937
1
L
Chaac
5,096
566
49
5
0
155,665
1
L
Thor
3,484
387
12
1
0
90,804
0
W
Set
5,640
627
59
7
0
194,875
5
W
Ymir
5,132
570
24
3
0
192,841
4
L
Hel
6,813
757
70
8
0
192,571
3
L
Ares
4,229
470
10
1
0
155,055
0
W
Cupid
6,298
700
56
6
0
159,077
1
W
Susano
5,615
624
51
6
0
185,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role