Player Matchup

Medusa
Medusa
BeamyGorilla1
Medusa
Level 87
God Stats
10W - 5L
1,252 SR
Queue Stats
364W - 439L
1,475 Elo+
Party 2
Ymir
Ymir
Caesar1233199
Ymir
Level 13
God Stats
75W - 68L
1,429 SR
Queue Stats
244W - 310L
1,406 Elo+
Party 2
Hel
Hel
cazadork75
Hel
Level 100
God Stats
12W - 16L
1,500 SR
Queue Stats
192W - 212L
1,440 Elo+
Party 2
Team Averages
Level 67
1,394 SR
1,440 Elo+

VS

Team Averages
Level 6
1,402 SR
1,500 Elo+
Chaac
Chaac
MagicSun
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ares
Ares
TrickedEmu86629
Ares
Level 3
God Stats
0W - 1L
1,200 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
destroyingarmies
Kukulkan
Level 8
God Stats
0W - 1L
1,505 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 2 / 9
8,775
878
8,557
8,109
2,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
3 / 2 / 16
8,339
834
2,107
6,996
8,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
9 / 0 / 13
8,890
889
10,578
6,134
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MagicSun
Chaac
7
0 / 5 / 3
6,284
628
567
7,640
2,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
2 / 9 / 2
7,206
721
2,193
11,443
4,177
9
1 / 8 / 1
6,719
672
3,835
7,278
2,597
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
22
Kills
3
4
Deaths
22
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
2
9
7.25
W
3
2
16
5.5
L
Chaac
MagicSun
Chaac
0
5
3
0.3
L
2
9
2
0.33
W
9
0
13
15.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,242
Damage
6,595
21,239
Taken
26,361
12,892
Mitigated
9,299
8,071
Healing
767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,557
4,946
0
2,414
8,109
2,709
1,452
2,580
5,529
0
32,911
W
2,107
218
0
913
6,996
8,182
297
2,155
4,841
7,527
0
L
Chaac
MagicSun
Chaac
567
281
0
469
7,640
2,525
0
5,091
2,325
0
1,537
L
2,193
336
160
138
11,443
4,177
0
4,330
6,851
8,871
0
W
10,578
1,329
1,601
3,143
6,134
2,001
126
1,361
4,263
39,419
0
L
3,835
558
0
0
7,278
2,597
0
2,594
4,500
17,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,004
Gold Earned
20,209
126
Minions Killed
40
0
Camps Cleared
0
515,070
Distance Traveled
301,697
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,775
878
46
5
0
175,777
1
W
Ymir
8,339
834
9
1
0
154,355
0
L
Chaac
6,284
628
0
0
0
80,175
0
L
Ares
7,206
721
10
1
0
118,153
0
W
Hel
8,890
889
71
7
0
184,938
0
L
Kukulkan
6,719
672
30
3
0
103,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role